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authorgdkchan <gab.dark.100@gmail.com>2022-09-19 16:12:56 -0300
committerGitHub <noreply@github.com>2022-09-19 16:12:56 -0300
commitda75a9a6ea89787c551b20e068a2bed8a8dc4f92 (patch)
tree812f5d63819c0b4ab2e27d1256c0d7c37ac53813 /Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs
parent41790aa7434a5e6d132fad2e24844d450378205b (diff)
OpenGL: Fix blit from non-multisample to multisample texture (#3596)
* OpenGL: Fix blit from non-multisample to multisample texture * New approach for multisample copy using compute shaders
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs5
1 files changed, 0 insertions, 5 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs b/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs
index d7915445..75c4d870 100644
--- a/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs
+++ b/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs
@@ -9,8 +9,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
{
private readonly OpenGLRenderer _renderer;
- public IntermmediatePool IntermmediatePool { get; }
-
private int _srcFramebuffer;
private int _dstFramebuffer;
@@ -20,7 +18,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
public TextureCopy(OpenGLRenderer renderer)
{
_renderer = renderer;
- IntermmediatePool = new IntermmediatePool(renderer);
}
public void Copy(
@@ -517,8 +514,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
_copyPboHandle = 0;
}
-
- IntermmediatePool.Dispose();
}
}
}