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authorgdkchan <gab.dark.100@gmail.com>2020-11-08 08:10:00 -0300
committerGitHub <noreply@github.com>2020-11-08 12:10:00 +0100
commit8d168574eb04ae1e7026ac2b058e3b184f068fae (patch)
tree6e0f79447276619af980055419874f5e99595b58 /Ryujinx.Graphics.OpenGL/Program.cs
parent5561a3b95e9c980e3354366570e7896a213b95ae (diff)
Use explicit buffer and texture bindings on shaders (#1666)
* Use explicit buffer and texture bindings on shaders * More XML docs and other nits
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Program.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Program.cs149
1 files changed, 0 insertions, 149 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Program.cs b/Ryujinx.Graphics.OpenGL/Program.cs
index babe17a0..17e14df6 100644
--- a/Ryujinx.Graphics.OpenGL/Program.cs
+++ b/Ryujinx.Graphics.OpenGL/Program.cs
@@ -1,7 +1,6 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
-using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.CodeGen.Glsl;
using System;
using System.Collections.Generic;
@@ -11,18 +10,6 @@ namespace Ryujinx.Graphics.OpenGL
{
class Program : IProgram
{
- private const int ShaderStages = 6;
-
- private const int UbStageShift = 5;
- private const int SbStageShift = 4;
- private const int TexStageShift = 5;
- private const int ImgStageShift = 3;
-
- private const int UbsPerStage = 1 << UbStageShift;
- private const int SbsPerStage = 1 << SbStageShift;
- private const int TexsPerStage = 1 << TexStageShift;
- private const int ImgsPerStage = 1 << ImgStageShift;
-
public int Handle { get; private set; }
public int FragmentIsBgraUniform { get; }
@@ -31,38 +18,8 @@ namespace Ryujinx.Graphics.OpenGL
public bool IsLinked { get; private set; }
- private int[] _ubBindingPoints;
- private int[] _sbBindingPoints;
- private int[] _textureUnits;
- private int[] _imageUnits;
-
public Program(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
{
- _ubBindingPoints = new int[UbsPerStage * ShaderStages];
- _sbBindingPoints = new int[SbsPerStage * ShaderStages];
- _textureUnits = new int[TexsPerStage * ShaderStages];
- _imageUnits = new int[ImgsPerStage * ShaderStages];
-
- for (int index = 0; index < _ubBindingPoints.Length; index++)
- {
- _ubBindingPoints[index] = -1;
- }
-
- for (int index = 0; index < _sbBindingPoints.Length; index++)
- {
- _sbBindingPoints[index] = -1;
- }
-
- for (int index = 0; index < _textureUnits.Length; index++)
- {
- _textureUnits[index] = -1;
- }
-
- for (int index = 0; index < _imageUnits.Length; index++)
- {
- _imageUnits[index] = -1;
- }
-
Handle = GL.CreateProgram();
for (int index = 0; index < shaders.Length; index++)
@@ -131,92 +88,6 @@ namespace Ryujinx.Graphics.OpenGL
CheckProgramLink();
- int ubBindingPoint = 0;
- int sbBindingPoint = 0;
- int textureUnit = 0;
- int imageUnit = 0;
-
- for (int index = 0; index < shaders.Length; index++)
- {
- Shader shader = (Shader)shaders[index];
-
- foreach (BufferDescriptor descriptor in shader.Info.CBuffers)
- {
- int location = GL.GetUniformBlockIndex(Handle, descriptor.Name);
-
- if (location < 0)
- {
- continue;
- }
-
- GL.UniformBlockBinding(Handle, location, ubBindingPoint);
-
- int bpIndex = (int)shader.Stage << UbStageShift | descriptor.Slot;
-
- _ubBindingPoints[bpIndex] = ubBindingPoint;
-
- ubBindingPoint++;
- }
-
- foreach (BufferDescriptor descriptor in shader.Info.SBuffers)
- {
- int location = GL.GetProgramResourceIndex(Handle, ProgramInterface.ShaderStorageBlock, descriptor.Name);
-
- if (location < 0)
- {
- continue;
- }
-
- GL.ShaderStorageBlockBinding(Handle, location, sbBindingPoint);
-
- int bpIndex = (int)shader.Stage << SbStageShift | descriptor.Slot;
-
- _sbBindingPoints[bpIndex] = sbBindingPoint;
-
- sbBindingPoint++;
- }
-
- int samplerIndex = 0;
-
- foreach (TextureDescriptor descriptor in shader.Info.Textures)
- {
- int location = GL.GetUniformLocation(Handle, descriptor.Name);
-
- if (location < 0)
- {
- continue;
- }
-
- GL.ProgramUniform1(Handle, location, textureUnit);
-
- int uIndex = (int)shader.Stage << TexStageShift | samplerIndex++;
-
- _textureUnits[uIndex] = textureUnit;
-
- textureUnit++;
- }
-
- int imageIndex = 0;
-
- foreach (TextureDescriptor descriptor in shader.Info.Images)
- {
- int location = GL.GetUniformLocation(Handle, descriptor.Name);
-
- if (location < 0)
- {
- continue;
- }
-
- GL.ProgramUniform1(Handle, location, imageUnit);
-
- int uIndex = (int)shader.Stage << ImgStageShift | imageIndex++;
-
- _imageUnits[uIndex] = imageUnit;
-
- imageUnit++;
- }
- }
-
FragmentIsBgraUniform = GL.GetUniformLocation(Handle, "is_bgra");
FragmentRenderScaleUniform = GL.GetUniformLocation(Handle, "fp_renderScale");
ComputeRenderScaleUniform = GL.GetUniformLocation(Handle, "cp_renderScale");
@@ -227,26 +98,6 @@ namespace Ryujinx.Graphics.OpenGL
GL.UseProgram(Handle);
}
- public int GetUniformBufferBindingPoint(ShaderStage stage, int index)
- {
- return _ubBindingPoints[(int)stage << UbStageShift | index];
- }
-
- public int GetStorageBufferBindingPoint(ShaderStage stage, int index)
- {
- return _sbBindingPoints[(int)stage << SbStageShift | index];
- }
-
- public int GetTextureUnit(ShaderStage stage, int index)
- {
- return _textureUnits[(int)stage << TexStageShift | index];
- }
-
- public int GetImageUnit(ShaderStage stage, int index)
- {
- return _imageUnits[(int)stage << ImgStageShift | index];
- }
-
private void CheckProgramLink()
{
GL.GetProgram(Handle, GetProgramParameterName.LinkStatus, out int status);