| Age | Commit message (Collapse) | Author |
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* Change naming convention for Ryujinx project
* Change naming convention for ChocolArm64 project
* Fix NaN
* Remove unneeded this. from Ryujinx project
* Adjust naming from new PRs
* Name changes based on feedback
* How did this get removed?
* Rebasing fix
* Change FP enum case
* Remove prefix from ChocolArm64 classes - Part 1
* Remove prefix from ChocolArm64 classes - Part 2
* Fix alignment from last commit's renaming
* Rename namespaces
* Rename stragglers
* Fix alignment
* Rename OpCode class
* Missed a few
* Adjust alignment
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Tests (closed box). (#483)
* Update AOpCodeTable.cs
* Update AInstEmitSystem.cs
* Update AInstEmitSimdHash.cs
* Update ASoftFallback.cs
* Update CpuTestSimdReg.cs
* Update CpuTestSimd.cs
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(full FP emu.). Add 4 FP Tests. (#468)
* Update CpuTest.cs
* Update CpuTestSimd.cs
* Superseded.
* Update AInstEmitSimdCvt.cs
* Update ASoftFloat.cs
* Nit.
* Update PackageReferences.
* Update AInstEmitSimdArithmetic.cs
* Update AVectorHelper.cs
* Update ASoftFloat.cs
* Update ASoftFallback.cs
* Update AThreadState.cs
* Create FPType.cs
* Create FPExc.cs
* Create FPCR.cs
* Create FPSR.cs
* Update ARoundMode.cs
* Update APState.cs
* Avoid an unwanted implicit cast of the operator >= to long, continuing to check for negative values. Remove a leftover.
* Nits.
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S/Ushr_V, S/Usra_V Inst.; Add 11 Tests. Some fixes. (#449)
* Update AOpCodeTable.cs
* Update AInstEmitSimdMove.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdShift.cs
* Update ASoftFallback.cs
* Update ASoftFloat.cs
* Update AOpCodeSimdRegElemF.cs
* Update CpuTestSimdIns.cs
* Update CpuTestSimdRegElem.cs
* Create CpuTestSimdRegElemF.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Superseded Fmul_Se Test. Nit.
* Address PR feedback.
* Address PR feedback.
* Update AInstEmitSimdArithmetic.cs
* Update ASoftFallback.cs
* Update AInstEmitAlu.cs
* Update AInstEmitSimdShift.cs
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* Update AOpCodeTable.cs
* Update AInstEmitSimdShift.cs
* Update ASoftFallback.cs
* Update AOpCodeSimdShImm.cs
* Update ABitUtils.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdHelper.cs
* Create CpuTestSimdShImm.cs
* Create CpuTestSimdRegElem.cs
* Address PR feedback.
* Nit.
* Nit.
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(#365)
* Create CpuTestSimdCrypto.cs
* Update AOpCodeTable.cs
* Create AInstEmitSimdCrypto.cs
* Update ASoftFallback.cs
* Create ACryptoHelper.cs
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(closed box). (#352)
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update Bits.cs
* Update Integer.cs
* Update AOpCodeTable.cs
* Create AInstEmitSimdHash.cs
* Update ASoftFallback.cs
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Now all saturating methods are on ASoftFallback. (#334)
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdHelper.cs
* Update ASoftFallback.cs
* Update CpuTestAlu.cs
* Update CpuTestAluImm.cs
* Update CpuTestAluRs.cs
* Update CpuTestAluRx.cs
* Update CpuTestBfm.cs
* Update CpuTestCcmpImm.cs
* Update CpuTestCcmpReg.cs
* Update CpuTestCsel.cs
* Update CpuTestMov.cs
* Update CpuTestMul.cs
* Update Ryujinx.Tests.csproj
* Update Ryujinx.csproj
* Update Luea.csproj
* Update Ryujinx.ShaderTools.csproj
* Address PR feedback (further tested).
* Address PR feedback.
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Vector) instructions; add 24 Tests. Most saturation instructions now on ASoftFallback. (#314)
* Update AOpCodeTable.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdArithmetic.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdHelper.cs
* Update ASoftFallback.cs
* Update AInstEmitSimdHelper.cs
* Update ASoftFallback.cs
* Update AInstEmitSimdHelper.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update ASoftFallback.cs
* Update AInstEmitSimdHelper.cs
* Opt. (retest).
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* Update AInstEmitSimdArithmetic.cs
* Update ASoftFallback.cs
* Update ASoftFallback.cs
* Update ASoftFallback.cs
* Update AInstEmitSimdArithmetic.cs
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Improve CountSetBits8() algorithm. (#212)
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdLogical.cs
* Update AVectorHelper.cs
* Update ASoftFallback.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Improve CountSetBits8() algorithm.
* Improve CountSetBits8() algorithm.
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* Call OpenGL functions directly, remove the pfifo thread, some refactoring
* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)
* Organized the Gpu folder a bit more, renamed a few things, address PR feedback
* Make PerformanceStatistics thread safe
* Remove unused constant
* Use unlimited update rate for better pref
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* Faster soft implementation of smulh and umulh
* smulh: Fixed mul with 0 acting like it had a negative result.
* Use compliment for negative smulh result.
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* Initial intrinsics support
* Update tests to work with the new Vector128 type and intrinsics
* Drop SSE4.1 requirement
* Fix copy-paste mistake
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Bit_V, Bsl_V, Cls_V, Clz_V, Orn_V, Orr_V. (#104)
* Update AOpCodeTable.cs
* Update AInstEmitSimdLogical.cs
* Update AInstEmitSimdArithmetic.cs
* Update ASoftFallback.cs
* Update AInstEmitAlu.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update CpuTestSimdReg.cs
* Update CpuTestSimd.cs
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* Update AInstEmitAlu.cs
* Update ASoftFallback.cs
* Update AOpCodeTable.cs
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instructions, fix for NvFlinger sometimes missing free buffers
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