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Ryujinx.Graphics.OpenGL
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Pipeline.cs
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Author
2023-04-05
Use index fragment shader output when dual source blend is enabled (#4404)
gdkchan
2023-03-12
GPU: Scale counter results before addition (#4471)
riperiperi
2023-02-19
Add support for advanced blend (part 1/2) (#2801)
gdkchan
2022-11-24
GAL: Send all buffer assignments at once rather than individually (#3881)
riperiperi
2022-11-16
Implement HLE macro for DrawElementsIndirect (#3748)
gdkchan
2022-11-10
Minor improvement to Vulkan pipeline state and bindings management (#3829)
gdkchan
2022-09-19
OpenGL: Fix blit from non-multisample to multisample texture (#3596)
gdkchan
2022-08-11
OpenGL: Limit vertex buffer range for non-indexed draws (#3542)
gdkchan
2022-08-08
OpenGL: Fix clears of unbound color targets (#3564)
gdkchan
2022-08-04
Implement HLE macros for render target clears (#3528)
gdkchan
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-07-05
Add support for alpha to coverage dithering (#3069)
gdkchan
2022-06-14
Support Array/3D depth-stencil render target, and single layer clears (#3400)
gdkchan
2022-06-11
Ignore ClipControl on draw texture fallback (#3388)
gdkchan
2022-05-15
misc: Clean up of CS project after Avalonia merge (#3340)
Mary
2022-05-12
Implement Viewport Transform Disable (#3328)
riperiperi
2022-03-20
Don't restore Viewport 0 if it hasn't been set yet. (#3219)
riperiperi
2022-03-20
Fix OpenGL issues with RTSS overlays and OBS Game Capture (#3217)
riperiperi
2022-02-16
Do not allow render targets not explicitly written by the fragment shader to ...
gdkchan
2022-01-11
Fix render target clear when sizes mismatch (#2994)
gdkchan
2022-01-08
Add support for render scale to vertex stage. (#2763)
riperiperi
2021-11-10
Implement DrawTexture functionality (#2747)
gdkchan
2021-10-18
Initial tessellation shader support (#2534)
gdkchan
2021-08-27
Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...
riperiperi
2021-08-26
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (...
mpnico
2021-08-20
Swap BGR components for 16-bit BGR texture formats (#2567)
gdkchan
2021-08-11
Ensure render scale is initialized to 1 on the backend (#2543)
gdkchan
2021-08-11
Replace BGRA and scale uniforms with a uniform block (#2496)
gdkchan
2021-06-25
Add support for custom line widths (#2406)
gdkchan
2021-06-02
Use Quads on OpenGL host when supported. (#2331)
riperiperi
2021-06-01
Avoid clearing alpha channel by handle when presenting (#2323)
Mary
2021-05-16
Use copy dependencies for the Intel/AMD view format workaround (#2144)
riperiperi
2021-03-08
Flip component mask if target is BGRA. (#2087)
riperiperi
2021-01-27
Avoid some redundant GL calls (#1958)
gdkchan
2021-01-13
Implement clear buffer (fast path) (#1902)
gdkchan
2020-12-03
Dummy out gl queries with 0 draws, remove glFlush call (#1773)
riperiperi
2020-11-17
Simplify depth test state updates (#1695)
gdkchan
2020-11-08
Use explicit buffer and texture bindings on shaders (#1666)
gdkchan
2020-11-02
Support res scale on images, correctly blacklist for SUST, move logic out of ...
riperiperi
2020-10-25
Fix transform feedback errors caused by host pause/resume and multiple uses (...
gdkchan
2020-10-20
Fix image binding format (#1625)
gdkchan
2020-10-16
Memory Read/Write Tracking using Region Handles (#1272)
riperiperi
2020-10-12
Fix error when dual source blend is used (#1610)
gdkchan
2020-09-19
Better viewport flipping and depth mode detection method (#1556)
gdkchan
2020-08-04
Improved Logger (#1292)
mageven
2020-07-28
Implement alpha test using legacy functions (#1426)
gdkchan
2020-07-26
Use polygon offset clamp if supported (#1429)
gdkchan
2020-07-26
Implement BGRA texture support (#1418)
gdkchan
2020-07-20
GL: Implement more Point parameters (#1399)
mageven
2020-07-15
Initial transform feedback support (#1370)
gdkchan
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