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Ryujinx.Graphics.Gpu
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Engine
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Threed
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StateUpdater.cs
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Author
2022-08-20
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
gdkchan
2022-08-11
Fix blend with RGBX color formats (#3553)
gdkchan
2022-08-11
Rename ToSpan to AsSpan (#3556)
gdkchan
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-07-05
Add support for alpha to coverage dithering (#3069)
gdkchan
2022-06-17
Optimize Texture Binding and Shader Specialization Checks (#3399)
riperiperi
2022-06-14
Support Array/3D depth-stencil render target, and single layer clears (#3400)
gdkchan
2022-05-12
Implement Viewport Transform Disable (#3328)
riperiperi
2022-05-01
Restrict cases where vertex buffer size from index buffer type is used (#3304)
gdkchan
2022-04-10
New shader cache implementation (#3194)
gdkchan
2022-04-08
Calculate vertex buffer size from index buffer type (#3253)
gdkchan
2022-04-04
Implement primitive restart draw arrays properly on OpenGL (#3256)
gdkchan
2022-01-31
Fix bug that could cause depth buffer to be missing after clear (#3067)
gdkchan
2022-01-16
Scale scissor used for clears (#3002)
gdkchan
2022-01-11
Fix render target clear when sizes mismatch (#2994)
gdkchan
2021-12-28
Flip scissor box when the YNegate bit is set (#2941)
gdkchan
2021-11-21
Better depth range detection (#2754)
gdkchan
2021-10-18
Initial tessellation shader support (#2534)
gdkchan
2021-09-29
Only make render target 2D textures layered if needed (#2646)
gdkchan
2021-09-19
Set texture/image bindings in place rather than allocating and passing an arr...
riperiperi
2021-08-11
Revert "Calculate vertex buffer sizes from index buffer (#1663)" (#2544)
gdkchan
2021-08-11
Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)
riperiperi
2021-08-11
Calculate vertex buffer sizes from index buffer (#1663)
gdkchan
2021-08-11
Replace BGRA and scale uniforms with a uniform block (#2496)
gdkchan
2021-07-11
Separate GPU engines (part 2/2) (#2440)
gdkchan