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A backup of the Ryujinx master git branch.
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Ryujinx.Graphics.Gpu
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Engine
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Threed
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DrawManager.cs
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Author
2023-03-24
Batch inline index buffer update (#4587)
gdkchan
2023-02-08
Handle mismatching texture size with copy dependencies (#4364)
gdkchan
2022-12-21
Fix DrawArrays vertex buffer size (#4141)
gdkchan
2022-12-16
Implement another non-indexed draw method on GPU (#4123)
gdkchan
2022-12-04
GPU: Use lazy checks for specialization state (#4004)
riperiperi
2022-11-21
Do not update shader state for DrawTextures (#3876)
gdkchan
2022-11-16
Implement HLE macro for DrawElementsIndirect (#3748)
gdkchan
2022-08-18
Removed unused usings. (#3593)
Nicholas Rodine
2022-08-04
Implement HLE macros for render target clears (#3528)
gdkchan
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-06-14
Support Array/3D depth-stencil render target, and single layer clears (#3400)
gdkchan
2022-06-10
Fix instanced indexed inline draw index count (#3389)
gdkchan
2022-06-05
Fix instanced indexed inline draws (#3383)
gdkchan
2022-04-04
Do not force scissor on clear if scissor is disabled (#3258)
gdkchan
2022-01-16
Scale scissor used for clears (#3002)
gdkchan
2022-01-11
Fix render target clear when sizes mismatch (#2994)
gdkchan
2021-11-13
Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2...
riperiperi
2021-11-10
Implement DrawTexture functionality (#2747)
gdkchan
2021-10-12
Force index buffer update for games using Vulkan (#2726)
gdkchan
2021-09-29
Only make render target 2D textures layered if needed (#2646)
gdkchan
2021-08-27
Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...
riperiperi
2021-08-26
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (...
mpnico
2021-07-11
Separate GPU engines (part 2/2) (#2440)
gdkchan