diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2019-12-29 14:41:50 -0300 |
|---|---|---|
| committer | Thog <thog@protonmail.com> | 2020-01-09 02:13:00 +0100 |
| commit | 654e617fe78b0f5cc86d0bcf0625301abff168f5 (patch) | |
| tree | 01f2eba89039698bec583a3e29c4c50d0e20b8d1 /Ryujinx.Graphics.Gpu/Engine | |
| parent | af8498d6790ba83f1cf87eccf5f272f2ccbeb169 (diff) | |
Some code cleanup
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/Compute.cs | 30 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/MethodClear.cs | 4 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs | 2 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs | 8 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs | 4 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/Methods.cs | 91 |
6 files changed, 64 insertions, 75 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute.cs b/Ryujinx.Graphics.Gpu/Engine/Compute.cs index d0df85a0..f3f8d3ca 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Compute.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Compute.cs @@ -1,4 +1,4 @@ -using Ryujinx.Graphics.GAL.Texture; +using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu.Image; using Ryujinx.Graphics.Gpu.Shader; using Ryujinx.Graphics.Gpu.State; @@ -30,17 +30,17 @@ namespace Ryujinx.Graphics.Gpu.Engine dispatchParams.UnpackBlockSizeY(), dispatchParams.UnpackBlockSizeZ()); - _context.Renderer.Pipeline.BindProgram(cs.HostProgram); + _context.Renderer.Pipeline.SetProgram(cs.HostProgram); var samplerPool = state.Get<PoolState>(MethodOffset.SamplerPoolState); - _textureManager.SetComputeSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId, dispatchParams.SamplerIndex); + TextureManager.SetComputeSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId, dispatchParams.SamplerIndex); var texturePool = state.Get<PoolState>(MethodOffset.TexturePoolState); - _textureManager.SetComputeTexturePool(texturePool.Address.Pack(), texturePool.MaximumId); + TextureManager.SetComputeTexturePool(texturePool.Address.Pack(), texturePool.MaximumId); - _textureManager.SetComputeTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex)); + TextureManager.SetComputeTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex)); ShaderProgramInfo info = cs.Shader.Program.Info; @@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Gpu.Engine ulong gpuVa = dispatchParams.UniformBuffers[index].PackAddress(); ulong size = dispatchParams.UniformBuffers[index].UnpackSize(); - _bufferManager.SetComputeUniformBuffer(index, gpuVa, size); + BufferManager.SetComputeUniformBuffer(index, gpuVa, size); } for (int index = 0; index < info.SBuffers.Count; index++) @@ -66,7 +66,7 @@ namespace Ryujinx.Graphics.Gpu.Engine sbEnableMask |= 1u << sb.Slot; - ulong sbDescAddress = _bufferManager.GetComputeUniformBufferAddress(0); + ulong sbDescAddress = BufferManager.GetComputeUniformBufferAddress(0); int sbDescOffset = 0x310 + sb.Slot * 0x10; @@ -76,7 +76,7 @@ namespace Ryujinx.Graphics.Gpu.Engine SbDescriptor sbDescriptor = MemoryMarshal.Cast<byte, SbDescriptor>(sbDescriptorData)[0]; - _bufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size); + BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size); } ubEnableMask = 0; @@ -86,8 +86,8 @@ namespace Ryujinx.Graphics.Gpu.Engine ubEnableMask |= 1u << info.CBuffers[index].Slot; } - _bufferManager.SetComputeStorageBufferEnableMask(sbEnableMask); - _bufferManager.SetComputeUniformBufferEnableMask(ubEnableMask); + BufferManager.SetComputeStorageBufferEnableMask(sbEnableMask); + BufferManager.SetComputeUniformBufferEnableMask(ubEnableMask); var textureBindings = new TextureBindingInfo[info.Textures.Count]; @@ -107,7 +107,7 @@ namespace Ryujinx.Graphics.Gpu.Engine } } - _textureManager.SetComputeTextures(textureBindings); + TextureManager.SetComputeTextures(textureBindings); var imageBindings = new TextureBindingInfo[info.Images.Count]; @@ -120,12 +120,12 @@ namespace Ryujinx.Graphics.Gpu.Engine imageBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex); } - _textureManager.SetComputeImages(imageBindings); + TextureManager.SetComputeImages(imageBindings); - _bufferManager.CommitComputeBindings(); - _textureManager.CommitComputeBindings(); + BufferManager.CommitComputeBindings(); + TextureManager.CommitComputeBindings(); - _context.Renderer.Pipeline.Dispatch( + _context.Renderer.Pipeline.DispatchCompute( dispatchParams.UnpackGridSizeX(), dispatchParams.UnpackGridSizeY(), dispatchParams.UnpackGridSizeZ()); diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs b/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs index 43f8b25d..906ae225 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs @@ -1,4 +1,4 @@ -using Ryujinx.Graphics.GAL.Color; +using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu.State; namespace Ryujinx.Graphics.Gpu.Engine @@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Gpu.Engine { UpdateRenderTargetState(state, useControl: false); - _textureManager.CommitGraphicsBindings(); + TextureManager.CommitGraphicsBindings(); bool clearDepth = (argument & 1) != 0; bool clearStencil = (argument & 2) != 0; diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs b/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs index 0bf836e1..1f84916a 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs @@ -68,7 +68,7 @@ namespace Ryujinx.Graphics.Gpu.Engine else { // Buffer to buffer copy. - _bufferManager.CopyBuffer(cbp.SrcAddress, cbp.DstAddress, (uint)size); + BufferManager.CopyBuffer(cbp.SrcAddress, cbp.DstAddress, (uint)size); } } } diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs b/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs index 1b47eac2..cdfd36df 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs @@ -3,6 +3,8 @@ using Ryujinx.Graphics.Gpu.State; namespace Ryujinx.Graphics.Gpu.Engine { + using Texture = Image.Texture; + partial class Methods { private void CopyTexture(GpuState state, int argument) @@ -10,7 +12,7 @@ namespace Ryujinx.Graphics.Gpu.Engine var dstCopyTexture = state.Get<CopyTexture>(MethodOffset.CopyDstTexture); var srcCopyTexture = state.Get<CopyTexture>(MethodOffset.CopySrcTexture); - Image.Texture srcTexture = _textureManager.FindOrCreateTexture(srcCopyTexture); + Texture srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture); if (srcTexture == null) { @@ -25,7 +27,7 @@ namespace Ryujinx.Graphics.Gpu.Engine dstCopyTexture.Format = RtFormat.D32Float; } - Image.Texture dstTexture = _textureManager.FindOrCreateTexture(dstCopyTexture); + Texture dstTexture = TextureManager.FindOrCreateTexture(dstCopyTexture); if (dstTexture == null) { @@ -76,7 +78,7 @@ namespace Ryujinx.Graphics.Gpu.Engine { srcCopyTexture.Height++; - srcTexture = _textureManager.FindOrCreateTexture(srcCopyTexture); + srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture); srcRegion = new Extents2D( srcRegion.X1 - srcTexture.Info.Width, diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs index 87d9612b..6232c0b6 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs @@ -41,11 +41,11 @@ namespace Ryujinx.Graphics.Gpu.Engine ulong address = uniformBuffer.Address.Pack(); - _bufferManager.SetGraphicsUniformBuffer((int)type, index, address, (uint)uniformBuffer.Size); + BufferManager.SetGraphicsUniformBuffer((int)type, index, address, (uint)uniformBuffer.Size); } else { - _bufferManager.SetGraphicsUniformBuffer((int)type, index, 0, 0); + BufferManager.SetGraphicsUniformBuffer((int)type, index, 0, 0); } } } diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs index 0c103e0d..95a25f5c 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs @@ -1,8 +1,5 @@ +using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.GAL.Blend; -using Ryujinx.Graphics.GAL.DepthStencil; -using Ryujinx.Graphics.GAL.InputAssembler; -using Ryujinx.Graphics.GAL.Texture; using Ryujinx.Graphics.Gpu.Image; using Ryujinx.Graphics.Gpu.Memory; using Ryujinx.Graphics.Gpu.Shader; @@ -13,19 +10,18 @@ using System.Runtime.InteropServices; namespace Ryujinx.Graphics.Gpu.Engine { + using Texture = Image.Texture; + partial class Methods { - private GpuContext _context; - - private ShaderCache _shaderCache; + private readonly GpuContext _context; - private ShaderProgramInfo[] _currentProgramInfo; + private readonly ShaderCache _shaderCache; - private BufferManager _bufferManager; - private TextureManager _textureManager; + private readonly ShaderProgramInfo[] _currentProgramInfo; - public BufferManager BufferManager => _bufferManager; - public TextureManager TextureManager => _textureManager; + public BufferManager BufferManager { get; } + public TextureManager TextureManager { get; } private bool _isAnyVbInstanced; private bool _vsUsesInstanceId; @@ -38,8 +34,8 @@ namespace Ryujinx.Graphics.Gpu.Engine _currentProgramInfo = new ShaderProgramInfo[Constants.TotalShaderStages]; - _bufferManager = new BufferManager(context); - _textureManager = new TextureManager(context); + BufferManager = new BufferManager(context); + TextureManager = new TextureManager(context); } public void RegisterCallbacks(GpuState state) @@ -183,8 +179,8 @@ namespace Ryujinx.Graphics.Gpu.Engine { UpdateStorageBuffers(); - _bufferManager.CommitBindings(); - _textureManager.CommitGraphicsBindings(); + BufferManager.CommitBindings(); + TextureManager.CommitGraphicsBindings(); } private void UpdateStorageBuffers() @@ -202,7 +198,7 @@ namespace Ryujinx.Graphics.Gpu.Engine { BufferDescriptor sb = info.SBuffers[index]; - ulong sbDescAddress = _bufferManager.GetGraphicsUniformBufferAddress(stage, 0); + ulong sbDescAddress = BufferManager.GetGraphicsUniformBufferAddress(stage, 0); int sbDescOffset = 0x110 + stage * 0x100 + sb.Slot * 0x10; @@ -212,7 +208,7 @@ namespace Ryujinx.Graphics.Gpu.Engine SbDescriptor sbDescriptor = MemoryMarshal.Cast<byte, SbDescriptor>(sbDescriptorData)[0]; - _bufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size); + BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size); } } } @@ -236,17 +232,14 @@ namespace Ryujinx.Graphics.Gpu.Engine if (index >= count || !IsRtEnabled(colorState)) { - _textureManager.SetRenderTargetColor(index, null); + TextureManager.SetRenderTargetColor(index, null); continue; } - Image.Texture color = _textureManager.FindOrCreateTexture( - colorState, - samplesInX, - samplesInY); + Texture color = TextureManager.FindOrCreateTexture(colorState, samplesInX, samplesInY); - _textureManager.SetRenderTargetColor(index, color); + TextureManager.SetRenderTargetColor(index, color); if (color != null) { @@ -256,21 +249,17 @@ namespace Ryujinx.Graphics.Gpu.Engine bool dsEnable = state.Get<Boolean32>(MethodOffset.RtDepthStencilEnable); - Image.Texture depthStencil = null; + Texture depthStencil = null; if (dsEnable) { var dsState = state.Get<RtDepthStencilState>(MethodOffset.RtDepthStencilState); var dsSize = state.Get<Size3D> (MethodOffset.RtDepthStencilSize); - depthStencil = _textureManager.FindOrCreateTexture( - dsState, - dsSize, - samplesInX, - samplesInY); + depthStencil = TextureManager.FindOrCreateTexture(dsState, dsSize, samplesInX, samplesInY); } - _textureManager.SetRenderTargetDepthStencil(depthStencil); + TextureManager.SetRenderTargetDepthStencil(depthStencil); if (depthStencil != null) { @@ -335,8 +324,8 @@ namespace Ryujinx.Graphics.Gpu.Engine // the maximum supported viewport dimensions. // This must be compensated on the shader, by dividing the vertex position // by the maximum viewport dimensions. - float maxSize = (float)_context.Capabilities.MaximumViewportDimensions; - float halfMaxSize = (float)_context.Capabilities.MaximumViewportDimensions * 0.5f; + float maxSize = _context.Capabilities.MaximumViewportDimensions; + float halfMaxSize = _context.Capabilities.MaximumViewportDimensions * 0.5f; region = new RectangleF(-halfMaxSize, -halfMaxSize, maxSize, maxSize * yFlip); } @@ -362,7 +351,7 @@ namespace Ryujinx.Graphics.Gpu.Engine float units = state.Get<float>(MethodOffset.DepthBiasUnits); float clamp = state.Get<float>(MethodOffset.DepthBiasClamp); - PolygonModeMask enables = 0; + PolygonModeMask enables; enables = (depthBias.PointEnable ? PolygonModeMask.Point : 0); enables |= (depthBias.LineEnable ? PolygonModeMask.Line : 0); @@ -435,16 +424,16 @@ namespace Ryujinx.Graphics.Gpu.Engine ? texturePool.MaximumId : samplerPool.MaximumId; - _textureManager.SetGraphicsSamplerPool(samplerPool.Address.Pack(), maximumId, samplerIndex); + TextureManager.SetGraphicsSamplerPool(samplerPool.Address.Pack(), maximumId, samplerIndex); } private void UpdateTexturePoolState(GpuState state) { var texturePool = state.Get<PoolState>(MethodOffset.TexturePoolState); - _textureManager.SetGraphicsTexturePool(texturePool.Address.Pack(), texturePool.MaximumId); + TextureManager.SetGraphicsTexturePool(texturePool.Address.Pack(), texturePool.MaximumId); - _textureManager.SetGraphicsTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex)); + TextureManager.SetGraphicsTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex)); } private void UpdateVertexAttribState(GpuState state) @@ -457,7 +446,7 @@ namespace Ryujinx.Graphics.Gpu.Engine if (!FormatTable.TryGetAttribFormat(vertexAttrib.UnpackFormat(), out Format format)) { - // TODO: warning. + Logger.PrintError(LogClass.Gpu, $"Invalid attribute format 0x{vertexAttrib.UnpackFormat():X}."); format = Format.R32G32B32A32Float; } @@ -468,7 +457,7 @@ namespace Ryujinx.Graphics.Gpu.Engine format); } - _context.Renderer.Pipeline.BindVertexAttribs(vertexAttribs); + _context.Renderer.Pipeline.SetVertexAttribs(vertexAttribs); } private void UpdatePrimitiveRestartState(GpuState state) @@ -504,7 +493,7 @@ namespace Ryujinx.Graphics.Gpu.Engine case IndexType.UInt: size *= 4; break; } - _bufferManager.SetIndexBuffer(gpuVa, size, indexBuffer.Type); + BufferManager.SetIndexBuffer(gpuVa, size, indexBuffer.Type); // The index buffer affects the vertex buffer size calculation, we // need to ensure that they are updated. @@ -521,7 +510,7 @@ namespace Ryujinx.Graphics.Gpu.Engine if (!vertexBuffer.UnpackEnable()) { - _bufferManager.SetVertexBuffer(index, 0, 0, 0, 0); + BufferManager.SetVertexBuffer(index, 0, 0, 0, 0); continue; } @@ -557,7 +546,7 @@ namespace Ryujinx.Graphics.Gpu.Engine size = (ulong)((firstInstance + drawState.First + drawState.Count) * stride); } - _bufferManager.SetVertexBuffer(index, address, size, stride, divisor); + BufferManager.SetVertexBuffer(index, address, size, stride, divisor); } } @@ -580,7 +569,7 @@ namespace Ryujinx.Graphics.Gpu.Engine { var colorMask = state.Get<RtColorMask>(MethodOffset.RtColorMask, rtColorMaskShared ? 0 : index); - uint componentMask = 0; + uint componentMask; componentMask = (colorMask.UnpackRed() ? 1u : 0u); componentMask |= (colorMask.UnpackGreen() ? 2u : 0u); @@ -597,8 +586,6 @@ namespace Ryujinx.Graphics.Gpu.Engine { bool blendIndependent = state.Get<Boolean32>(MethodOffset.BlendIndependent); - BlendState[] blends = new BlendState[8]; - for (int index = 0; index < 8; index++) { BlendDescriptor descriptor; @@ -632,7 +619,7 @@ namespace Ryujinx.Graphics.Gpu.Engine blend.AlphaDstFactor); } - _context.Renderer.Pipeline.BindBlendState(index, descriptor); + _context.Renderer.Pipeline.SetBlendState(index, descriptor); } } @@ -704,7 +691,7 @@ namespace Ryujinx.Graphics.Gpu.Engine } } - _textureManager.SetGraphicsTextures(stage, textureBindings); + TextureManager.SetGraphicsTextures(stage, textureBindings); var imageBindings = new TextureBindingInfo[info.Images.Count]; @@ -717,7 +704,7 @@ namespace Ryujinx.Graphics.Gpu.Engine imageBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex); } - _textureManager.SetGraphicsImages(stage, imageBindings); + TextureManager.SetGraphicsImages(stage, imageBindings); uint sbEnableMask = 0; uint ubEnableMask = 0; @@ -732,11 +719,11 @@ namespace Ryujinx.Graphics.Gpu.Engine ubEnableMask |= 1u << info.CBuffers[index].Slot; } - _bufferManager.SetGraphicsStorageBufferEnableMask(stage, sbEnableMask); - _bufferManager.SetGraphicsUniformBufferEnableMask(stage, ubEnableMask); + BufferManager.SetGraphicsStorageBufferEnableMask(stage, sbEnableMask); + BufferManager.SetGraphicsUniformBufferEnableMask(stage, ubEnableMask); } - _context.Renderer.Pipeline.BindProgram(gs.HostProgram); + _context.Renderer.Pipeline.SetProgram(gs.HostProgram); } public bool GetViewportTransformEnable(GpuState state) @@ -796,7 +783,7 @@ namespace Ryujinx.Graphics.Gpu.Engine private void InvalidateTextures(GpuState state, int argument) { - _textureManager.Flush(); + TextureManager.Flush(); } private void TextureBarrierTiled(GpuState state, int argument) |
