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2018-07-19 Implement GetCurrentIpAddress() and stub GetCurrentNetworkProfile() (#271)simonmkwii-dev
* Implement GetCurrentIpAddress() ...and stub GetCurrentNetworkProfile() * Update IGeneralService.cs * Actually implement it properly this time... * <snip> * Made some requested changes * Added requested changes. * Added more requested changes. * oof * Local > Address * Cyuubumped * Change PrintInfo > PrintDebug * Revert change
2018-07-18Implement Ssubw_V and Usubw_V instructions. (#287)LDj3SNuD
* Update AOpCodeTable.cs * Update AInstEmitSimdHelper.cs * Update AInstEmitSimdArithmetic.cs * Update AInstEmitSimdMove.cs * Update AInstEmitSimdCmp.cs * Update Instructions.cs * Update CpuTestSimd.cs * Update CpuTestSimdReg.cs
2018-07-19Implement BF10GF11RF11 TextureFormat (#246)greggameplayer
* add BF10GF11RF11 TextureFormat * return correct PixelFormat & PixelType * return correct texture size * return correct Bytes Per Pixel * correct PixelType
2018-07-19Implement Z24S8 TextureFormat (#247)greggameplayer
* add Z24S8 TextureFormat * return correct PixelFormat & PixelType * return correct texture size * return correct Bytes Per Pixel * Correct PixelType
2018-07-18Implement IFileSystem:CleanDirectoryRecursively (#283)emmauss
* implement ifilesys:cleandirectoryrecursively * clean up Ifilesystem
2018-07-17Fix wrong assignment and allow null FilePaths on Executablegdkchan
2018-07-17Implement some shader instructions (#252)ReinUsesLisp
* Add IADDI32, IADD and SEL shader instructions * Add LOP shader instruction and fix LOP32I pass_b * Add ISET shader instruction * Add IADD3 shader instruction * Address feedback * Fixup OperA in Iadd_I32
2018-07-17hbabi: Implement argv (#272)Thomas Guillemard
This commit implements the argv config key in Ryujinx (by creating a temporary copy of the homebrew executable in the sdmc VFS) to make it possible to load libnx's "romfs" files. This commit also call Os.Dispose in Ns.OnFinish to dispose all resources when exiting
2018-07-16Fix LDXP/LDAXP when Rt == Rn (#274)gdkchan
2018-07-16Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255)greggameplayer
* Implement BC6H_SF16 & BC6H_UF16 * correct coding style (1/5) * correct coding style (2/5) * correct coding style (3/5) * correct coding style (4/5) * correct coding style (5/5)
2018-07-15Add config key to dump shaders in local directory (#265)ReinUsesLisp
* Add config key to dump shaders in local directory * Address feedback
2018-07-15Fix EmitHighNarrow(), EmitSaturatingNarrowOp() when Rd == Rn || Rd == Rm (& ↵LDj3SNuD
Part != 0). Optimization of EmitVectorTranspose(), EmitVectorUnzip(), EmitVectorZip() algorithms (reduction of the number of operations and their complexity). Add 12 Tests about Trn1/2, Uzp1/2, Zip1/2 (V) instructions. (#268) * Update CpuTestSimdArithmetic.cs * Update CpuTestSimd.cs * Update CpuTestSimdReg.cs * Update Instructions.cs * Update AInstEmitSimdArithmetic.cs * Update AInstEmitSimdHelper.cs * Update AInstEmitSimdMove.cs * Delete CpuTestSimdMove.cs
2018-07-15Fix RevMagic on audrengdkchan
2018-07-15Remove outdated commentgdkchan
2018-07-15Small nit on GetAudioRendererWorkBufferSizegdkchan
2018-07-15Add support for ioctl2, SetTimeout and KickoffPbWithAttr (#261)gdkchan
* Add support for ioctl2, SetTimeout and KickoffPbWithAttr * Call UnloadProcess on NvHostChannelIoctl aswell
2018-07-14Audio Renderer improvements (#210)gdkchan
* Partial voice implementation on audio renderer * Implemented audren resampler (based on original impl) * Fix BiquadFilter struct * Pause audio playback on last stream buffer * Split audren/audout files into separate folders, some minor cleanup * Use AudioRendererParameter on GetWorkBufferSize aswell * Bump audren version to REV4, name a few things, increase sample buffer size * Remove useless new lines
2018-07-14Improve CountLeadingZeros() algorithm, nits. (#219)LDj3SNuD
* Update AInstEmitSimdArithmetic.cs * Update ASoftFallback.cs * Update ASoftFallback.cs * Update ASoftFallback.cs * Update AInstEmitSimdArithmetic.cs
2018-07-14Allow using ulong max value as yield (#263)gdkchan
2018-07-14Add SMLSL, SQRSHRN and SRSHR (Vector) cpu instructions, nits (#225)gdkchan
* Add SMLSL, SQRSHRN and SRSHR (Vector) cpu instructions * Address PR feedback * Address PR feedback * Remove another useless temp var * nit: Alignment * Replace Context.CurrOp.GetBitsCount() with Op.GetBitsCount() * Fix encodings and move flag bit test out of the loop
2018-07-14Some small shader related fixes (#258)gdkchan
* Some small shader related fixes * Address PR feedback
2018-07-13Implement CSRNG (Cryptographically Secure Random Bytes) (#216)Starlet
* Implement CSRNG (Cryptographically Secure Random Bytes) * Compliant with review. * Dispose Rng
2018-07-13TimeZone implements cmd 0, 1, 2, 3, 4 and 100 (#250)Thomas Guillemard
The implementation of the TimezoneRule isn't matching hardware but doesn't need to be accurate (games are only passing the value)
2018-07-12Add return of Texture Size and Bytes Per Pixel of ASTC2D 5x5, 6x6, 8x8, ↵greggameplayer
10x10 and 12x12 (#249) * return correct size of ASTC 5x5, 6x6, 8x8, 10x10 and 12x12 * return correct Bytes Per Pixel * Use method in order to get CompressedTextureSize * Add Read16BptCompressedTexture method * add Bpb integer argument
2018-07-12AInstEmitSimdCvt: Half-precision to single-precision conversion (#235)Merry
2018-07-12Loop GLScreen with custom method (#244)ReinUsesLisp
* Loop GLScreen with custom method * Fix deadlocks * Fix screen resizing * Change event to bool * Try to fix quitting error * Set title from main thread * Queue max 1 vsync, fix high FPS after a slowdown
2018-07-12NvGetConfig with production/non production swapping (#243)David
* GetConfig should return 0x30006 in production mode * GetConfig will now check settings only if nv!rmos_set_production_mode is set to "0" * Code formatting, TryGetValue * Slight fixup * dont forget the setting * Implemented non production mode setting grabbing * format issue * style changes
2018-07-12Update README.mdAc_K
2018-07-09Add locking methods to the ogl resource cache (#238)gdkchan
* Add locking methods to the ogl resource cache * Remove some unused arguments * Add the ZF32 texture format
2018-07-09Allow sample rate of 0 on OpenAudioOut, fix 5.1 sound output (#240)gdkchan
2018-07-09Fix ZIP/UZP/TRN instructions when Rd == Rn || Rd == Rm (#239)gdkchan
2018-07-08Query multiple pages at once with GetWriteWatch (#222)gdkchan
* Query multiple pages at once with GetWriteWatch * Allow multiple buffer types to share the same page, aways use the physical address as cache key * Remove a variable that is no longer needed
2018-07-08ChocolArm64: More accurate implementation of Frecpe & Frecps (#228)Merry
* ChocolArm64: More accurate implementation of Frecpe * ChocolArm64: Handle infinities and zeros in Frecps
2018-07-08Implement GPU primitive restart (#221)ReinUsesLisp
2018-07-08Improvements to IAudioOutManager (#232)gdkchan
* Improvements to IAudioOutManager * Make implementation private
2018-07-08ASoftFloat: Fix InvSqrtEstimate for negative values (#233)Merry
2018-07-06Disable front facing and face culling to avoid regression (#226)ReinUsesLisp
* Disable tests for framebuffer blitting
2018-07-05Implement some GPU features (#209)ReinUsesLisp
* Implement stencil testing * Implement depth testing * Implement face culling * Implement front face * Comparison functions now take OGL enums too * Fix front facing when flipping was used * Add depth and stencil clear values
2018-07-03Remove broken adds/cmn with condition check optimization (#218)gdkchan
2018-07-03Fix formatting on ISettingsServergdkchan
2018-07-03Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend ↵ReinUsesLisp
factor (#207) * Add FaceAttr (0x3fc) input attribute in GLSL * Implement unmanaged case in EmitTex * Add ConstantColor for 0xC001 (G80) from PR #145
2018-07-03Add SMAXP, SMINP, UMAX, UMAXP, UMIN and UMINP cpu instructions (#200)gdkchan
2018-07-03Add Rbit_V instruction. Add 8 tests (Rbit_V; Rev16_V, Rev32_V, Rev64_V). ↵LDj3SNuD
Improve CountSetBits8() algorithm. (#212) * Update AOpCodeTable.cs * Update AInstEmitSimdArithmetic.cs * Update AInstEmitSimdLogical.cs * Update AVectorHelper.cs * Update ASoftFallback.cs * Update Instructions.cs * Update CpuTestSimd.cs * Update CpuTestSimdReg.cs * Improve CountSetBits8() algorithm. * Improve CountSetBits8() algorithm.
2018-07-02Add Controller Support (#196)John Clemis
* Added Basic Controller Support * Added Extra Configuration Options Added a GamePad_Enable option and GamePad_Index option * Revert "Added Extra Configuration Options" This reverts commit 6cc56bfe7ed473fedf8dfe79c7a888bbe7cfe147. * Revert "Revert "Added Extra Configuration Options"" This reverts commit 4809e5effe7f54cdb67bc5e2b4f01315ae34efc5. * Forgot to change the Gamepad Index * Added Configuration for the A B X Y Buttons * Added Button Configuration for all other Buttons * Added Basic Joystick Configuration * Fixed Joystick Axis Problems Fixed Joystick Axis Problems when switching around the Joysticks (Left Stick is Right and Right stick is Left) * Refactored all of the button mapping code * Changes in compliance with review * Changes in compliance with review * Fixed problems in the configuration file with different regions * Changes in compliance with review
2018-07-02Some things for time:* (#211)Thomas Guillemard
- Fully implement ISystemClock - Implement ISteadyClock 1.0 cmds - Add cmd 300 to IStaticService - Add EphemeralNetwork to SystemClockType
2018-06-30Implement GetReleasedAudioOutBufferAuto properly (#206)Lordmau5
* Implement GetReleasedAudioOutBufferAuto properly * Also implement AppendAudioOutBufferAuto properly
2018-06-30Add linux-x64 to RID property to make tests works on linux (#205)Thomas Guillemard
2018-06-30Add Saba_V, Sabal_V, Sabd_V, Sabdl_V, Uaba_V, Uabal_V; Update Uabd_V, ↵LDj3SNuD
Uabdl_V. Add 16 tests. (#204) * Update AOpCodeTable.cs * Update AInstEmitSimdArithmetic.cs * Update AInstEmitSimdHelper.cs * Update Instructions.cs * Update CpuTest.cs * Update CpuTestSimd.cs * Update CpuTestSimdReg.cs
2018-06-28Explicit GLSL "position" attribute location (#199)ReinUsesLisp
2018-06-28Add Sse2 fallback to Vector{Extract|Insert}Single methods on the CPU (#193)gdkchan