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Ryujinx
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A backup of the Ryujinx master git branch.
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Author
2021-02-22
Implement VCNT instruction (#1963)
mageven
2021-02-22
PPTC & Pool Enhancements. (#1968)
LDj3SNuD
2021-02-21
Turn Copy into Fill in HybridAllocator (#2010)
FICTURE7
2021-02-21
appletAE: Implement SetLcdBacklighOffEnabled (#2037)
Ac_K
2021-02-21
Controller Input handling refactoring (#1751)
Jose Padilla
2021-02-20
Make windows DPI aware to display properly on high-resolution screens. (#1983)
sharmander
2021-02-20
Allow modding AddOnContent RomFS (#2024)
mageven
2021-02-19
Allow reconfiguring "Ignore Missing Services" during emulation (#2034)
mageven
2021-02-19
nifm: Fix returned buffer size of GetClientId (#2036)
Ac_K
2021-02-17
settings: Fix returned buffer size of GetFirmwareVersion (#2029)
Ac_K
2021-02-17
Fix memory tracking performance regression (#2026)
gdkchan
2021-02-16
Validate CPU virtual addresses on access (#1987)
gdkchan
2021-02-15
Hide Cursor On Idle (#1993)
pineappleEA
2021-02-11
prepo: Implement GetSystemSessionId and add perms (#2014)
Ac_K
2021-02-11
Hotfix for Joy-Con Images (#2011)
Ayato (Shahil)
2021-02-11
Enable multithreaded VP9 decoding (#2009)
gdkchan
2021-02-11
Update Joy-Con images 2 (#2004)
Ayato (Shahil)
2021-02-11
Improve inline keyboard compatibility (#1959)
Caian Benedicto
2021-02-10
Edit the global.json to allow use of dotnet sdk 5.0.XXX (#2008)
Xpl0itR
2021-02-09
Load default config when an invalid config is found (#1008)
Xpl0itR
2021-02-09
Implemented ISystemSettingsServer.IsUserSystemClockAutomaticCorrectionEnabled...
Joshi234
2021-02-08
Fix inter-process data copy on non-contiguous physical regions (#1988)
gdkchan
2021-02-08
Optimization | Modify Add (Integer) Instruction to use LEA instead. (#1971)
sharmander
2021-02-08
Simplify handling of shader vertex A (#1999)
gdkchan
2021-02-08
Fix Updater Icon On Linux (#1995)
edisionnano
2021-02-08
Disable partial JIT invalidation on unmap (#1991)
gdkchan
2021-02-08
Implement ETC2 (RGB) texture format (#2000)
gdkchan
2021-02-01
Do not flush multisample textures (#1973)
gdkchan
2021-02-01
Use multiple dest operands for shader call instructions (#1975)
gdkchan
2021-01-29
Implement geometry shader passthrough (#1961)
gdkchan
2021-01-29
Add PPTC acronym to settings page (#1974)
EmulationFanatic
2021-01-29
Use a descriptor cache for faster pool invalidation. (#1977)
riperiperi
2021-01-28
Enable Docked Mode by Default (#1953)
ShahilSharma
2021-01-28
Support multiple destination operands on shader IR and shuffle predicates (#1...
gdkchan
2021-01-28
Lower precision of estimate instruction results to match Arm behavior (#1943)
gdkchan
2021-01-27
Support shader F32 to Bool reinterpretation (#1969)
gdkchan
2021-01-27
Fix regression on shader atomic SSBO operations (#1967)
gdkchan
2021-01-27
Avoid some redundant GL calls (#1958)
gdkchan
2021-01-27
Fix conditional rendering without queries (#1965)
gdkchan
2021-01-26
Initial Setup: Reload keys before verifying firmware (#1955)
mageven
2021-01-26
Fix compute shader code dumping (#1960)
gdkchan
2021-01-26
Add support for shader atomic min/max (S32) (#1948)
gdkchan
2021-01-26
Implement PRFM (register variant) as NOP (#1956)
mageven
2021-01-26
GUI Update: Fix controller input window to fit all images without scrolling (...
EmulationFanatic
2021-01-25
Prevent Display Sleep on Windows while running a game (#1850)
EliEron
2021-01-25
Add VCLZ.* fast path (#1917)
FICTURE7
2021-01-25
Allow out of bounds storage buffer access by aligning their sizes (#1870)
gdkchan
2021-01-25
Update Controller Images (#1951)
ShahilSharma
2021-01-24
Github Actions: Workaround windows-latest restore failures (#1957)
Mary
2021-01-23
Match texture if the physical range is the same (#1934)
gdkchan
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