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Ryujinx.Graphics.Gpu
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Image
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Texture.cs
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Author
2020-05-06
Refactor shader GPU state and memory access (#1203)
gdkchan
2020-05-04
Implement a new physical memory manager and replace DeviceMemory (#856)
gdkchan
2020-04-25
Fix texture level offset/size calculation when sparse tile width is > 1 (#1142)
gdkchan
2020-04-25
Implement texture buffers (#1152)
gdkchan
2020-03-20
Support partial invalidation on texture access (#1000)
gdkchan
2020-02-07
Only enumerate cached textures that are modified when flushing. (#918)
riperiperi
2020-01-13
Add a GetSpan method to the memory manager and use it on GPU (#877)
gdkchan
2020-01-09
Fix some spelling mistakes
gdkchan
2020-01-09
Address PR feedback
gdkchan
2020-01-09
More code cleanup
gdkchan
2020-01-09
GPU resource disposal
gdkchan
2020-01-09
Change GPU errors to debug and reduce log messages
gdkchan
2020-01-09
Fix typos pointed out by LDj3SNuD
gdkchan
2020-01-09
Add XML documentation to Ryujinx.Graphics.Gpu.Image
gdkchan
2020-01-09
Some code cleanup
gdkchan
2020-01-09
Add basic error logging to the GPU
gdkchan
2020-01-09
ASTC optimizations (#845)
Alex Barney
2020-01-09
Initialize GPU physical memory accessor from KProcess, to allow homebrew that...
gdkchan
2020-01-09
Support 3D ASTC textures (using 2D blocks)
gdkchan
2020-01-09
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
gdkchan
2020-01-09
Improved and simplified window texture presentation
gdk
2020-01-09
Do not throw for invalid ASTC compressed textures
gdk
2020-01-09
Support copy of slices to 3D textures, remove old 3D render target layered re...
gdk
2020-01-09
Add shader support for the round mode on the F2F instruction, support mipmaps...
gdk
2020-01-09
Add per-source type memory change tracking, simplified state change tracking,...
gdk
2020-01-09
Initial support for image stores, support texture sample on compute
gdk
2020-01-09
Initial work
gdk