index
:
Ryujinx
master
A backup of the Ryujinx master git branch.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Ryujinx.Graphics.Gpu
/
Engine
/
Threed
/
DrawManager.cs
Age
Commit message (
Expand
)
Author
2022-08-18
Removed unused usings. (#3593)
Nicholas Rodine
2022-08-04
Implement HLE macros for render target clears (#3528)
gdkchan
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-06-14
Support Array/3D depth-stencil render target, and single layer clears (#3400)
gdkchan
2022-06-10
Fix instanced indexed inline draw index count (#3389)
gdkchan
2022-06-05
Fix instanced indexed inline draws (#3383)
gdkchan
2022-04-04
Do not force scissor on clear if scissor is disabled (#3258)
gdkchan
2022-01-16
Scale scissor used for clears (#3002)
gdkchan
2022-01-11
Fix render target clear when sizes mismatch (#2994)
gdkchan
2021-11-13
Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2...
riperiperi
2021-11-10
Implement DrawTexture functionality (#2747)
gdkchan
2021-10-12
Force index buffer update for games using Vulkan (#2726)
gdkchan
2021-09-29
Only make render target 2D textures layered if needed (#2646)
gdkchan
2021-08-27
Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...
riperiperi
2021-08-26
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (...
mpnico
2021-07-11
Separate GPU engines (part 2/2) (#2440)
gdkchan