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path: root/Ryujinx.Graphics.OpenGL/Renderer.cs
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2020-05-28Fix wrong face culling once and for all (#1277)gdkchan
* Viewport swizzle support on NV and clip origin * Initialize default viewport swizzle state, emulate viewport swizzle on shaders when not supported * Address PR feedback
2020-05-27Omit image format if possible, and fix BA bit (#1280)gdkchan
* Omit image format if possible, and fix BA bit * Match extension name
2020-05-23Spanify Graphics Abstraction Layer (#1226)gdkchan
* Spanify Graphics Abstraction Layer * Be explicit about BufferHandle size
2020-05-04Implement Counter Queue and Partial Host Conditional Rendering (#1167)riperiperi
* Implementation of query queue and host conditional rendering * Resolve some comments. * Use overloads instead of passing object. * Wake the consumer threads when incrementing syncpoints. Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread. * Ensure there's a command between begin and end query.
2020-04-25Implement texture buffers (#1152)gdkchan
* Implement texture buffers * Throw NotSupportedException where appropriate
2020-03-31Make max anisotropy configurable (#1043)Xpl0itR
* Make max anisotropy configurable * Move opengl command to opengl project * Add GUI option
2020-03-29Implement GPU scissors (#1058)gdkchan
* Implement GPU scissors * Remove unused using * Add missing changes for Clear
2020-03-24Add GPU name in status bar (#984)HorrorTroll
* Add GPU name in status bar * Fixed like Ac_K suggest * Nit. * Minor fix * Minor change. * Nit. * Fixed for ATI vendor * Minor fix, again...
2020-01-13Replace glFinish with barrier for WaitForIdle (#878)gdkchan
2020-01-10InitializeCounters to InitializeAc_K
2020-01-10PrintGpuInformationAc_K
2020-01-10Add GPU Information to LoggingAc_K
2020-01-09Address PR feedbackgdkchan
2020-01-09GPU resource disposalgdkchan
2020-01-09Some code cleanupgdkchan
2020-01-09Support non-constant texture offsets on non-NVIDIA gpusgdkchan
2020-01-09Use maximum shared memory size supported by hardwaregdkchan
2020-01-09Support shared color mask, implement more shader instructionsgdkchan
Support shared color masks (used by Nouveau and maybe the NVIDIA driver). Support draw buffers (also required by OpenGL). Support viewport transform disable (disabled for now as it breaks some games). Fix instanced rendering draw being ignored for multi draw. Fix IADD and IADD3 immediate shader encodings, that was not matching some ops. Implement FFMA32I shader instruction. Implement IMAD shader instruction.
2020-01-09Add a pass to turn global memory access into storage access, and do all ↵gdk
storage related transformations on IR
2020-01-09Initial support for image stores, support texture sample on computegdk
2020-01-09Initial workgdk