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authorgdkchan <gab.dark.100@gmail.com>2021-04-02 07:50:35 -0300
committerGitHub <noreply@github.com>2021-04-02 21:50:35 +1100
commit524fe3bea4ddcb2587ebde06c803645a0bfcd5c2 (patch)
tree21962e7b7e82fad191fe90fe589ece3aabffda36 /Ryujinx.Graphics.Gpu
parentf2cdceb8461f032b77fa3516264cd9b3b1e7d627 (diff)
Implement shader HelperThreadNV (#2163)
* Implement shader HelperThreadNV * Bump shader cache version * Use gl_HelperInvocation since its supported across all vendors * Nit
Diffstat (limited to 'Ryujinx.Graphics.Gpu')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index 293fe86b..8e8389a3 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Version of the codegen (to be changed when codegen or guest format change).
/// </summary>
- private const ulong ShaderCodeGenVersion = 2147;
+ private const ulong ShaderCodeGenVersion = 2163;
// Progress reporting helpers
private volatile int _shaderCount;