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path: root/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
AgeCommit message (Expand)Author
2023-04-05Use index fragment shader output when dual source blend is enabled (#4404)gdkchan
2023-02-23Account for multisample when calculating render target size hint (#4467)gdkchan
2023-02-19Add support for advanced blend (part 1/2) (#2801)gdkchan
2023-02-08Handle mismatching texture size with copy dependencies (#4364)gdkchan
2023-01-13Vulkan: Add workarounds for MoltenVK (#4202)riperiperi
2022-12-21Fix DrawArrays vertex buffer size (#4141)gdkchan
2022-12-16Implement another non-indexed draw method on GPU (#4123)gdkchan
2022-12-16GPU: Fix layered attachment write (#4131)riperiperi
2022-12-09Fix HasUnalignedStorageBuffers value when buffers are always unaligned (#4078)gdkchan
2022-12-04GPU: Use lazy checks for specialization state (#4004)riperiperi
2022-12-04GPU: Swap bindings array instead of copying (#4003)riperiperi
2022-11-30Ensure that vertex attribute buffer index is valid on GPU (#3942)gdkchan
2022-11-17GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)riperiperi
2022-11-16Implement HLE macro for DrawElementsIndirect (#3748)gdkchan
2022-08-20Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)gdkchan
2022-08-11Fix blend with RGBX color formats (#3553)gdkchan
2022-08-11Rename ToSpan to AsSpan (#3556)gdkchan
2022-07-31Vulkan backend (#2518)gdkchan
2022-07-05Add support for alpha to coverage dithering (#3069)gdkchan
2022-06-17Optimize Texture Binding and Shader Specialization Checks (#3399)riperiperi
2022-06-14Support Array/3D depth-stencil render target, and single layer clears (#3400)gdkchan
2022-05-12Implement Viewport Transform Disable (#3328)riperiperi
2022-05-01Restrict cases where vertex buffer size from index buffer type is used (#3304)gdkchan
2022-04-10New shader cache implementation (#3194)gdkchan
2022-04-08Calculate vertex buffer size from index buffer type (#3253)gdkchan
2022-04-04Implement primitive restart draw arrays properly on OpenGL (#3256)gdkchan
2022-01-31Fix bug that could cause depth buffer to be missing after clear (#3067)gdkchan
2022-01-16Scale scissor used for clears (#3002)gdkchan
2022-01-11Fix render target clear when sizes mismatch (#2994)gdkchan
2021-12-28Flip scissor box when the YNegate bit is set (#2941)gdkchan
2021-11-21Better depth range detection (#2754)gdkchan
2021-10-18Initial tessellation shader support (#2534)gdkchan
2021-09-29Only make render target 2D textures layered if needed (#2646)gdkchan
2021-09-19Set texture/image bindings in place rather than allocating and passing an arr...riperiperi
2021-08-11Revert "Calculate vertex buffer sizes from index buffer (#1663)" (#2544)gdkchan
2021-08-11Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)riperiperi
2021-08-11Calculate vertex buffer sizes from index buffer (#1663)gdkchan
2021-08-11Replace BGRA and scale uniforms with a uniform block (#2496)gdkchan
2021-07-11Separate GPU engines (part 2/2) (#2440)gdkchan