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* Logger class changes only
Now compile-time checking is possible with the help of Nullable Value
types.
* Misc formatting
* Manual optimizations
PrintGuestLog
PrintGuestStackTrace
Surfaceflinger DequeueBuffer
* Reduce SendVibrationXX log level to Debug
* Add Notice log level
This level is always enabled and used to print system info, etc...
Also, rewrite LogColor to switch expression as colors are static
* Unify unhandled exception event handlers
* Print enabled LogLevels during init
* Re-add App Exit disposes in proper order
nit: switch case spacing
* Revert PrintGuestStackTrace to Info logs due to #1407
PrintGuestStackTrace is now called in some critical error handlers
so revert to old behavior as KThread isn't part of Guest.
* Batch replace Logger statements
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* Implement a Macro JIT
* Nit: space
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* Implement SwKbd GUI
* Relocate UI handler to Emu Context from Config
Also create a common interface for UI handlers in the context and specialize for Gtk
Add basic input length validation in InputDialog
* Add Transfer Memory support to AppletCreator
Read Initial Text for SwKbd using Transfer Memory
* Improve InputDialog widget
Improve length validation
Has extra label to show validition info
Handle potential errors and log them
* Misc improvements
* Improve string validation
* Improve error handling
* Remove tuple in struct
* Address formatting nits
* Add proper Cancel functionality
Also handle GUI errors in UI handler
* Address jD's comments
* Fix _uiHandler init
* Address AcK's comments
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* Allow printing GL Debug logs with GUI options
Improve GL Debugger
Make the new option persistent
Address gdkchan's comments
- Rename enum to GraphicsDebugLevel
- Move Debugger Init to Renderer Init
- Fix formatting
* nit: newlines
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* friend: Implement GetPlayHistoryRegistrationKey
This implement IServiceCreator::GetPlayHistoryRegistrationKey call accordingly to RE.
Close #1110
* Fix comments
* Fix guid and comment some codes
* Improve guid casting and remove unused vars
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This is required by AC:NH for the new online save features of 1.4.0
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* common: Fix WMI exception
We currently don't check if WMI service is available when we get the CPU name and the RAM size.
This fix the issue by catching all exceptions and set default values instead.
Close #1353
* remove useless assign
* Fix Exception
* Address comments
Co-authored-by: Thog <me@thog.eu>
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* Implement inline memory load/store exclusive
* Fix missing REX prefix on 8-bits CMPXCHG
* Increment PTC version due to bugfix
* Remove redundant memory checks
* Address PR feedback
* Increment PPTC version
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* Print guest stack trace on invalid memory access
* Improve XML docs
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(#1438)
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* Use movd,movq for i32/64 VectorExtract %x, 0x0
* Increment PPTC interval version
* Use else-if instead
- Address gdkchan's feedback.
- Clean up Debug.Assert calls
* Inline `count` expression into Debug.Assert
Apparently the CoreCLR JIT will not eliminate this. :(
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* ns/nim: Stub eShop related calls
As we aren't able to process purchase on the eShop throught the emulator, I have:
- Stub IPurchaseEventManager::SetDefaultDeliveryTarget (with RE check).
- Implement IPurchaseEventManager::GetPurchasedEventReadableHandle (with RE check).
As we can't do any eShop async call throught the emulator, I have:
- Stub IShopServiceAccessServerInterface::CreateServerInterface
- Stub IShopServiceAccessServer::CreateAccessorInterface
- Stub IShopServiceAccessor::IShopServiceAsync
Close #1084 and #1322
* fix handle copy
* Fix align
* Fix readonly event
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* audin: Implement IAudioInManager ListAudioIns
This implement some calls of IAudioInManager:
- ListAudioIns
- ListAudioInsAuto
- ListAudioInsAutoFiltered
Accordingly to RE.
Close #1056
* Fix count
* Comment condition
* Fix comment
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* Implement BGRA texture support
* Missing AppendLine
* Remove empty lines
* Address PR feedback
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* Remove GPU MemoryAccessor
* Update outdated XML doc
* Update more outdated stuff
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* Refactor NativeContext
* Fix bugs
* Use correct counts
* Check index using register count constants
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Removes the timeout when deleting files from the local file system
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* Add new structures from official docs, start migrating GPFifo
* Finish migration to new GPFifo processor
* Implement fast constant buffer data upload
* Migrate to new GPFifo class
* XML docs
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This implement GetIndirectLayerImageRequiredMemoryInfo call from vi service, accordingly to RE.
Thanks to Thog and gdkchan for helping me to understand some GPU things.
Close #942
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* Add multiple calls to am service
This implement/stub some am calls:
- SetAutoSleepDisabled
- IsAutoSleepDisabled
- SetAlbumImageTakenNotificationEnabled
- EnableApplicationCrashReport
- GetPreviousProgramIndex
- NeedsToExitProcess
- RequestForAppletToGetForeground
- GetIndirectLayerConsumerHandle
All checked by RE.
Additionnaly to that, there is some cleanup here and there.
Fix #1387, #1324, #1165, #1163, #1065
* Fix casting
* Thread safe assign
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* Better timezone labels in System TimeZone
Replace with GtkEntry with auto-complete
Also removed async task as now loading is fast
Address Thog's comments
self-nit: Remove string alias
Address AcK's comments
* Improve parsing
* Optimize and fix string matching
Address jD's comments
* Also, make abbreviations searchable
* Optimize EntryCompletion's MatchFunc
* nit: Result.IsFailure()
* Fix potential crash on opening Settings window w/o FW installed
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* Detect available audio backends in the gui on a separate thread and
hardcode dummy backend in the dropdown and select it by default
* Use a Task rather than a Thread
* Modify UI on UI thread
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* Fix GL_INVALID_VALUE on glPointSize calls
* Implement more of Point primitive state
* Use existing Origin enum
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This fix a missing part of #1397, making HLE ipc session being disposed
when needed.
THis is needed for upcoming wip changes.
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* Fix session service disposal and improve transfer memory implementation
* Remove useless assignment
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* Added some 32 bits instructions:
* VBIC
* VTST
* VSRA
* Incremented the PTC
* Add tests and fix implementation
* Fixed VBIC immediate opcode mapping
* Hey hey!
* Nit.
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: LDj3SNuD <dvitiello@gmail.com>
Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>
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* Fix Vabs_V & Vneg_V (S8, S16, S32 & F32); add Tests.
* Update Ptc.cs
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* Implement session count decrement when the handle is closed
* Remove unused field
* Implement SendSyncRequestWithUserBuffer, SendAsyncRequestWithUserBuffer and ReplyAndReceiveWithUserBuffer syscalls
* Nits
* Fix swapped copy dst/src
* Add missing pointer buffer descriptor write on reply
* Fix IPC unaligned buffer copy and restoring client attributes on reply
* Oops
* Fix SetIpcMappingPermission
* Fix unaligned copy bugs
* Free memory used for temporary IPC buffers
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* Initial transform feedback support
* Some nits and fixes
* Update ReportCounterType and Write method
* Can't change shader or TFB bindings while TFB is active
* Fix geometry shader input names with new naming
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* Add Fmax/minv_V & S/Ushl_S Inst.s with Tests. Fix Maxps/d & Minps/d double zero sign handling. Allows better handling of NaNs.
* Optimized EmitSse2VectorIsNaNOpF() for multiple uses per opF.
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variants. (#1328)
* Add CRC32 A32 instructions.
* Fix CRC32 instructions.
* Add CRC intrinsic and fast path.
Loop is currently unrolled, will look into adding temp vars after tests are added.
* Begin work on Crc tests
* Fix SSE4.2 path for CRC32C, finialize tests.
* Remove unused IR path.
* Fix spacing between prefix checks.
* This should be Src.
* PTC Version
* OpCodeTable Order
* Integer check improvement. Value and Crc can be either 32 or 64 size.
* This wasn't necessary...
* If size is 3, value type must be I64.
* Fix same src+dest handling for non crc intrinsics.
* Pre-fix (ha) issue with vex encodings
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* Fix Node Uses/Assignments
* Bump PPTC Version Number
Co-authored-by: jduncanator <1518948+jduncanator@users.noreply.github.com>
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* Fix folding of ConvertI64ToI32 imm64
* Increment PTC internal version
* Clean up
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* Initial NVDEC and VIC implementation
* Update FFmpeg.AutoGen to 4.3.0
* Add nvdec dependencies for Windows
* Unify some VP9 structures
* Rename VP9 structure fields
* Improvements to Video API
* XML docs for Common.Memory
* Remove now unused or redundant overloads from MemoryAccessor
* NVDEC UV surface read/write scalar paths
* Add FIXME comments about hacky things/stuff that will need to be fixed in the future
* Cleaned up VP9 memory allocation
* Remove some debug logs
* Rename some VP9 structs
* Remove unused struct
* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore
* Name AsyncWorkQueue threads to make debugging easier
* Make Vp9PictureInfo a ref struct
* LayoutConverter no longer needs the depth argument (broken by rebase)
* Pooling of VP9 buffers, plus fix a memory leak on VP9
* Really wish VS could rename projects properly...
* Address feedback
* Remove using
* Catch OperationCanceledException
* Add licensing informations
* Add THIRDPARTY.md to release too
Co-authored-by: Thog <me@thog.eu>
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