diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2021-07-11 17:20:40 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-11 17:20:40 -0300 |
| commit | 40b21cc3c4d2622bbd4f88d43073341854d9a671 (patch) | |
| tree | 6e9dc6a42e7c0bae5b03db468481771d5a6937ef /Ryujinx.Graphics.Gpu/Engine/Compute | |
| parent | b5190f16810eb77388c861d1d1773e19644808db (diff) | |
Separate GPU engines (part 2/2) (#2440)
* 3D engine now uses DeviceState too, plus new state modification tracking
* Remove old methods code
* Remove GpuState and friends
* Optimize DeviceState, force inline some functions
* This change was not supposed to go in
* Proper channel initialization
* Optimize state read/write methods even more
* Fix debug build
* Do not dirty state if the write is redundant
* The YControl register should dirty either the viewport or front face state too, to update the host origin
* Avoid redundant vertex buffer updates
* Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace
* Comments and nits
* Fix rebase
* PR feedback
* Move changed = false to improve codegen
* PR feedback
* Carry RyuJIT a bit more
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Compute')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs | 38 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/Compute/ComputeQmd.cs | 2 |
2 files changed, 29 insertions, 11 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs b/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs index 5d1fd2c0..ac8b1186 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs @@ -1,9 +1,10 @@ using Ryujinx.Graphics.Device; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu.Engine.InlineToMemory; +using Ryujinx.Graphics.Gpu.Engine.Threed; +using Ryujinx.Graphics.Gpu.Engine.Types; using Ryujinx.Graphics.Gpu.Image; using Ryujinx.Graphics.Gpu.Shader; -using Ryujinx.Graphics.Gpu.State; using Ryujinx.Graphics.Shader; using System; using System.Collections.Generic; @@ -14,27 +15,34 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute /// <summary> /// Represents a compute engine class. /// </summary> - class ComputeClass : InlineToMemoryClass, IDeviceState + class ComputeClass : IDeviceState { private readonly GpuContext _context; private readonly GpuChannel _channel; + private readonly ThreedClass _3dEngine; private readonly DeviceState<ComputeClassState> _state; + private readonly InlineToMemoryClass _i2mClass; + /// <summary> /// Creates a new instance of the compute engine class. /// </summary> /// <param name="context">GPU context</param> /// <param name="channel">GPU channel</param> - public ComputeClass(GpuContext context, GpuChannel channel) : base(context, channel, false) + /// <param name="threedEngine">3D engine</param> + public ComputeClass(GpuContext context, GpuChannel channel, ThreedClass threedEngine) { _context = context; _channel = channel; + _3dEngine = threedEngine; _state = new DeviceState<ComputeClassState>(new Dictionary<string, RwCallback> { { nameof(ComputeClassState.LaunchDma), new RwCallback(LaunchDma, null) }, { nameof(ComputeClassState.LoadInlineData), new RwCallback(LoadInlineData, null) }, { nameof(ComputeClassState.SendSignalingPcasB), new RwCallback(SendSignalingPcasB, null) } }); + + _i2mClass = new InlineToMemoryClass(context, channel, initializeState: false); } /// <summary> @@ -42,22 +50,31 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute /// </summary> /// <param name="offset">Register byte offset</param> /// <returns>Data at the specified offset</returns> - public override int Read(int offset) => _state.Read(offset); + public int Read(int offset) => _state.Read(offset); /// <summary> /// Writes data to the class registers. /// </summary> /// <param name="offset">Register byte offset</param> /// <param name="data">Data to be written</param> - public override void Write(int offset, int data) => _state.Write(offset, data); + public void Write(int offset, int data) => _state.Write(offset, data); /// <summary> /// Launches the Inline-to-Memory DMA copy operation. /// </summary> /// <param name="argument">Method call argument</param> - protected override void LaunchDma(int argument) + private void LaunchDma(int argument) + { + _i2mClass.LaunchDma(ref Unsafe.As<ComputeClassState, InlineToMemoryClassState>(ref _state.State), argument); + } + + /// <summary> + /// Pushes a word of data to the Inline-to-Memory engine. + /// </summary> + /// <param name="argument">Method call argument</param> + private void LoadInlineData(int argument) { - LaunchDma(ref Unsafe.As<ComputeClassState, InlineToMemoryClassState>(ref _state.State), argument); + _i2mClass.LoadInlineData(argument); } /// <summary> @@ -68,7 +85,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute { var memoryManager = _channel.MemoryManager; - _context.Methods.FlushUboDirty(memoryManager); + _3dEngine.FlushUboDirty(); uint qmdAddress = _state.State.SendPcasA; @@ -102,7 +119,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute texturePoolGpuVa, _state.State.SetTexHeaderPoolCMaximumIndex, _state.State.SetBindlessTextureConstantBufferSlotSelect, - false); + false, + PrimitiveTopology.Points); ShaderBundle cs = memoryManager.Physical.ShaderCache.GetComputeShader( _channel, @@ -207,7 +225,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute _context.Renderer.Pipeline.DispatchCompute(qmd.CtaRasterWidth, qmd.CtaRasterHeight, qmd.CtaRasterDepth); - _context.Methods.ForceShaderUpdate(); + _3dEngine.ForceShaderUpdate(); } } } diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeQmd.cs b/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeQmd.cs index a1116074..1b20e41c 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeQmd.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeQmd.cs @@ -1,4 +1,4 @@ -using Ryujinx.Graphics.Gpu.State; +using Ryujinx.Graphics.Gpu.Engine.Types; using System; using System.Runtime.CompilerServices; |
