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Ryujinx.Graphics.GAL
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Capabilities.cs
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Author
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-04-10
New shader cache implementation (#3194)
gdkchan
2022-01-22
Add support for BC1/2/3 decompression (for 3D textures) (#2987)
gdkchan
2022-01-20
Add capability for BGRA formats (#3011)
gdkchan
2021-12-30
Add support for the R4G4 texture format (#2956)
gdkchan
2021-10-28
Add support for fragment shader interlock (#2768)
gdkchan
2021-09-19
Use shader subgroup extensions if shader ballot is not supported (#2627)
gdkchan
2021-08-26
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (...
mpnico
2021-08-11
Workaround for Intel FrontFacing built-in variable bug (#2540)
gdkchan
2021-06-25
Fix texture sampling with depth compare and LOD level or bias (#2404)
gdkchan
2021-05-16
Use copy dependencies for the Intel/AMD view format workaround (#2144)
riperiperi
2020-05-28
Fix wrong face culling once and for all (#1277)
gdkchan
2020-05-27
Omit image format if possible, and fix BA bit (#1280)
gdkchan
2020-03-31
Make max anisotropy configurable (#1043)
Xpl0itR
2020-01-09
Address PR feedback
gdkchan
2020-01-09
Support non-constant texture offsets on non-NVIDIA gpus
gdkchan
2020-01-09
Use maximum shared memory size supported by hardware
gdkchan
2020-01-09
Support shared color mask, implement more shader instructions
gdkchan
2020-01-09
Add a pass to turn global memory access into storage access, and do all stora...
gdk
2020-01-09
Initial work
gdk