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path: root/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
AgeCommit message (Expand)Author
2022-08-20Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)gdkchan
2022-08-11Fix blend with RGBX color formats (#3553)gdkchan
2022-08-11Rename ToSpan to AsSpan (#3556)gdkchan
2022-07-31Vulkan backend (#2518)gdkchan
2022-07-05Add support for alpha to coverage dithering (#3069)gdkchan
2022-06-17Optimize Texture Binding and Shader Specialization Checks (#3399)riperiperi
2022-06-14Support Array/3D depth-stencil render target, and single layer clears (#3400)gdkchan
2022-05-12Implement Viewport Transform Disable (#3328)riperiperi
2022-05-01Restrict cases where vertex buffer size from index buffer type is used (#3304)gdkchan
2022-04-10New shader cache implementation (#3194)gdkchan
2022-04-08Calculate vertex buffer size from index buffer type (#3253)gdkchan
2022-04-04Implement primitive restart draw arrays properly on OpenGL (#3256)gdkchan
2022-01-31Fix bug that could cause depth buffer to be missing after clear (#3067)gdkchan
2022-01-16Scale scissor used for clears (#3002)gdkchan
2022-01-11Fix render target clear when sizes mismatch (#2994)gdkchan
2021-12-28Flip scissor box when the YNegate bit is set (#2941)gdkchan
2021-11-21Better depth range detection (#2754)gdkchan
2021-10-18Initial tessellation shader support (#2534)gdkchan
2021-09-29Only make render target 2D textures layered if needed (#2646)gdkchan
2021-09-19Set texture/image bindings in place rather than allocating and passing an arr...riperiperi
2021-08-11Revert "Calculate vertex buffer sizes from index buffer (#1663)" (#2544)gdkchan
2021-08-11Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)riperiperi
2021-08-11Calculate vertex buffer sizes from index buffer (#1663)gdkchan
2021-08-11Replace BGRA and scale uniforms with a uniform block (#2496)gdkchan
2021-07-11Separate GPU engines (part 2/2) (#2440)gdkchan