diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2021-04-20 07:33:54 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-04-20 12:33:54 +0200 |
| commit | 4770cfa920b606b1496ca9348c3dd69b476dbbbf (patch) | |
| tree | 864a33b60a4bf30239e26f720026f4988e72d220 /Ryujinx.Graphics.Gpu | |
| parent | 89791ba68dba70999643c5d876e9329b385c6e8a (diff) | |
Only enable clip distance if written to on shader (#2217)
* Only enable clip distance if written to on shader
* Signal InstanceId use through FeatureFlags
* Shader cache version bump
Diffstat (limited to 'Ryujinx.Graphics.Gpu')
4 files changed, 35 insertions, 13 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs index 033311b2..ae9bdb0d 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs @@ -39,6 +39,7 @@ namespace Ryujinx.Graphics.Gpu.Engine private bool _isAnyVbInstanced; private bool _vsUsesInstanceId; + private byte _vsClipDistancesWritten; private bool _forceShaderUpdate; @@ -993,7 +994,15 @@ namespace Ryujinx.Graphics.Gpu.Engine ShaderBundle gs = ShaderCache.GetGraphicsShader(state, addresses); - _vsUsesInstanceId = gs.Shaders[0]?.Info.UsesInstanceId ?? false; + byte oldVsClipDistancesWritten = _vsClipDistancesWritten; + + _vsUsesInstanceId = gs.Shaders[0]?.Info.UsesInstanceId ?? false; + _vsClipDistancesWritten = gs.Shaders[0]?.Info.ClipDistancesWritten ?? 0; + + if (oldVsClipDistancesWritten != _vsClipDistancesWritten) + { + UpdateUserClipState(state); + } int storageBufferBindingsCount = 0; int uniformBufferBindingsCount = 0; @@ -1098,7 +1107,7 @@ namespace Ryujinx.Graphics.Gpu.Engine /// <param name="state">Current GPU state</param> private void UpdateUserClipState(GpuState state) { - int clipMask = state.Get<int>(MethodOffset.ClipDistanceEnable); + int clipMask = state.Get<int>(MethodOffset.ClipDistanceEnable) & _vsClipDistancesWritten; for (int i = 0; i < Constants.TotalClipDistances; ++i) { diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs index f592919f..b538e2de 100644 --- a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs +++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs @@ -75,7 +75,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition programInfo.SBuffers.Count, programInfo.Textures.Count, programInfo.Images.Count, - programInfo.UsesInstanceId); + programInfo.UsesInstanceId, + programInfo.ClipDistancesWritten); CBuffers = programInfo.CBuffers.ToArray(); SBuffers = programInfo.SBuffers.ToArray(); Textures = programInfo.Textures.ToArray(); @@ -88,7 +89,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition /// <returns>A new <see cref="ShaderProgramInfo"/> from this instance</returns> internal ShaderProgramInfo ToShaderProgramInfo() { - return new ShaderProgramInfo(CBuffers, SBuffers, Textures, Images, Header.UsesInstanceId); + return new ShaderProgramInfo(CBuffers, SBuffers, Textures, Images, Header.UsesInstanceId, Header.ClipDistancesWritten); } /// <summary> diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs index 9b1af8fb..7f27124f 100644 --- a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs +++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs @@ -42,9 +42,14 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition public bool InUse; /// <summary> + /// Mask of clip distances that are written to on the shader. + /// </summary> + public byte ClipDistancesWritten; + + /// <summary> /// Reserved / unused. /// </summary> - public short Reserved; + public byte Reserved; /// <summary> /// Create a new host shader cache entry header. @@ -54,14 +59,21 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition /// <param name="texturesCount">Count of texture descriptors</param> /// <param name="imagesCount">Count of image descriptors</param> /// <param name="usesInstanceId">Set to true if the shader uses instance id</param> - public HostShaderCacheEntryHeader(int cBuffersCount, int sBuffersCount, int texturesCount, int imagesCount, bool usesInstanceId) : this() + public HostShaderCacheEntryHeader( + int cBuffersCount, + int sBuffersCount, + int texturesCount, + int imagesCount, + bool usesInstanceId, + byte clipDistancesWritten) : this() { - CBuffersCount = cBuffersCount; - SBuffersCount = sBuffersCount; - TexturesCount = texturesCount; - ImagesCount = imagesCount; - UsesInstanceId = usesInstanceId; - InUse = true; + CBuffersCount = cBuffersCount; + SBuffersCount = sBuffersCount; + TexturesCount = texturesCount; + ImagesCount = imagesCount; + UsesInstanceId = usesInstanceId; + ClipDistancesWritten = clipDistancesWritten; + InUse = true; } } } diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index cd20a5a2..59669cb9 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// <summary> /// Version of the codegen (to be changed when codegen or guest format change). /// </summary> - private const ulong ShaderCodeGenVersion = 2200; + private const ulong ShaderCodeGenVersion = 2217; // Progress reporting helpers private volatile int _shaderCount; |
