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Ryujinx.Graphics.Gpu
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State
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GpuState.cs
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Commit message (
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Author
2021-07-11
Separate GPU engines (part 2/2) (#2440)
gdkchan
2021-07-07
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
gdkchan
2021-06-24
Initial support for GPU channels (#2372)
gdkchan
2021-06-09
Do not clear gpu subchannel state on BindChannel (#2348)
Mary
2020-08-03
Implement a Macro JIT (#1445)
gdkchan
2020-07-20
GL: Implement more Point parameters (#1399)
mageven
2020-07-15
Initial transform feedback support (#1370)
gdkchan
2020-05-28
Fix wrong face culling once and for all (#1277)
gdkchan
2020-04-27
Fix shadow RAM affecting MME methods (#1168)
gdkchan
2020-04-25
Fix building of previous commit
Thog
2020-04-25
Fix MME shadow RAM implementation (#1051)
gdkchan
2020-04-25
Implement Constant Color blends (#1119)
mageven
2020-04-22
Initial conditional rendering support (#1012)
gdkchan
2020-04-16
Fix oversight in depth range initialization from PR #1093 (#1112)
mageven
2020-04-07
Simple GPU fixes (#1093)
mageven
2020-01-22
Ignore exit flag on branch delay slot (#899)
gdkchan
2020-01-09
Fix some spelling mistakes
gdkchan
2020-01-09
Address PR feedback
gdkchan
2020-01-09
Add XML documentation to Ryujinx.Graphics.Gpu.State
gdkchan
2020-01-09
Support shared color mask, implement more shader instructions
gdkchan
2020-01-09
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
gdkchan
2020-01-09
Small optimizations on texture and sampler pool invalidation
gdk
2020-01-09
Separate sub-channel state
gdk
2020-01-09
Add per-source type memory change tracking, simplified state change tracking,...
gdk
2020-01-09
Initial work
gdk