| Age | Commit message (Expand) | Author |
|---|---|---|
| 2023-04-27 | Move solution and projects to src | TSR Berry |
| 2022-12-04 | GPU: Swap bindings array instead of copying (#4003) | riperiperi |
| 2022-11-17 | GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) | riperiperi |
| 2022-11-03 | Ensure all pending draws are done before compute dispatch (#3822) | gdkchan |
| 2022-07-31 | Vulkan backend (#2518) | gdkchan |
| 2022-06-17 | Optimize Texture Binding and Shader Specialization Checks (#3399) | riperiperi |
| 2022-04-10 | New shader cache implementation (#3194) | gdkchan |
| 2021-10-18 | Initial tessellation shader support (#2534) | gdkchan |
| 2021-09-19 | Set texture/image bindings in place rather than allocating and passing an arr... | riperiperi |
| 2021-07-12 | Implement a fast path for I2M transfers (#2467) | gdkchan |
| 2021-07-11 | Separate GPU engines (part 2/2) (#2440) | gdkchan |
| 2021-07-07 | Separate GPU engines and make state follow official docs (part 1/2) (#2422) | gdkchan |
