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2018-05-29Added support for more shader instructions and texture formats, fix swapped ↵gdkchan
channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
2018-05-26Initial work to support AArch32 with a interpreter, plus nvmm stubs (not ↵gdkchan
used for now)
2018-04-06[CPU] Fix CBZ/CBNZ with 32 bits operandsgdkchan
2018-03-30Enable all ld/st (single structure) instructionsgdkchan
2018-03-15Add MLA (vector by element), fixes some cases of MUL (vector by element)?gdkchan
2018-03-15Fix CPU instruction Ld/St (single structure) with index != 0gdkchan
2018-03-14CPU fix for the cases using a Mask with shift = 0gdkchan
2018-03-06Add SMLAL (vector), fix EXT instructiongdkchan
2018-03-05Remove QueryMemory workaroundgdkchan
2018-03-05Add MUL (vector by element), fix FCVTN, make svcs use MakeError toogdkchan
2018-03-04Improve CPU initial translation speeds (#50)gdkchan
* Add background translation to the CPU * Do not use a separate thread for translation, implement 2 tiers translation * Remove unnecessary usings * Lower MinCallCountForReJit * Remove unused variable
2018-03-02Add EXT, CMTST (vector) and UMULL (vector) instructionsgdkchan
2018-02-25Added initial support for function names from symbol table on the cpu with ↵gdkchan
tracing, fix wrong ImageEnd on executables with MOD0, fix issue on the CPU on input elimination for instruction with more than one register store
2018-02-24Fix cpu issue with cmp optimization, add HINT and FRINTX (scalar) ↵gdkchan
instructions, fix for NvFlinger sometimes missing free buffers
2018-02-22Add FRINTP instruction, fix opcode ctor call method creation with multithreadinggdkchan
2018-02-20Split main project into core,graphics and chocolarm4 subproject (#29)emmauss