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Ryujinx.Graphics.Gpu
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Author
2021-06-23
Pass all inputs when geometry shader passthrough is enabled (#2362)
gdkchan
2021-06-20
Fix separate bindless sampler at offset 0 (#2360)
gdkchan
2021-06-15
End shader decoding when reaching a block that starts with an infinite loop (...
riperiperi
2021-06-09
GAL: Fix sampler leaks on exit (#2353)
Mary
2021-06-09
Do not clear gpu subchannel state on BindChannel (#2348)
Mary
2021-06-09
Support bindless textures with separate constant buffers for texture and samp...
gdkchan
2021-06-03
Fix shaders with mixed PBK and SSY addresses on the stack (#2329)
gdkchan
2021-06-03
Fix texture blit off-by-one errors (#2335)
gdkchan
2021-05-31
Do not attempt to normalize SNORM image buffers on shaders (#2317)
gdkchan
2021-05-24
POWER - Performance Optimizations With Extensive Ramifications (#2286)
riperiperi
2021-05-24
Compare aligned size for largest mip level when considering sampler resize (#...
riperiperi
2021-05-22
Use a different method for out of bounds blit (#2302)
gdkchan
2021-05-22
Add another Depth32F texture format (#2304)
gdkchan
2021-05-22
Fix non-independent blend state not being updated (#2303)
gdkchan
2021-05-21
Fix dimensions check for scale eligibility (#2301)
riperiperi
2021-05-20
Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300)
gdkchan
2021-05-20
Fix constant buffer array size when indexing is used and other buffer descrip...
gdkchan
2021-05-19
Move shader resource descriptor creation out of the backend (#2290)
gdkchan
2021-05-19
Merge pull request #2177 from riperiperi/feature/parallel-shader-cache
EmulationFanatic
2021-05-19
Pass CbufSlot when getting info from the texture descriptor (#2291)
riperiperi
2021-05-16
Use copy dependencies for the Intel/AMD view format workaround (#2144)
riperiperi
2021-05-07
misc: Fix default value for GraphicsConfig.MaxAnisotropy (#2274)
Mary
2021-05-01
Fix shader buffer write flag on atomic instructions (#2261)
gdkchan
2021-04-20
Only enable clip distance if written to on shader (#2217)
gdkchan
2021-04-18
Fix skipping missing shaders
riperiperi
2021-04-18
Nit
riperiperi
2021-04-18
The task isn't required for loading compute binary.
riperiperi
2021-04-18
Use event to wake the main thread on task completion
riperiperi
2021-04-18
The new host program needs to be saved even if it isn't valid.
riperiperi
2021-04-18
Implement parallel host shader cache compilation.
riperiperi
2021-04-18
Improve shader global memory to storage pass (#2200)
gdkchan
2021-04-02
Hold reference for render targets in use (#2156)
gdkchan
2021-04-02
Implement shader HelperThreadNV (#2163)
gdkchan
2021-03-27
Fix ZN flags set for shader instructions using RZ.CC dest (#2147)
gdkchan
2021-03-27
Shader Cache: Move bindless checking from translation to decode (#2145)
mageven
2021-03-22
Fix inconsistencies in progress reporting (#2129)
mageven
2021-03-19
Salieri: Detect and avoid caching shaders using bindless textures (#2097)
Mary
2021-03-19
Improve linear texture compatibility rules (#2099)
riperiperi
2021-03-08
Improve Buffer Textures and flush Image Stores (#2088)
riperiperi
2021-03-06
Improve handling for unmapped GPU resources (#2083)
riperiperi
2021-03-03
Add progress reporting to PTC and Shader Cache (#2057)
mageven
2021-03-02
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
riperiperi
2021-02-08
Simplify handling of shader vertex A (#1999)
gdkchan
2021-02-08
Implement ETC2 (RGB) texture format (#2000)
gdkchan
2021-02-01
Do not flush multisample textures (#1973)
gdkchan
2021-01-29
Implement geometry shader passthrough (#1961)
gdkchan
2021-01-29
Use a descriptor cache for faster pool invalidation. (#1977)
riperiperi
2021-01-28
Support multiple destination operands on shader IR and shuffle predicates (#1...
gdkchan
2021-01-27
Avoid some redundant GL calls (#1958)
gdkchan
2021-01-27
Fix conditional rendering without queries (#1965)
gdkchan
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