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Ryujinx.Graphics.Gpu
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Author
2022-12-16
Implement another non-indexed draw method on GPU (#4123)
gdkchan
2022-12-16
GPU: Fix layered attachment write (#4131)
riperiperi
2022-12-12
Use method overloads that support trimming. Mark some types to be trimming fr...
Andrey Sukharev
2022-12-09
Fix HasUnalignedStorageBuffers value when buffers are always unaligned (#4078)
gdkchan
2022-12-05
Make structs readonly when applicable (#4002)
Andrey Sukharev
2022-12-04
GPU: Use lazy checks for specialization state (#4004)
riperiperi
2022-12-04
GPU: Swap bindings array instead of copying (#4003)
riperiperi
2022-11-30
Ensure that vertex attribute buffer index is valid on GPU (#3942)
gdkchan
2022-11-24
GPU: Don't trigger uploads for redundant buffer updates (#3828)
riperiperi
2022-11-24
GPU: Access non-prefetch command buffers directly (#3882)
riperiperi
2022-11-21
Do not update shader state for DrawTextures (#3876)
gdkchan
2022-11-17
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
riperiperi
2022-11-16
Implement HLE macro for DrawElementsIndirect (#3748)
gdkchan
2022-11-03
Ensure all pending draws are done before compute dispatch (#3822)
gdkchan
2022-10-08
GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
riperiperi
2022-09-11
Scale SamplesPassed counter by RT scale on report (#3680)
riperiperi
2022-08-26
Fast path for Inline-to-Memory texture data transfers (#3610)
gdkchan
2022-08-20
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
gdkchan
2022-08-18
Removed unused usings. (#3593)
Nicholas Rodine
2022-08-11
Fix blend with RGBX color formats (#3553)
gdkchan
2022-08-11
Rename ToSpan to AsSpan (#3556)
gdkchan
2022-08-04
Implement HLE macros for render target clears (#3528)
gdkchan
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-07-28
Fix DMA linear texture copy fast path (#3496)
gdkchan
2022-07-14
Reduce some unnecessary allocations in DMA handler (#2886)
Logan Stromberg
2022-07-05
Add support for alpha to coverage dithering (#3069)
gdkchan
2022-06-17
Optimize Texture Binding and Shader Specialization Checks (#3399)
riperiperi
2022-06-14
Support Array/3D depth-stencil render target, and single layer clears (#3400)
gdkchan
2022-06-10
Fix instanced indexed inline draw index count (#3389)
gdkchan
2022-06-05
Fix instanced indexed inline draws (#3383)
gdkchan
2022-06-02
Fix 3D semaphore counter type 0 handling (#3380)
Billy Laws
2022-05-12
Implement Viewport Transform Disable (#3328)
riperiperi
2022-05-01
Restrict cases where vertex buffer size from index buffer type is used (#3304)
gdkchan
2022-04-10
New shader cache implementation (#3194)
gdkchan
2022-04-08
Calculate vertex buffer size from index buffer type (#3253)
gdkchan
2022-04-04
Implement primitive restart draw arrays properly on OpenGL (#3256)
gdkchan
2022-04-04
Do not force scissor on clear if scissor is disabled (#3258)
gdkchan
2022-03-20
De-tile GOB when DMA copying from block linear to pitch kind memory regions (...
gdkchan
2022-03-15
Implement S8D24 texture format and tweak depth range detection (#2458)
gdkchan
2022-02-22
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
riperiperi
2022-02-16
When copying linear textures, DMA should ignore region X/Y (#3121)
gdkchan
2022-02-13
Use Enum and Delegate.CreateDelegate generic overloads (#3111)
Berkan Diler
2022-01-31
Fix bug that could cause depth buffer to be missing after clear (#3067)
gdkchan
2022-01-27
Add timestamp to 16-byte/4-word semaphore releases. (#3049)
riperiperi
2022-01-16
Scale scissor used for clears (#3002)
gdkchan
2022-01-11
Fix render target clear when sizes mismatch (#2994)
gdkchan
2022-01-09
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
riperiperi
2021-12-28
Flip scissor box when the YNegate bit is set (#2941)
gdkchan
2021-12-26
Fix DMA copy fast path line size when xCount < stride (#2942)
gdkchan
2021-12-26
Fix I2M texture copies when line length is not a multiple of 4 (#2938)
gdkchan
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