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Ryujinx.Graphics.Gpu
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Engine
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Compute.cs
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Author
2020-06-22
Fix regression caused by wrong SB descriptor offset (#1316)
gdkchan
2020-05-27
Support separate textures and samplers (#1216)
gdkchan
2020-05-06
Refactor shader GPU state and memory access (#1203)
gdkchan
2020-04-22
Implement SULD shader instruction (#1117)
gdkchan
2020-02-11
Support compute uniform buffers emulated with global memory (#924)
gdkchan
2020-02-02
Use correct shader local memory size instead of a hardcoded size (#914)
gdkchan
2020-01-13
Add a GetSpan method to the memory manager and use it on GPU (#877)
gdkchan
2020-01-09
GPU resource disposal
gdkchan
2020-01-09
Add XML documentation to Ryujinx.Graphics.Gpu.Engine
gdkchan
2020-01-09
Some code cleanup
gdkchan
2020-01-09
Reimplement limited bindless textures support
gdkchan
2020-01-09
Support texture rectangle targets (non-normalized coords)
gdkchan
2020-01-09
Use correct shared memory size (in words, not bytes)
gdkchan
2020-01-09
Ensure a valid shared memory size is used
gdkchan
2020-01-09
Use dispatch params shared memory size when available
gdkchan
2020-01-09
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
gdkchan
2020-01-09
Correct ordering of compute buffer bind
gdk
2020-01-09
Separate sub-channel state
gdk
2020-01-09
Invalidate shaders when they are modified
gdk
2020-01-09
Add per-source type memory change tracking, simplified state change tracking,...
gdk
2020-01-09
Initial support for image stores, support texture sample on compute
gdk
2020-01-09
Initial work
gdk