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A backup of the Ryujinx master git branch.
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Author
2022-05-03
Update the artifact build's version number (#3297)
voldemort2826
2022-05-03
Implement PM GetProcessInfo atmosphere extension (partially) (#2966)
gdkchan
2022-05-03
Implement code memory syscalls (#2958)
gdkchan
2022-05-02
Support memory aliasing (#2954)
gdkchan
2022-05-02
Fix flush action from multiple threads regression (#3311)
riperiperi
2022-05-01
Restrict cases where vertex buffer size from index buffer type is used (#3304)
gdkchan
2022-04-29
Fix various issues with texture sync (#3302)
riperiperi
2022-04-21
T32: Implement load/store single (immediate) (#3186)
merry
2022-04-20
Update NpadController.cs (#3284)
Harone
2022-04-15
Implement HwOpus multistream functions (#3275)
gdkchan
2022-04-15
ReactiveObject: Handle case when oldValue is null (#3268)
merry
2022-04-10
ForceDpiAware: X11 implementation (#3269)
merry
2022-04-10
New shader cache implementation (#3194)
gdkchan
2022-04-09
Fix tail merge from block with conditional jump to multiple returns (#3267)
gdkchan
2022-04-08
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handl...
gdkchan
2022-04-08
Allow copy texture views to have mismatching multisample state (#3152)
gdkchan
2022-04-08
Lop3Expression: Optimize expressions (#3184)
merry
2022-04-08
Remove save data creation prompt (#3252)
MutantAura
2022-04-08
Calculate vertex buffer size from index buffer type (#3253)
gdkchan
2022-04-08
amadeus: Improve and fix delay effect processing (#3205)
Mary
2022-04-07
service: hid: Signal event on AcquireNpadStyleSetUpdateEventHandle (#3247)
Narr the Reg
2022-04-07
Update to LibHac 0.16.1 (#3263)
Alex Barney
2022-04-06
amadeus: Update to REV11 (#3230)
Mary
2022-04-05
Do not clamp SNorm outputs to the [0, 1] range on OpenGL (#3260)
gdkchan
2022-04-04
Implement primitive restart draw arrays properly on OpenGL (#3256)
gdkchan
2022-04-04
Do not force scissor on clear if scissor is disabled (#3258)
gdkchan
2022-04-04
Small graphics abstraction layer cleanup (#3257)
gdkchan
2022-04-04
Fix shader textureSize with multisample and buffer textures (#3240)
gdkchan
2022-03-26
infra: Put SDL2 headless release inside a GUI-less block in PR (#3218)
Mary
2022-03-23
Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225)
gdkchan
2022-03-22
hle: Some cleanup (#3210)
Ac_K
2022-03-21
Memory.Tests: Make Multithreading test explicit (#3220)
merry
2022-03-20
Don't restore Viewport 0 if it hasn't been set yet. (#3219)
riperiperi
2022-03-20
De-tile GOB when DMA copying from block linear to pitch kind memory regions (...
gdkchan
2022-03-20
Fix OpenGL issues with RTSS overlays and OBS Game Capture (#3217)
riperiperi
2022-03-20
oslc: Fix condition in GetSaveDataBackupSetting (#3208)
Ac_K
2022-03-19
InstEmitMemoryEx: Barrier after write on ordered store (#3193)
merry
2022-03-15
ntc: Implement IEnsureNetworkClockAvailabilityService (#3192)
Ac_K
2022-03-15
Caching local network info and using an event handler to invalidate as needed...
Jumpman
2022-03-15
Implement S8D24 texture format and tweak depth range detection (#2458)
gdkchan
2022-03-15
Dynamically increase buffer size when resizing (#2861)
gdkchan
2022-03-15
Ui: Add option to show/hide console window (Windows-only) (#3170)
merry
2022-03-14
Initialize indexed inputs used on next shader stage (#3198)
gdkchan
2022-03-14
Do not initialize geometry shader passthrough attributes (#3196)
gdkchan
2022-03-12
olsc: Implement GetSaveDataBackupSetting (#3190)
Ac_K
2022-03-12
Implement rotate stick 90 degrees clockwise (#3084)
darko1979
2022-03-12
Fix GetUserDisableCount NRE (#3187)
gdkchan
2022-03-12
Limit number of events that can be retrieved from GetDisplayVSyncEvent (#3188)
gdkchan
2022-03-11
KThread: Fix GetPsr mask (#3180)
merry
2022-03-07
amadeus: Fix wrong Span usage in CopyHistories (#3181)
Mary
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