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Ryujinx
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A backup of the Ryujinx master git branch.
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Author
2022-03-06
T32: Implement Data Processing (Modified Immediate) instructions (#3178)
merry
2022-03-06
Mod loading from atmosphere SD directories (#3176)
MutantAura
2022-03-06
Only initialize shader outputs that are actually used on the next stage (#3054)
gdkchan
2022-03-05
A32: Fix ALU immediate instructions (#3179)
merry
2022-03-05
Decoders: Fix instruction lengths for 16-bit B instructions (#3177)
merry
2022-03-04
Decoder: Exit on trapping instructions, and resume execution at trapping inst...
merry
2022-03-04
T32: Implement B, B.cond, BL, BLX (#3155)
merry
2022-03-04
Preparation for initial Flatpack and FlatHub integration (#3173)
Mary
2022-03-02
Implement -p or --profile command line argument (#2947)
JavidPack
2022-02-27
Update LibHac to v0.16.0 (#3159)
Alex Barney
2022-02-22
T32: Implement ALU (shifted register) instructions (#3135)
merry
2022-02-22
Allow textures to have their data partially mapped (#2629)
gdkchan
2022-02-22
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
riperiperi
2022-02-22
ARMeilleure: Implement single stepping (#3133)
merry
2022-02-22
gui: Fixes the games icon when there is an update (#3148)
Ac_K
2022-02-22
A32: Fix BLX and BXWritePC (#3151)
merry
2022-02-22
Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145)
Berkan Diler
2022-02-19
Add dedicated ServerBase for FileSystem services (#3142)
riperiperi
2022-02-17
PPTC version increment (#3139)
gdkchan
2022-02-18
Enable CPU JIT cache invalidation (#2965)
gdkchan
2022-02-18
Prefer texture over textureSize for sampler type (#3132)
gdkchan
2022-02-18
Use BitOperations methods and delete now unused BitUtils methods (#3134)
Berkan Diler
2022-02-18
Move kernel syscall logs to new trace log level (#3137)
gdkchan
2022-02-18
Implement/Stub mnpp:app service and some hid calls (#3131)
Ac_K
2022-02-18
Decoders: Add IOpCode32HasSetFlags (#3136)
merry
2022-02-17
Added trace log level (#3096)
mlgatto
2022-02-18
Change ServiceNv map creation logs to the Debug level (#3058)
Alex Barney
2022-02-17
ARMeilleure: Thumb support (All T16 instructions) (#3105)
merry
2022-02-17
misc: Update GtkSharp.Dependencies and speed up initial Windows build (#3128)
Mary
2022-02-17
Use ReadOnlySpan<byte> compiler optimization for static data (#3130)
Berkan Diler
2022-02-17
Use a basic cubic interpolation for the audren upsampler (#3129)
riperiperi
2022-02-16
amadeus: Fix PCMFloat datasource command v1 (#3127)
Mary
2022-02-16
Do not allow render targets not explicitly written by the fragment shader to ...
gdkchan
2022-02-16
amadeus: Fix limiter correctness (#3126)
Mary
2022-02-16
When copying linear textures, DMA should ignore region X/Y (#3121)
gdkchan
2022-02-16
Adjusting how deadzones are calculated (#3079)
skrek
2022-02-13
Use Enum and Delegate.CreateDelegate generic overloads (#3111)
Berkan Diler
2022-02-11
InstEmitMemory32: Literal loads always have word-aligned PC (#3104)
merry
2022-02-11
Fix missing geometry shader passthrough inputs (#3106)
gdkchan
2022-02-11
Ship SoundIO library only for the specified runtime (#3103)
edisionnano
2022-02-09
Add a limit on the number of uses a constant may have (#3097)
gdkchan
2022-02-09
misc: Make PID unsigned long instead of long (#3043)
Mary
2022-02-08
ARMeilleure: A32: Implement SHSUB8 and UHSUB8 (#3089)
merry
2022-02-07
fix headless sdl2 option string (#3093)
wss445566
2022-02-06
Convert the bool to a lowercase string (#3080)
edisionnano
2022-02-06
ARMeilleure: A32: Implement SHADD8 (#3086)
merry
2022-02-06
ARMeilleure: OpCodeTable: Add CMN (RsReg) (#3087)
merry
2022-02-02
Try to ensure save data always has a valid owner ID (#3057)
Alex Barney
2022-01-31
Fix the pronunciation of Ryujinx (#3059)
Alex Barney
2022-01-31
Fix bug that could cause depth buffer to be missing after clear (#3067)
gdkchan
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