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Ryujinx
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A backup of the Ryujinx master git branch.
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Author
2022-01-12
Update to LibHac 0.15.0 (#2986)
Alex Barney
2022-01-11
Fix render target clear when sizes mismatch (#2994)
gdkchan
2022-01-11
Fix adjacent 3d texture slices being detected as Incompatible Overlaps (#2993)
riperiperi
2022-01-11
account: Rework LoadIdTokenCache to auto generate a random JWT token (#2991)
Mary
2022-01-11
sfdnsres: Block communication attempt with NPLN servers (#2990)
Mary
2022-01-10
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#...
gdkchan
2022-01-10
Fix sampled multisample image size (#2984)
gdkchan
2022-01-09
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
riperiperi
2022-01-08
Return error on DNS resolution when guest internet access is disabled (#2983)
gdkchan
2022-01-08
Add support for render scale to vertex stage. (#2763)
riperiperi
2022-01-04
CPU - Implement FCVTMS (Vector) (#2937)
sharmander
2022-01-03
sfdnsres: Implement NSD resolution (#2962)
Mary
2022-01-03
fix build id case issue for enabled cheats (#2970)
Emmanuel Hansen
2022-01-03
Implement analog stick range modifier (#2783)
MutantAura
2022-01-03
ffmpeg: Add extra checks and error messages (#2951)
Ac_K
2022-01-03
Add Cheat Manager (#2964)
Emmanuel Hansen
2022-01-03
misc: Improve DNS blacklist for Nintendo servers (#2963)
Mary
2021-12-31
Force crop when presentation cached texture size mismatches (#2957)
gdkchan
2021-12-30
Add support for the R4G4 texture format (#2956)
gdkchan
2021-12-30
Fix A1B5G5R5 format for good (#2955)
gdkchan
2021-12-30
friend: Stub IsFriendListCacheAvailable and EnsureFriendListAvailable (#2949)
Ac_K
2021-12-30
am: Stub SetMediaPlaybackStateForApplication (#2952)
Ac_K
2021-12-30
kernel: Implement thread pinning support (#2840)
Mary
2021-12-29
Improve SocketOption handling (#2946)
gdkchan
2021-12-29
hid: A little cleanup (#2950)
Ac_K
2021-12-28
Flip scissor box when the YNegate bit is set (#2941)
gdkchan
2021-12-28
Fix GetHostByNameRequestWithOptions and GetHostByAddrRequestWithOptions (#2943)
gdkchan
2021-12-27
Use minimum stream sample count on SDL2 audio backend (#2948)
gdkchan
2021-12-27
Fix wrong title language (#2933)
gdkchan
2021-12-26
Fix DMA copy fast path line size when xCount < stride (#2942)
gdkchan
2021-12-26
Fix missing default value of audio volume. (#2939)
sharmander
2021-12-26
Fix I2M texture copies when line length is not a multiple of 4 (#2938)
gdkchan
2021-12-26
Fix GetAddrInfoWithOptions and some sockets issues (#2936)
gdkchan
2021-12-26
Fix bug causing an audio buffer to be enqueued more than once (#2940)
gdkchan
2021-12-24
Revert "sdl2: Update to Ryujinx.SDL2-CS 2.0.19 (#2907)"
Mary
2021-12-23
Remove PortRemoteClosed warning (#2928)
gdkchan
2021-12-23
misc: Update SPB to 0.0.4-build17 (#2903)
Mary
2021-12-23
sdl2: Update to Ryujinx.SDL2-CS 2.0.19 (#2907)
Mary
2021-12-23
Update to LibHac v0.14.3 (#2925)
Alex Barney
2021-12-23
UI - Add Volume Controls + Mute Toggle (F2) (#2871)
sharmander
2021-12-19
Fix for texture pool not being updated when it should + buffer texture relate...
gdkchan
2021-12-19
Add support for releasing a semaphore to DmaClass (#2926)
riperiperi
2021-12-19
Implement CSDB instruction (#2927)
gdkchan
2021-12-19
Using more intense lossless compression. (#2811)
VocalFan
2021-12-15
Remove debug configuration and schema (#2920)
Mary
2021-12-14
Remove unused empty Ryujinx.Audio.Backends project (#2919)
Mary
2021-12-12
misc: Sync Config.json default debug config (#2904)
Mary
2021-12-08
Fix SUATOM and other texture shader instructions with RZ dest (#2885)
gdkchan
2021-12-08
Remove usage of Mono.Posix.NETStandard accross all projects (#2906)
Mary
2021-12-08
Move texture anisotropy check to SetInfo (#2843)
riperiperi
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