| Age | Commit message (Expand) | Author |
|---|---|---|
| 2023-04-27 | Move solution and projects to src | TSR Berry |
| 2023-03-19 | Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) | riperiperi |
| 2022-10-08 | GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) | riperiperi |
| 2022-08-26 | Fast path for Inline-to-Memory texture data transfers (#3610) | gdkchan |
| 2022-08-18 | Removed unused usings. (#3593) | Nicholas Rodine |
| 2022-04-10 | New shader cache implementation (#3194) | gdkchan |
| 2022-02-16 | Do not allow render targets not explicitly written by the fragment shader to ... | gdkchan |
| 2022-01-21 | Stop using glTransformFeedbackVaryings and use explicit layout on the shader ... | gdkchan |
| 2022-01-09 | Texture Sync, incompatible overlap handling, data flush improvements. (#2971) | riperiperi |
| 2021-08-27 | Add a Multithreading layer for the GAL, multi-thread shader compilation at ru... | riperiperi |
