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Ryujinx.Graphics.Gpu
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Author
2021-09-02
Fix TXQ for 3D textures. (#2613)
riperiperi
2021-08-31
Implement Shader Instructions SUATOM and SURED (#2090)
riperiperi
2021-08-30
Fix out-of-bounds shader thread shuffle (#2605)
gdkchan
2021-08-29
Handle indirect draw counts with non-zero draw starts properly (#2593)
gdkchan
2021-08-29
Avoid deleting textures when their data does not overlap. (#2601)
riperiperi
2021-08-27
Only reupload the texture scale array if it changes. (#2595)
riperiperi
2021-08-27
Initial support for shader attribute indexing (#2546)
gdkchan
2021-08-27
Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...
riperiperi
2021-08-26
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (...
mpnico
2021-08-20
Remove pool cache entries for incompatible overlapping textures (#2568)
riperiperi
2021-08-20
Fix GetHandleInformation for mipmapped 3d textures (#2569)
riperiperi
2021-08-17
Enable transform feedback buffer flush (#2552)
gdkchan
2021-08-12
Fix size of cached compute shaders (#2548)
gdkchan
2021-08-11
Revert "Calculate vertex buffer sizes from index buffer (#1663)" (#2544)
gdkchan
2021-08-11
Unify GpuAccessorBase and TextureDescriptorCapableGpuAccessor (#2542)
gdkchan
2021-08-11
Workaround for Intel FrontFacing built-in variable bug (#2540)
gdkchan
2021-08-11
Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)
riperiperi
2021-08-11
Make sure attributes used on subsequent shader stages are initialized (#2538)
gdkchan
2021-08-11
Calculate vertex buffer sizes from index buffer (#1663)
gdkchan
2021-08-11
Replace BGRA and scale uniforms with a uniform block (#2496)
gdkchan
2021-08-11
Use a new approach for shader BRX targets (#2532)
gdkchan
2021-08-04
Support non-contiguous copies on I2M and DMA engines (#2473)
gdkchan
2021-07-19
Return mapped buffer pointer directly for flush, WriteableRegion for textures...
riperiperi
2021-07-16
Flush buffers and texture data through a persistent mapped buffer. (#2481)
riperiperi
2021-07-14
Ensure that DMA copy target textures are kept alive or flushed (#2478)
gdkchan
2021-07-14
Do not require texture and sampler pools being initialized (#2476)
gdkchan
2021-07-12
Implement a fast path for I2M transfers (#2467)
gdkchan
2021-07-12
Fix shader compilation on shaders that uses rectangle textures (#2471)
gdkchan
2021-07-11
Separate GPU engines (part 2/2) (#2440)
gdkchan
2021-07-09
Unscale textureSize when resolution scaling is used (#2441)
gdkchan
2021-07-07
Flush UBO updates more frequently (#2407)
gdkchan
2021-07-07
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
gdkchan
2021-07-06
Allow shader language and target API to be specified on the shader translator...
gdkchan
2021-07-03
Honour copy dependencies when switching render target (#2433)
riperiperi
2021-06-29
Initial support for separate GPU address spaces (#2394)
gdkchan
2021-06-25
Add support for custom line widths (#2406)
gdkchan
2021-06-25
Fix default value for unwritten shader outputs (#2412)
gdkchan
2021-06-25
Fix texture sampling with depth compare and LOD level or bias (#2404)
gdkchan
2021-06-24
Initial support for GPU channels (#2372)
gdkchan
2021-06-24
Inherit buffer tracking handles rather than recreating on resize (#2330)
riperiperi
2021-06-23
Fix shader texture LOD query (#2397)
gdkchan
2021-06-23
Pass all inputs when geometry shader passthrough is enabled (#2362)
gdkchan
2021-06-20
Fix separate bindless sampler at offset 0 (#2360)
gdkchan
2021-06-15
End shader decoding when reaching a block that starts with an infinite loop (...
riperiperi
2021-06-09
GAL: Fix sampler leaks on exit (#2353)
Mary
2021-06-09
Do not clear gpu subchannel state on BindChannel (#2348)
Mary
2021-06-09
Support bindless textures with separate constant buffers for texture and samp...
gdkchan
2021-06-03
Fix shaders with mixed PBK and SSY addresses on the stack (#2329)
gdkchan
2021-06-03
Fix texture blit off-by-one errors (#2335)
gdkchan
2021-05-31
Do not attempt to normalize SNORM image buffers on shaders (#2317)
gdkchan
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