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authorgdkchan <gab.dark.100@gmail.com>2021-04-20 07:33:54 -0300
committerGitHub <noreply@github.com>2021-04-20 12:33:54 +0200
commit4770cfa920b606b1496ca9348c3dd69b476dbbbf (patch)
tree864a33b60a4bf30239e26f720026f4988e72d220 /Ryujinx.Graphics.Gpu
parent89791ba68dba70999643c5d876e9329b385c6e8a (diff)
Only enable clip distance if written to on shader (#2217)
* Only enable clip distance if written to on shader * Signal InstanceId use through FeatureFlags * Shader cache version bump
Diffstat (limited to 'Ryujinx.Graphics.Gpu')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Methods.cs13
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs5
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs28
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs2
4 files changed, 35 insertions, 13 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
index 033311b2..ae9bdb0d 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
@@ -39,6 +39,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
private bool _isAnyVbInstanced;
private bool _vsUsesInstanceId;
+ private byte _vsClipDistancesWritten;
private bool _forceShaderUpdate;
@@ -993,7 +994,15 @@ namespace Ryujinx.Graphics.Gpu.Engine
ShaderBundle gs = ShaderCache.GetGraphicsShader(state, addresses);
- _vsUsesInstanceId = gs.Shaders[0]?.Info.UsesInstanceId ?? false;
+ byte oldVsClipDistancesWritten = _vsClipDistancesWritten;
+
+ _vsUsesInstanceId = gs.Shaders[0]?.Info.UsesInstanceId ?? false;
+ _vsClipDistancesWritten = gs.Shaders[0]?.Info.ClipDistancesWritten ?? 0;
+
+ if (oldVsClipDistancesWritten != _vsClipDistancesWritten)
+ {
+ UpdateUserClipState(state);
+ }
int storageBufferBindingsCount = 0;
int uniformBufferBindingsCount = 0;
@@ -1098,7 +1107,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// <param name="state">Current GPU state</param>
private void UpdateUserClipState(GpuState state)
{
- int clipMask = state.Get<int>(MethodOffset.ClipDistanceEnable);
+ int clipMask = state.Get<int>(MethodOffset.ClipDistanceEnable) & _vsClipDistancesWritten;
for (int i = 0; i < Constants.TotalClipDistances; ++i)
{
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs
index f592919f..b538e2de 100644
--- a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs
@@ -75,7 +75,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
programInfo.SBuffers.Count,
programInfo.Textures.Count,
programInfo.Images.Count,
- programInfo.UsesInstanceId);
+ programInfo.UsesInstanceId,
+ programInfo.ClipDistancesWritten);
CBuffers = programInfo.CBuffers.ToArray();
SBuffers = programInfo.SBuffers.ToArray();
Textures = programInfo.Textures.ToArray();
@@ -88,7 +89,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
/// <returns>A new <see cref="ShaderProgramInfo"/> from this instance</returns>
internal ShaderProgramInfo ToShaderProgramInfo()
{
- return new ShaderProgramInfo(CBuffers, SBuffers, Textures, Images, Header.UsesInstanceId);
+ return new ShaderProgramInfo(CBuffers, SBuffers, Textures, Images, Header.UsesInstanceId, Header.ClipDistancesWritten);
}
/// <summary>
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs
index 9b1af8fb..7f27124f 100644
--- a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs
@@ -42,9 +42,14 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
public bool InUse;
/// <summary>
+ /// Mask of clip distances that are written to on the shader.
+ /// </summary>
+ public byte ClipDistancesWritten;
+
+ /// <summary>
/// Reserved / unused.
/// </summary>
- public short Reserved;
+ public byte Reserved;
/// <summary>
/// Create a new host shader cache entry header.
@@ -54,14 +59,21 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
/// <param name="texturesCount">Count of texture descriptors</param>
/// <param name="imagesCount">Count of image descriptors</param>
/// <param name="usesInstanceId">Set to true if the shader uses instance id</param>
- public HostShaderCacheEntryHeader(int cBuffersCount, int sBuffersCount, int texturesCount, int imagesCount, bool usesInstanceId) : this()
+ public HostShaderCacheEntryHeader(
+ int cBuffersCount,
+ int sBuffersCount,
+ int texturesCount,
+ int imagesCount,
+ bool usesInstanceId,
+ byte clipDistancesWritten) : this()
{
- CBuffersCount = cBuffersCount;
- SBuffersCount = sBuffersCount;
- TexturesCount = texturesCount;
- ImagesCount = imagesCount;
- UsesInstanceId = usesInstanceId;
- InUse = true;
+ CBuffersCount = cBuffersCount;
+ SBuffersCount = sBuffersCount;
+ TexturesCount = texturesCount;
+ ImagesCount = imagesCount;
+ UsesInstanceId = usesInstanceId;
+ ClipDistancesWritten = clipDistancesWritten;
+ InUse = true;
}
}
}
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index cd20a5a2..59669cb9 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Version of the codegen (to be changed when codegen or guest format change).
/// </summary>
- private const ulong ShaderCodeGenVersion = 2200;
+ private const ulong ShaderCodeGenVersion = 2217;
// Progress reporting helpers
private volatile int _shaderCount;