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authorgdk <gab.dark.100@gmail.com>2019-11-23 23:24:03 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit16d88c21fc98cd7302811e142a39d590370e182e (patch)
treee2c1a457666a11427ca3a26d701720bfe508e0e3 /Ryujinx.Graphics.Gpu/Engine/Methods.cs
parentb2b2e046696e9c187cd9d7d4e3e92dc521082fe5 (diff)
Improved and simplified window texture presentation
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Methods.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Methods.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
index 1832a5e3..19e67993 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
@@ -76,8 +76,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
state.RegisterCallback(MethodOffset.UniformBufferBindFragment, UniformBufferBindFragment);
}
- public Image.Texture GetTexture(ulong address) => _textureManager.Find2(address);
-
private void UpdateState(GpuState state)
{
// Shaders must be the first one to be updated if modified, because