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Author
2022-08-20
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
gdkchan
2022-08-18
Removed unused usings. (#3593)
Nicholas Rodine
2022-08-03
Fix Multithreaded Compilation of Shader Cache on OpenGL (#3540)
riperiperi
2022-08-02
Fix geometry shader passthrough fallback being used when feature is supported...
gdkchan
2022-08-02
SPIR-V: Initialize undefined variables with 0 (#3526)
riperiperi
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-07-24
Add support for conditional (with CC) shader Exit instructions (#3470)
gdkchan
2022-07-23
Fix decoding of block after shader BRA.CC instructions without predicate (#3472)
gdkchan
2022-07-23
Avoid adding shader buffer descriptors for constant buffers that are not used...
gdkchan
2022-07-12
Propagate Shader phi nodes with the same source value from all blocks (#3457)
gdkchan
2022-07-05
Add support for alpha to coverage dithering (#3069)
gdkchan
2022-07-02
Bindless elimination for constant sampler handle (#3424)
gdkchan
2022-05-12
Implement Viewport Transform Disable (#3328)
riperiperi
2022-04-10
New shader cache implementation (#3194)
gdkchan