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authorgdkchan <gab.dark.100@gmail.com>2019-12-31 16:19:44 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit4a4e2f7c72301ba1dfb207f00c7c2fa0e9674223 (patch)
tree77719af6b5dfcff14bf825977d1abd8abc63b1b1 /Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs
parentd1c0a64e6a60b5c6f288c5d152e4f35fb587d988 (diff)
Add XML documentation to Ryujinx.Graphics.Gpu.Engine
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs28
1 files changed, 28 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs b/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs
index 5c5a1dee..d2571d3d 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs
@@ -22,8 +22,17 @@ namespace Ryujinx.Graphics.Gpu.Engine
private int _instanceIndex;
+ /// <summary>
+ /// Primitive type of the current draw.
+ /// </summary>
public PrimitiveType PrimitiveType { get; private set; }
+ /// <summary>
+ /// Finishes draw call.
+ /// This draws geometry on the bound buffers based on the current GPU state.
+ /// </summary>
+ /// <param name="state">Current GPU state</param>
+ /// <param name="argument">Method call argument</param>
private void DrawEnd(GpuState state, int argument)
{
if (_instancedDrawPending)
@@ -86,6 +95,12 @@ namespace Ryujinx.Graphics.Gpu.Engine
}
}
+ /// <summary>
+ /// Starts draw.
+ /// This sets primitive type and instanced draw parameters.
+ /// </summary>
+ /// <param name="state">Current GPU state</param>
+ /// <param name="argument">Method call argument</param>
private void DrawBegin(GpuState state, int argument)
{
if ((argument & (1 << 26)) != 0)
@@ -106,11 +121,24 @@ namespace Ryujinx.Graphics.Gpu.Engine
PrimitiveType = type;
}
+ /// <summary>
+ /// Sets the index buffer count.
+ /// This also sets internal state that indicates that the next draw is a indexed draw.
+ /// </summary>
+ /// <param name="state">Current GPU state</param>
+ /// <param name="argument">Method call argument</param>
private void SetIndexBufferCount(GpuState state, int argument)
{
_drawIndexed = true;
}
+ /// <summary>
+ /// Perform any deferred draws.
+ /// This is used for instanced draws.
+ /// Since each instance is a separate draw, we defer the draw and accumulate the instance count.
+ /// Once we detect the last instanced draw, then we perform the host instanced draw,
+ /// with the accumulated instance count.
+ /// </summary>
public void PerformDeferredDraws()
{
// Perform any pending instanced draw.