| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-01-09 | Fix some spelling mistakes | gdkchan | |
| Thanks to LDj3SNuD for spotting these | |||
| 2020-01-09 | Add XML documentation to Ryujinx.Graphics.Gpu.Engine | gdkchan | |
| 2020-01-09 | Fix draw indexed flag not being cleared for instanced draws, also avoid ↵ | gdkchan | |
| state updates in the middle of a indexed draw | |||
| 2020-01-09 | Support shared color mask, implement more shader instructions | gdkchan | |
| Support shared color masks (used by Nouveau and maybe the NVIDIA driver). Support draw buffers (also required by OpenGL). Support viewport transform disable (disabled for now as it breaks some games). Fix instanced rendering draw being ignored for multi draw. Fix IADD and IADD3 immediate shader encodings, that was not matching some ops. Implement FFMA32I shader instruction. Implement IMAD shader instruction. | |||
| 2020-01-09 | Separate sub-channel state | gdk | |
| 2020-01-09 | Add per-source type memory change tracking, simplified state change ↵ | gdk | |
| tracking, other fixes | |||
| 2020-01-09 | Initial support for image stores, support texture sample on compute | gdk | |
| 2020-01-09 | Initial work | gdk | |
