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path: root/Ryujinx.Graphics.Gpu/State/GpuState.cs
AgeCommit message (Expand)Author
2021-07-11Separate GPU engines (part 2/2) (#2440)gdkchan
2021-07-07Separate GPU engines and make state follow official docs (part 1/2) (#2422)gdkchan
2021-06-24Initial support for GPU channels (#2372)gdkchan
2021-06-09Do not clear gpu subchannel state on BindChannel (#2348)Mary
2020-08-03Implement a Macro JIT (#1445)gdkchan
2020-07-20GL: Implement more Point parameters (#1399)mageven
2020-07-15Initial transform feedback support (#1370)gdkchan
2020-05-28Fix wrong face culling once and for all (#1277)gdkchan
2020-04-27Fix shadow RAM affecting MME methods (#1168)gdkchan
2020-04-25Fix building of previous commitThog
2020-04-25Fix MME shadow RAM implementation (#1051)gdkchan
2020-04-25Implement Constant Color blends (#1119)mageven
2020-04-22Initial conditional rendering support (#1012)gdkchan
2020-04-16Fix oversight in depth range initialization from PR #1093 (#1112)mageven
2020-04-07Simple GPU fixes (#1093)mageven
2020-01-22Ignore exit flag on branch delay slot (#899)gdkchan
2020-01-09Fix some spelling mistakesgdkchan
2020-01-09Address PR feedbackgdkchan
2020-01-09Add XML documentation to Ryujinx.Graphics.Gpu.Stategdkchan
2020-01-09Support shared color mask, implement more shader instructionsgdkchan
2020-01-09Initial support for the guest OpenGL driver (NVIDIA and Nouveau)gdkchan
2020-01-09Small optimizations on texture and sampler pool invalidationgdk
2020-01-09Separate sub-channel stategdk
2020-01-09Add per-source type memory change tracking, simplified state change tracking,...gdk
2020-01-09Initial workgdk