| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-02-02 | Use correct shader local memory size instead of a hardcoded size (#914) | gdkchan | |
| * Use correct shader local size instead of a hardcoded size * Remove unused uniform block * Update XML doc * Local memory size has 23 bits on maxwell * Generate compute QMD struct from nv open doc header * Remove dummy arrays when shared or local memory is not used, other improvements | |||
| 2020-02-02 | Support configurable point size (#916) | gdkchan | |
| 2020-01-22 | Ignore exit flag on branch delay slot (#899) | gdkchan | |
| 2020-01-13 | Add a GetSpan method to the memory manager and use it on GPU (#877) | gdkchan | |
| 2020-01-09 | Address PR feedback | gdkchan | |
| Removes a useless null check Aligns some values to improve readability | |||
| 2020-01-09 | Fix some shader disposal issues | gdkchan | |
| 2020-01-09 | Fix some spelling mistakes | gdkchan | |
| Thanks to LDj3SNuD for spotting these | |||
| 2020-01-09 | Address PR feedback | gdkchan | |
| 2020-01-09 | Remove more unused code | gdkchan | |
| 2020-01-09 | GPU resource disposal | gdkchan | |
| 2020-01-09 | Add XML documentation to Ryujinx.Graphics.Gpu.Engine | gdkchan | |
| 2020-01-09 | Change GPU errors to debug and reduce log messages | gdkchan | |
| 2020-01-09 | Some code cleanup | gdkchan | |
| 2020-01-09 | Reimplement limited bindless textures support | gdkchan | |
| 2020-01-09 | Support texture rectangle targets (non-normalized coords) | gdkchan | |
| 2020-01-09 | Use correct shared memory size (in words, not bytes) | gdkchan | |
| 2020-01-09 | Ensure a valid shared memory size is used | gdkchan | |
| 2020-01-09 | Use dispatch params shared memory size when available | gdkchan | |
| 2020-01-09 | Fix draw indexed flag not being cleared for instanced draws, also avoid ↵ | gdkchan | |
| state updates in the middle of a indexed draw | |||
| 2020-01-09 | Support depth clip mode and disable shader fast math optimization on NVIDIA ↵ | gdkchan | |
| as a workaround for compiler bugs (?) | |||
| 2020-01-09 | Fix wrong maximum id on sampler pool in some cases | gdkchan | |
| 2020-01-09 | Support shared color mask, implement more shader instructions | gdkchan | |
| Support shared color masks (used by Nouveau and maybe the NVIDIA driver). Support draw buffers (also required by OpenGL). Support viewport transform disable (disabled for now as it breaks some games). Fix instanced rendering draw being ignored for multi draw. Fix IADD and IADD3 immediate shader encodings, that was not matching some ops. Implement FFMA32I shader instruction. Implement IMAD shader instruction. | |||
| 2020-01-09 | Initial support for the guest OpenGL driver (NVIDIA and Nouveau) | gdkchan | |
| 2020-01-09 | Improved and simplified window texture presentation | gdk | |
| 2020-01-09 | Correct ordering of compute buffer bind | gdk | |
| 2020-01-09 | Separate sub-channel state | gdk | |
| 2020-01-09 | Invalidate shaders when they are modified | gdk | |
| 2020-01-09 | Fix image units bindings and shader dump in the presence of NOPs | gdk | |
| 2020-01-09 | Add partial support for array of samplers, and add pass to identify them ↵ | gdk | |
| from bindless texture accesses | |||
| 2020-01-09 | Support copy of slices to 3D textures, remove old 3D render target layered ↵ | gdk | |
| render support, do not delete textures with existing views created from them | |||
| 2020-01-09 | Flush buffers on copies | gdk | |
| 2020-01-09 | Add per-source type memory change tracking, simplified state change ↵ | gdk | |
| tracking, other fixes | |||
| 2020-01-09 | Initial support for image stores, support texture sample on compute | gdk | |
| 2020-01-09 | Initial work | gdk | |
