| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-01-09 | Some code cleanup | gdkchan | |
| 2020-01-09 | Reimplement limited bindless textures support | gdkchan | |
| 2020-01-09 | Support texture rectangle targets (non-normalized coords) | gdkchan | |
| 2020-01-09 | Support depth clip mode and disable shader fast math optimization on NVIDIA ↵ | gdkchan | |
| as a workaround for compiler bugs (?) | |||
| 2020-01-09 | Fix wrong maximum id on sampler pool in some cases | gdkchan | |
| 2020-01-09 | Support shared color mask, implement more shader instructions | gdkchan | |
| Support shared color masks (used by Nouveau and maybe the NVIDIA driver). Support draw buffers (also required by OpenGL). Support viewport transform disable (disabled for now as it breaks some games). Fix instanced rendering draw being ignored for multi draw. Fix IADD and IADD3 immediate shader encodings, that was not matching some ops. Implement FFMA32I shader instruction. Implement IMAD shader instruction. | |||
| 2020-01-09 | Initial support for the guest OpenGL driver (NVIDIA and Nouveau) | gdkchan | |
| 2020-01-09 | Improved and simplified window texture presentation | gdk | |
| 2020-01-09 | Separate sub-channel state | gdk | |
| 2020-01-09 | Invalidate shaders when they are modified | gdk | |
| 2020-01-09 | Add partial support for array of samplers, and add pass to identify them ↵ | gdk | |
| from bindless texture accesses | |||
| 2020-01-09 | Support copy of slices to 3D textures, remove old 3D render target layered ↵ | gdk | |
| render support, do not delete textures with existing views created from them | |||
| 2020-01-09 | Add per-source type memory change tracking, simplified state change ↵ | gdk | |
| tracking, other fixes | |||
| 2020-01-09 | Initial support for image stores, support texture sample on compute | gdk | |
| 2020-01-09 | Initial work | gdk | |
