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* Viewport swizzle support on NV and clip origin
* Initialize default viewport swizzle state, emulate viewport swizzle on shaders when not supported
* Address PR feedback
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* Omit image format if possible, and fix BA bit
* Match extension name
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* Spanify Graphics Abstraction Layer
* Be explicit about BufferHandle size
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* Implementation of query queue and host conditional rendering
* Resolve some comments.
* Use overloads instead of passing object.
* Wake the consumer threads when incrementing syncpoints.
Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread.
* Ensure there's a command between begin and end query.
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* Implement texture buffers
* Throw NotSupportedException where appropriate
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* Make max anisotropy configurable
* Move opengl command to opengl project
* Add GUI option
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* Implement GPU scissors
* Remove unused using
* Add missing changes for Clear
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* Add GPU name in status bar
* Fixed like Ac_K suggest
* Nit.
* Minor fix
* Minor change.
* Nit.
* Fixed for ATI vendor
* Minor fix, again...
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Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
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storage related transformations on IR
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