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Ryujinx.Graphics.Gpu
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Engine
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Threed
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StateUpdater.cs
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Author
2023-04-05
Use index fragment shader output when dual source blend is enabled (#4404)
gdkchan
2023-02-23
Account for multisample when calculating render target size hint (#4467)
gdkchan
2023-02-19
Add support for advanced blend (part 1/2) (#2801)
gdkchan
2023-02-08
Handle mismatching texture size with copy dependencies (#4364)
gdkchan
2023-01-13
Vulkan: Add workarounds for MoltenVK (#4202)
riperiperi
2022-12-21
Fix DrawArrays vertex buffer size (#4141)
gdkchan
2022-12-16
Implement another non-indexed draw method on GPU (#4123)
gdkchan
2022-12-16
GPU: Fix layered attachment write (#4131)
riperiperi
2022-12-09
Fix HasUnalignedStorageBuffers value when buffers are always unaligned (#4078)
gdkchan
2022-12-04
GPU: Use lazy checks for specialization state (#4004)
riperiperi
2022-12-04
GPU: Swap bindings array instead of copying (#4003)
riperiperi
2022-11-30
Ensure that vertex attribute buffer index is valid on GPU (#3942)
gdkchan
2022-11-17
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
riperiperi
2022-11-16
Implement HLE macro for DrawElementsIndirect (#3748)
gdkchan
2022-08-20
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
gdkchan
2022-08-11
Fix blend with RGBX color formats (#3553)
gdkchan
2022-08-11
Rename ToSpan to AsSpan (#3556)
gdkchan
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-07-05
Add support for alpha to coverage dithering (#3069)
gdkchan
2022-06-17
Optimize Texture Binding and Shader Specialization Checks (#3399)
riperiperi
2022-06-14
Support Array/3D depth-stencil render target, and single layer clears (#3400)
gdkchan
2022-05-12
Implement Viewport Transform Disable (#3328)
riperiperi
2022-05-01
Restrict cases where vertex buffer size from index buffer type is used (#3304)
gdkchan
2022-04-10
New shader cache implementation (#3194)
gdkchan
2022-04-08
Calculate vertex buffer size from index buffer type (#3253)
gdkchan
2022-04-04
Implement primitive restart draw arrays properly on OpenGL (#3256)
gdkchan
2022-01-31
Fix bug that could cause depth buffer to be missing after clear (#3067)
gdkchan
2022-01-16
Scale scissor used for clears (#3002)
gdkchan
2022-01-11
Fix render target clear when sizes mismatch (#2994)
gdkchan
2021-12-28
Flip scissor box when the YNegate bit is set (#2941)
gdkchan
2021-11-21
Better depth range detection (#2754)
gdkchan
2021-10-18
Initial tessellation shader support (#2534)
gdkchan
2021-09-29
Only make render target 2D textures layered if needed (#2646)
gdkchan
2021-09-19
Set texture/image bindings in place rather than allocating and passing an arr...
riperiperi
2021-08-11
Revert "Calculate vertex buffer sizes from index buffer (#1663)" (#2544)
gdkchan
2021-08-11
Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)
riperiperi
2021-08-11
Calculate vertex buffer sizes from index buffer (#1663)
gdkchan
2021-08-11
Replace BGRA and scale uniforms with a uniform block (#2496)
gdkchan
2021-07-11
Separate GPU engines (part 2/2) (#2440)
gdkchan