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Ryujinx.Graphics.OpenGL
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Image
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TextureCopy.cs
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Author
2022-09-19
OpenGL: Fix blit from non-multisample to multisample texture (#3596)
gdkchan
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-06-05
Copy dependency for multisample and non-multisample textures (#3382)
gdkchan
2022-03-15
Implement S8D24 texture format and tweak depth range detection (#2458)
gdkchan
2021-08-20
Swap BGR components for 16-bit BGR texture formats (#2567)
gdkchan
2021-04-18
HwCapabilities: Divide Intel into IntelWindows and IntelUnix (#2219)
A-w-x
2021-04-17
Fix intel view copy workaround. (#2216)
riperiperi
2021-04-13
Fix sub-image copies on intel GPUs (#2198)
gdkchan
2021-03-02
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
riperiperi
2020-11-20
Allow copy destination to have a different scale from source (#1711)
riperiperi
2020-11-20
Perform Compressed<->Uncompressed copies using Pixel Buffer Objects (#1732)
riperiperi
2020-10-29
Scale texture resolution before sending to backend (#1646)
gdkchan
2020-07-26
Implement BGRA texture support (#1418)
gdkchan
2020-07-07
Implement Zero-Configuration Resolution Scaling (#1365)
riperiperi
2020-05-24
Remember bound framebuffer to avoid glGetInteger use. (#1273)
riperiperi
2020-05-23
Spanify Graphics Abstraction Layer (#1226)
gdkchan