diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2020-11-08 08:10:00 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-11-08 12:10:00 +0100 |
| commit | 8d168574eb04ae1e7026ac2b058e3b184f068fae (patch) | |
| tree | 6e0f79447276619af980055419874f5e99595b58 /Ryujinx.Graphics.OpenGL/Program.cs | |
| parent | 5561a3b95e9c980e3354366570e7896a213b95ae (diff) | |
Use explicit buffer and texture bindings on shaders (#1666)
* Use explicit buffer and texture bindings on shaders
* More XML docs and other nits
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Program.cs')
| -rw-r--r-- | Ryujinx.Graphics.OpenGL/Program.cs | 149 |
1 files changed, 0 insertions, 149 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Program.cs b/Ryujinx.Graphics.OpenGL/Program.cs index babe17a0..17e14df6 100644 --- a/Ryujinx.Graphics.OpenGL/Program.cs +++ b/Ryujinx.Graphics.OpenGL/Program.cs @@ -1,7 +1,6 @@ using OpenTK.Graphics.OpenGL; using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.Shader; using Ryujinx.Graphics.Shader.CodeGen.Glsl; using System; using System.Collections.Generic; @@ -11,18 +10,6 @@ namespace Ryujinx.Graphics.OpenGL { class Program : IProgram { - private const int ShaderStages = 6; - - private const int UbStageShift = 5; - private const int SbStageShift = 4; - private const int TexStageShift = 5; - private const int ImgStageShift = 3; - - private const int UbsPerStage = 1 << UbStageShift; - private const int SbsPerStage = 1 << SbStageShift; - private const int TexsPerStage = 1 << TexStageShift; - private const int ImgsPerStage = 1 << ImgStageShift; - public int Handle { get; private set; } public int FragmentIsBgraUniform { get; } @@ -31,38 +18,8 @@ namespace Ryujinx.Graphics.OpenGL public bool IsLinked { get; private set; } - private int[] _ubBindingPoints; - private int[] _sbBindingPoints; - private int[] _textureUnits; - private int[] _imageUnits; - public Program(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors) { - _ubBindingPoints = new int[UbsPerStage * ShaderStages]; - _sbBindingPoints = new int[SbsPerStage * ShaderStages]; - _textureUnits = new int[TexsPerStage * ShaderStages]; - _imageUnits = new int[ImgsPerStage * ShaderStages]; - - for (int index = 0; index < _ubBindingPoints.Length; index++) - { - _ubBindingPoints[index] = -1; - } - - for (int index = 0; index < _sbBindingPoints.Length; index++) - { - _sbBindingPoints[index] = -1; - } - - for (int index = 0; index < _textureUnits.Length; index++) - { - _textureUnits[index] = -1; - } - - for (int index = 0; index < _imageUnits.Length; index++) - { - _imageUnits[index] = -1; - } - Handle = GL.CreateProgram(); for (int index = 0; index < shaders.Length; index++) @@ -131,92 +88,6 @@ namespace Ryujinx.Graphics.OpenGL CheckProgramLink(); - int ubBindingPoint = 0; - int sbBindingPoint = 0; - int textureUnit = 0; - int imageUnit = 0; - - for (int index = 0; index < shaders.Length; index++) - { - Shader shader = (Shader)shaders[index]; - - foreach (BufferDescriptor descriptor in shader.Info.CBuffers) - { - int location = GL.GetUniformBlockIndex(Handle, descriptor.Name); - - if (location < 0) - { - continue; - } - - GL.UniformBlockBinding(Handle, location, ubBindingPoint); - - int bpIndex = (int)shader.Stage << UbStageShift | descriptor.Slot; - - _ubBindingPoints[bpIndex] = ubBindingPoint; - - ubBindingPoint++; - } - - foreach (BufferDescriptor descriptor in shader.Info.SBuffers) - { - int location = GL.GetProgramResourceIndex(Handle, ProgramInterface.ShaderStorageBlock, descriptor.Name); - - if (location < 0) - { - continue; - } - - GL.ShaderStorageBlockBinding(Handle, location, sbBindingPoint); - - int bpIndex = (int)shader.Stage << SbStageShift | descriptor.Slot; - - _sbBindingPoints[bpIndex] = sbBindingPoint; - - sbBindingPoint++; - } - - int samplerIndex = 0; - - foreach (TextureDescriptor descriptor in shader.Info.Textures) - { - int location = GL.GetUniformLocation(Handle, descriptor.Name); - - if (location < 0) - { - continue; - } - - GL.ProgramUniform1(Handle, location, textureUnit); - - int uIndex = (int)shader.Stage << TexStageShift | samplerIndex++; - - _textureUnits[uIndex] = textureUnit; - - textureUnit++; - } - - int imageIndex = 0; - - foreach (TextureDescriptor descriptor in shader.Info.Images) - { - int location = GL.GetUniformLocation(Handle, descriptor.Name); - - if (location < 0) - { - continue; - } - - GL.ProgramUniform1(Handle, location, imageUnit); - - int uIndex = (int)shader.Stage << ImgStageShift | imageIndex++; - - _imageUnits[uIndex] = imageUnit; - - imageUnit++; - } - } - FragmentIsBgraUniform = GL.GetUniformLocation(Handle, "is_bgra"); FragmentRenderScaleUniform = GL.GetUniformLocation(Handle, "fp_renderScale"); ComputeRenderScaleUniform = GL.GetUniformLocation(Handle, "cp_renderScale"); @@ -227,26 +98,6 @@ namespace Ryujinx.Graphics.OpenGL GL.UseProgram(Handle); } - public int GetUniformBufferBindingPoint(ShaderStage stage, int index) - { - return _ubBindingPoints[(int)stage << UbStageShift | index]; - } - - public int GetStorageBufferBindingPoint(ShaderStage stage, int index) - { - return _sbBindingPoints[(int)stage << SbStageShift | index]; - } - - public int GetTextureUnit(ShaderStage stage, int index) - { - return _textureUnits[(int)stage << TexStageShift | index]; - } - - public int GetImageUnit(ShaderStage stage, int index) - { - return _imageUnits[(int)stage << ImgStageShift | index]; - } - private void CheckProgramLink() { GL.GetProgram(Handle, GetProgramParameterName.LinkStatus, out int status); |
