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Ryujinx.Graphics.OpenGL
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Program.cs
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Author
2023-02-09
Log shader compile errors with Warning level (#2617)
riperiperi
2022-04-10
New shader cache implementation (#3194)
gdkchan
2022-02-22
Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145)
Berkan Diler
2022-02-16
Do not allow render targets not explicitly written by the fragment shader to ...
gdkchan
2022-01-21
Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...
gdkchan
2021-08-11
Replace BGRA and scale uniforms with a uniform block (#2496)
gdkchan
2021-04-18
Implement parallel host shader cache compilation.
riperiperi
2020-11-13
Salieri: shader cache (#1701)
Mary
2020-11-08
Use explicit buffer and texture bindings on shaders (#1666)
gdkchan
2020-10-25
Fix transform feedback errors caused by host pause/resume and multiple uses (...
gdkchan
2020-08-04
Improved Logger (#1292)
mageven
2020-07-26
Implement BGRA texture support (#1418)
gdkchan
2020-07-15
Initial transform feedback support (#1370)
gdkchan
2020-07-07
Implement Zero-Configuration Resolution Scaling (#1365)
riperiperi
2020-02-02
Use correct shader local memory size instead of a hardcoded size (#914)
gdkchan
2020-01-09
GPU resource disposal
gdkchan
2020-01-09
Change GPU errors to debug and reduce log messages
gdkchan
2020-01-09
Add basic error logging to the GPU
gdkchan
2020-01-09
Fix image units bindings and shader dump in the presence of NOPs
gdk
2020-01-09
Initial support for image stores, support texture sample on compute
gdk
2020-01-09
Initial work
gdk