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authorgdk <gab.dark.100@gmail.com>2019-11-14 15:26:40 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit6e399061ceefb532561c4c5a5cd2681228e1231e (patch)
tree18d2248f10c975939e4f9c8af787d677c36b0250 /Ryujinx.Graphics.Gpu/Engine
parentf0a59f345c633b757ebd2a22fca23d7dab0f9f99 (diff)
Invalidate shaders when they are modified
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Compute.cs5
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/ComputeShader.cs18
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/GraphicsShader.cs17
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Methods.cs7
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/ShaderAddresses.cs34
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/ShaderCache.cs249
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/ShaderDumper.cs108
7 files changed, 7 insertions, 431 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute.cs b/Ryujinx.Graphics.Gpu/Engine/Compute.cs
index 588825d0..108cc197 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Compute.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Compute.cs
@@ -1,5 +1,6 @@
using Ryujinx.Graphics.GAL.Texture;
using Ryujinx.Graphics.Gpu.Image;
+using Ryujinx.Graphics.Gpu.Shader;
using Ryujinx.Graphics.Gpu.State;
using Ryujinx.Graphics.Shader;
using System;
@@ -25,7 +26,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
dispatchParams.UnpackBlockSizeY(),
dispatchParams.UnpackBlockSizeZ());
- _context.Renderer.Pipeline.BindProgram(cs.Interface);
+ _context.Renderer.Pipeline.BindProgram(cs.HostProgram);
var samplerPool = _context.State.Get<PoolState>(MethodOffset.SamplerPoolState);
@@ -37,7 +38,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
_textureManager.SetComputeTextureBufferIndex(_context.State.Get<int>(MethodOffset.TextureBufferIndex));
- ShaderProgramInfo info = cs.Shader.Info;
+ ShaderProgramInfo info = cs.Shader.Program.Info;
var textureBindings = new TextureBindingInfo[info.Textures.Count];
diff --git a/Ryujinx.Graphics.Gpu/Engine/ComputeShader.cs b/Ryujinx.Graphics.Gpu/Engine/ComputeShader.cs
deleted file mode 100644
index cc7d4d99..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/ComputeShader.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using Ryujinx.Graphics.GAL;
-using Ryujinx.Graphics.Shader;
-
-namespace Ryujinx.Graphics.Gpu.Engine
-{
- class ComputeShader
- {
- public IProgram Interface { get; set; }
-
- public ShaderProgram Shader { get; }
-
- public ComputeShader(IProgram program, ShaderProgram shader)
- {
- Interface = program;
- Shader = shader;
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Engine/GraphicsShader.cs b/Ryujinx.Graphics.Gpu/Engine/GraphicsShader.cs
deleted file mode 100644
index a8ccc05a..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/GraphicsShader.cs
+++ /dev/null
@@ -1,17 +0,0 @@
-using Ryujinx.Graphics.GAL;
-using Ryujinx.Graphics.Shader;
-
-namespace Ryujinx.Graphics.Gpu.Engine
-{
- class GraphicsShader
- {
- public IProgram Interface { get; set; }
-
- public ShaderProgram[] Shader { get; }
-
- public GraphicsShader()
- {
- Shader = new ShaderProgram[5];
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
index b1326ec5..f48d0a7f 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
@@ -5,6 +5,7 @@ using Ryujinx.Graphics.GAL.InputAssembler;
using Ryujinx.Graphics.GAL.Texture;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.Memory;
+using Ryujinx.Graphics.Gpu.Shader;
using Ryujinx.Graphics.Gpu.State;
using Ryujinx.Graphics.Shader;
using System;
@@ -609,11 +610,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
GraphicsShader gs = _shaderCache.GetGraphicsShader(addresses);
- _vsUsesInstanceId = gs.Shader[0].Info.UsesInstanceId;
+ _vsUsesInstanceId = gs.Shader[0].Program.Info.UsesInstanceId;
for (int stage = 0; stage < Constants.TotalShaderStages; stage++)
{
- ShaderProgramInfo info = gs.Shader[stage]?.Info;
+ ShaderProgramInfo info = gs.Shader[stage].Program?.Info;
_currentProgramInfo[stage] = info;
@@ -665,7 +666,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
_bufferManager.SetGraphicsUniformBufferEnableMask(stage, ubEnableMask);
}
- _context.Renderer.Pipeline.BindProgram(gs.Interface);
+ _context.Renderer.Pipeline.BindProgram(gs.HostProgram);
}
private static Target GetTarget(SamplerType type)
diff --git a/Ryujinx.Graphics.Gpu/Engine/ShaderAddresses.cs b/Ryujinx.Graphics.Gpu/Engine/ShaderAddresses.cs
deleted file mode 100644
index 368b5a17..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/ShaderAddresses.cs
+++ /dev/null
@@ -1,34 +0,0 @@
-using System;
-
-namespace Ryujinx.Graphics.Gpu.Engine
-{
- struct ShaderAddresses : IEquatable<ShaderAddresses>
- {
- public ulong VertexA;
- public ulong Vertex;
- public ulong TessControl;
- public ulong TessEvaluation;
- public ulong Geometry;
- public ulong Fragment;
-
- public override bool Equals(object other)
- {
- return other is ShaderAddresses addresses && Equals(addresses);
- }
-
- public bool Equals(ShaderAddresses other)
- {
- return VertexA == other.VertexA &&
- Vertex == other.Vertex &&
- TessControl == other.TessControl &&
- TessEvaluation == other.TessEvaluation &&
- Geometry == other.Geometry &&
- Fragment == other.Fragment;
- }
-
- public override int GetHashCode()
- {
- return HashCode.Combine(VertexA, Vertex, TessControl, TessEvaluation, Geometry, Fragment);
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Engine/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Engine/ShaderCache.cs
deleted file mode 100644
index 922f4a44..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/ShaderCache.cs
+++ /dev/null
@@ -1,249 +0,0 @@
-using Ryujinx.Graphics.GAL;
-using Ryujinx.Graphics.Gpu.State;
-using Ryujinx.Graphics.Shader;
-using Ryujinx.Graphics.Shader.Translation;
-using System;
-using System.Collections.Generic;
-using System.Globalization;
-
-namespace Ryujinx.Graphics.Gpu.Engine
-{
- class ShaderCache
- {
- private const int MaxProgramSize = 0x100000;
-
- private GpuContext _context;
-
- private ShaderDumper _dumper;
-
- private Dictionary<ulong, ComputeShader> _cpPrograms;
-
- private Dictionary<ShaderAddresses, GraphicsShader> _gpPrograms;
-
- public ShaderCache(GpuContext context)
- {
- _context = context;
-
- _dumper = new ShaderDumper(context);
-
- _cpPrograms = new Dictionary<ulong, ComputeShader>();
-
- _gpPrograms = new Dictionary<ShaderAddresses, GraphicsShader>();
- }
-
- public ComputeShader GetComputeShader(ulong gpuVa, int localSizeX, int localSizeY, int localSizeZ)
- {
- if (!_cpPrograms.TryGetValue(gpuVa, out ComputeShader cpShader))
- {
- ShaderProgram shader = TranslateComputeShader(gpuVa);
-
- shader.Replace(DefineNames.LocalSizeX, localSizeX.ToString(CultureInfo.InvariantCulture));
- shader.Replace(DefineNames.LocalSizeY, localSizeY.ToString(CultureInfo.InvariantCulture));
- shader.Replace(DefineNames.LocalSizeZ, localSizeZ.ToString(CultureInfo.InvariantCulture));
-
- IShader hostShader = _context.Renderer.CompileShader(shader);
-
- IProgram program = _context.Renderer.CreateProgram(new IShader[] { hostShader });
-
- cpShader = new ComputeShader(program, shader);
-
- _cpPrograms.Add(gpuVa, cpShader);
- }
-
- return cpShader;
- }
-
- public GraphicsShader GetGraphicsShader(ShaderAddresses addresses)
- {
- if (!_gpPrograms.TryGetValue(addresses, out GraphicsShader gpShader))
- {
- gpShader = new GraphicsShader();
-
- if (addresses.VertexA != 0)
- {
- gpShader.Shader[0] = TranslateGraphicsShader(addresses.Vertex, addresses.VertexA);
- }
- else
- {
- gpShader.Shader[0] = TranslateGraphicsShader(addresses.Vertex);
- }
-
- gpShader.Shader[1] = TranslateGraphicsShader(addresses.TessControl);
- gpShader.Shader[2] = TranslateGraphicsShader(addresses.TessEvaluation);
- gpShader.Shader[3] = TranslateGraphicsShader(addresses.Geometry);
- gpShader.Shader[4] = TranslateGraphicsShader(addresses.Fragment);
-
- BackpropQualifiers(gpShader);
-
- List<IShader> shaders = new List<IShader>();
-
- for (int stage = 0; stage < gpShader.Shader.Length; stage++)
- {
- if (gpShader.Shader[stage] == null)
- {
- continue;
- }
-
- IShader shader = _context.Renderer.CompileShader(gpShader.Shader[stage]);
-
- shaders.Add(shader);
- }
-
- gpShader.Interface = _context.Renderer.CreateProgram(shaders.ToArray());
-
- _gpPrograms.Add(addresses, gpShader);
- }
-
- return gpShader;
- }
-
- private ShaderProgram TranslateComputeShader(ulong gpuVa)
- {
- if (gpuVa == 0)
- {
- return null;
- }
-
- ShaderProgram program;
-
- const TranslationFlags flags =
- TranslationFlags.Compute |
- TranslationFlags.DebugMode |
- TranslationFlags.Unspecialized;
-
- TranslationConfig translationConfig = new TranslationConfig(0x10000, _dumper.CurrentDumpIndex, flags);
-
- Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
-
- program = Translator.Translate(code, translationConfig);
-
- _dumper.Dump(code, compute : true, out string fullPath, out string codePath);
-
- if (fullPath != null && codePath != null)
- {
- program.Prepend("// " + codePath);
- program.Prepend("// " + fullPath);
- }
-
- return program;
- }
-
- private ShaderProgram TranslateGraphicsShader(ulong gpuVa, ulong gpuVaA = 0)
- {
- if (gpuVa == 0)
- {
- return null;
- }
-
- ShaderProgram program;
-
- const TranslationFlags flags =
- TranslationFlags.DebugMode |
- TranslationFlags.Unspecialized;
-
- TranslationConfig translationConfig = new TranslationConfig(0x10000, _dumper.CurrentDumpIndex, flags);
-
- if (gpuVaA != 0)
- {
- Span<byte> codeA = _context.MemoryAccessor.Read(gpuVaA, MaxProgramSize);
- Span<byte> codeB = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
-
- program = Translator.Translate(codeA, codeB, translationConfig);
-
- _dumper.Dump(codeA, compute: false, out string fullPathA, out string codePathA);
- _dumper.Dump(codeB, compute: false, out string fullPathB, out string codePathB);
-
- if (fullPathA != null && fullPathB != null && codePathA != null && codePathB != null)
- {
- program.Prepend("// " + codePathB);
- program.Prepend("// " + fullPathB);
- program.Prepend("// " + codePathA);
- program.Prepend("// " + fullPathA);
- }
- }
- else
- {
- Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
-
- program = Translator.Translate(code, translationConfig);
-
- _dumper.Dump(code, compute: false, out string fullPath, out string codePath);
-
- if (fullPath != null && codePath != null)
- {
- program.Prepend("// " + codePath);
- program.Prepend("// " + fullPath);
- }
- }
-
- if (program.Stage == ShaderStage.Geometry)
- {
- PrimitiveType primitiveType = _context.Methods.PrimitiveType;
-
- string inPrimitive = "points";
-
- switch (primitiveType)
- {
- case PrimitiveType.Points:
- inPrimitive = "points";
- break;
- case PrimitiveType.Lines:
- case PrimitiveType.LineLoop:
- case PrimitiveType.LineStrip:
- inPrimitive = "lines";
- break;
- case PrimitiveType.LinesAdjacency:
- case PrimitiveType.LineStripAdjacency:
- inPrimitive = "lines_adjacency";
- break;
- case PrimitiveType.Triangles:
- case PrimitiveType.TriangleStrip:
- case PrimitiveType.TriangleFan:
- inPrimitive = "triangles";
- break;
- case PrimitiveType.TrianglesAdjacency:
- case PrimitiveType.TriangleStripAdjacency:
- inPrimitive = "triangles_adjacency";
- break;
- }
-
- program.Replace(DefineNames.InputTopologyName, inPrimitive);
- }
-
- return program;
- }
-
- private void BackpropQualifiers(GraphicsShader program)
- {
- ShaderProgram fragmentShader = program.Shader[4];
-
- bool isFirst = true;
-
- for (int stage = 3; stage >= 0; stage--)
- {
- if (program.Shader[stage] == null)
- {
- continue;
- }
-
- // We need to iterate backwards, since we do name replacement,
- // and it would otherwise replace a subset of the longer names.
- for (int attr = 31; attr >= 0; attr--)
- {
- string iq = fragmentShader?.Info.InterpolationQualifiers[attr].ToGlslQualifier() ?? string.Empty;
-
- if (isFirst && iq != string.Empty)
- {
- program.Shader[stage].Replace($"{DefineNames.OutQualifierPrefixName}{attr}", iq);
- }
- else
- {
- program.Shader[stage].Replace($"{DefineNames.OutQualifierPrefixName}{attr} ", string.Empty);
- }
- }
-
- isFirst = false;
- }
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Engine/ShaderDumper.cs b/Ryujinx.Graphics.Gpu/Engine/ShaderDumper.cs
deleted file mode 100644
index b2eb0f33..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/ShaderDumper.cs
+++ /dev/null
@@ -1,108 +0,0 @@
-using Ryujinx.Graphics.Shader.Translation;
-using System;
-using System.IO;
-
-namespace Ryujinx.Graphics.Gpu.Engine
-{
- class ShaderDumper
- {
- private GpuContext _context;
-
- private string _runtimeDir;
- private string _dumpPath;
- private int _dumpIndex;
-
- public int CurrentDumpIndex => _dumpIndex;
-
- public ShaderDumper(GpuContext context)
- {
- _context = context;
-
- _dumpIndex = 1;
- }
-
- public void Dump(Span<byte> code, bool compute, out string fullPath, out string codePath)
- {
- _dumpPath = GraphicsConfig.ShadersDumpPath;
-
- if (string.IsNullOrWhiteSpace(_dumpPath))
- {
- fullPath = null;
- codePath = null;
-
- return;
- }
-
- string fileName = "Shader" + _dumpIndex.ToString("d4") + ".bin";
-
- fullPath = Path.Combine(FullDir(), fileName);
- codePath = Path.Combine(CodeDir(), fileName);
-
- _dumpIndex++;
-
- code = Translator.ExtractCode(code, compute, out int headerSize);
-
- using (MemoryStream stream = new MemoryStream(code.ToArray()))
- {
- BinaryReader codeReader = new BinaryReader(stream);
-
- using (FileStream fullFile = File.Create(fullPath))
- using (FileStream codeFile = File.Create(codePath))
- {
- BinaryWriter fullWriter = new BinaryWriter(fullFile);
- BinaryWriter codeWriter = new BinaryWriter(codeFile);
-
- fullWriter.Write(codeReader.ReadBytes(headerSize));
-
- byte[] temp = codeReader.ReadBytes(code.Length - headerSize);
-
- fullWriter.Write(temp);
- codeWriter.Write(temp);
-
- // Align to meet nvdisasm requirements.
- while (codeFile.Length % 0x20 != 0)
- {
- codeWriter.Write(0);
- }
- }
- }
- }
-
- private string FullDir()
- {
- return CreateAndReturn(Path.Combine(DumpDir(), "Full"));
- }
-
- private string CodeDir()
- {
- return CreateAndReturn(Path.Combine(DumpDir(), "Code"));
- }
-
- private string DumpDir()
- {
- if (string.IsNullOrEmpty(_runtimeDir))
- {
- int index = 1;
-
- do
- {
- _runtimeDir = Path.Combine(_dumpPath, "Dumps" + index.ToString("d2"));
-
- index++;
- }
- while (Directory.Exists(_runtimeDir));
-
- Directory.CreateDirectory(_runtimeDir);
- }
-
- return _runtimeDir;
- }
-
- private static string CreateAndReturn(string dir)
- {
- Directory.CreateDirectory(dir);
-
- return dir;
- }
- }
-} \ No newline at end of file