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path: root/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
AgeCommit message (Expand)Author
2023-04-05Use index fragment shader output when dual source blend is enabled (#4404)gdkchan
2023-03-04Minor code formatting (#4498)gdkchan
2023-01-13Vulkan: Add workarounds for MoltenVK (#4202)riperiperi
2022-12-10Fix Redundant Qualifer Warnings (#4091)Isaac Marovitz
2022-12-05Make structs readonly when applicable (#4002)Andrey Sukharev
2022-12-04GPU: Use lazy checks for specialization state (#4004)riperiperi
2022-11-17GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)riperiperi
2022-11-16Implement HLE macro for DrawElementsIndirect (#3748)gdkchan
2022-11-09infra: Migrate to .NET 7 (#3795)Mary-nyan
2022-08-11Rename ToSpan to AsSpan (#3556)gdkchan
2022-07-31Vulkan backend (#2518)gdkchan
2022-07-05Add support for alpha to coverage dithering (#3069)gdkchan
2022-06-24Ensure texture ID is valid before getting texture descriptor (#3406)gdkchan
2022-06-17Optimize Texture Binding and Shader Specialization Checks (#3399)riperiperi
2022-05-12Implement Viewport Transform Disable (#3328)riperiperi
2022-04-10New shader cache implementation (#3194)gdkchan