| Age | Commit message (Collapse) | Author |
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public private, remove old commmented out code
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OGLEnumConverter
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4x4 textures (slow!)
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* Add an ASTC Decoder (Not currently used in Ryujinx)
* Update ASTCDecoder.cs
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channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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used for now)
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FinishInitialize and add more pctl service names. (#127)
* [INvDrvServices] Stub FinishInitialize
* [IApplicationFunctions] Stub GetPseudoDeviceId
* I need to proofread my shit...
* Also add more pctl service names
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reading a fixed array size and sending every time
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SvcUnmapPhysicalMemory (#126)
* [SvcSystem] Implement SvcGetInfo 16
SvcGetInfo 16 always should be 1(?)
* Implement SvcMapPhysicalMemory & SvcUnmapPhysicalMemory
* Adjusted to review.
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* Add a C++ demangler for PrintStackTrace
This is a simple C++ demangler (only supporting name demangling) that will
probably be enough for any stacktrace cases.
* Create Ryujinx.Core.OsHle.Diagnostics.Demangler and move DemangleName
* Rename Demangler -> Demangle + Fix coding style
* Starting a real parsing for demangler (still simple and no compression support yet)
* Partially implement decompression
* Improve compression support (still need to fix errored compression indexing)
* Some cleanup
* Fix Demangle.Parse call in PrintStackTrace
* Trim parameters result to get more clear prototypes
* Rename Demangle -> Demangler and fix access level
* Fix substitution possible issues also improve code readability
* Redo compression indexing to be more accurate
* Add support of not nested function name
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SHL, LD_C, some shader related fixes, added support for texture component selection
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instead of using SchedulerThread to store the reschedule flag
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Mask (untested, no clue if it actually works)
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cond var priority fixes
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* Initial intrinsics support
* Update tests to work with the new Vector128 type and intrinsics
* Drop SSE4.1 requirement
* Fix copy-paste mistake
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* Fix NV stubs
* Compliant with feedback
* Oops, Compliant with feedback #2
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IManagerDisplayService::SetLayerVisibility stub (#118)
* Add ISystemDisplayService::GetDisplayMode & IManagerDisplayService::SetLayerVisibility
Also add some missing PrintStub calls
* Fix import ordering & Fix incorrect value for the third word in GetDisplayMode
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version check
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* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
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* Update IAudioRendererManager.cs
* Update IAudioRendererManager.cs
* Update IAudioRendererManager.cs
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* Update ILGeneratorEx.cs
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update CpuTest.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdArithmetic.cs
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to english
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change the way how the vertex buffer size is calculated for the buffers with limit = 0
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Bit_V, Bsl_V, Cls_V, Clz_V, Orn_V, Orr_V. (#104)
* Update AOpCodeTable.cs
* Update AInstEmitSimdLogical.cs
* Update AInstEmitSimdArithmetic.cs
* Update ASoftFallback.cs
* Update AInstEmitAlu.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update CpuTestSimdReg.cs
* Update CpuTestSimd.cs
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engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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* Update ISystemSettingsServer.cs
Implement `GetSettingsItemValue`.
* Add NxSettings.cs
Generated automatically from a Switch 3.0 config file (Tid: 0100000000000818).
* Update ISystemSettingsServer.cs
* Update ISystemSettingsServer.cs
* Update ISystemSettingsServer.cs
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