From da75a9a6ea89787c551b20e068a2bed8a8dc4f92 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Mon, 19 Sep 2022 16:12:56 -0300 Subject: OpenGL: Fix blit from non-multisample to multisample texture (#3596) * OpenGL: Fix blit from non-multisample to multisample texture * New approach for multisample copy using compute shaders --- Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs | 5 ----- 1 file changed, 5 deletions(-) (limited to 'Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs') diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs b/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs index d7915445..75c4d870 100644 --- a/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs +++ b/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs @@ -9,8 +9,6 @@ namespace Ryujinx.Graphics.OpenGL.Image { private readonly OpenGLRenderer _renderer; - public IntermmediatePool IntermmediatePool { get; } - private int _srcFramebuffer; private int _dstFramebuffer; @@ -20,7 +18,6 @@ namespace Ryujinx.Graphics.OpenGL.Image public TextureCopy(OpenGLRenderer renderer) { _renderer = renderer; - IntermmediatePool = new IntermmediatePool(renderer); } public void Copy( @@ -517,8 +514,6 @@ namespace Ryujinx.Graphics.OpenGL.Image _copyPboHandle = 0; } - - IntermmediatePool.Dispose(); } } } -- cgit v1.2.3