| Age | Commit message (Collapse) | Author |
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* Add a toggleable DockedMode bool
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Now all saturating methods are on ASoftFallback. (#334)
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdHelper.cs
* Update ASoftFallback.cs
* Update CpuTestAlu.cs
* Update CpuTestAluImm.cs
* Update CpuTestAluRs.cs
* Update CpuTestAluRx.cs
* Update CpuTestBfm.cs
* Update CpuTestCcmpImm.cs
* Update CpuTestCcmpReg.cs
* Update CpuTestCsel.cs
* Update CpuTestMov.cs
* Update CpuTestMul.cs
* Update Ryujinx.Tests.csproj
* Update Ryujinx.csproj
* Update Luea.csproj
* Update Ryujinx.ShaderTools.csproj
* Address PR feedback (further tested).
* Address PR feedback.
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* Add GalPipelineState and IGalPipeline
* Separate UploadVertex call
* Add ConstBuffer cache
* Move Vertex Assembly into GalPipelineState
* Move Uniform binds to GalPipelineState
* Move framebuffer flip into a buffer
* Rebase
* Fix regression
* Move clear values from VertexEndGl to ClearBuffers
* Rename obscure names O->Old S->New
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* Add SetScreenShotImageOrientation
* add a stubbed print
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specific crashes. (#332)
* Changing shader decompiler to avoid vec2 and vec3 types, which were causing specific crashes.
* aligning code
* step back
* Redoing changes
* Redoing changes
* Redoing changes and avoiding concatenations
* redoing changes
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* More accurate impl of FMINNM/FMAXNM, add vector variants
* Optimize for the 0 case when op1 != op2
* Address PR feedback
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* Implement Shared Fonts
This fully implements shared fonts.
This commit is provided without fonts.
This commit also add Size to HSharedMem.Positions to be able to add fonts to shared zones when RequestLoad is called.
* Require the user to provide fonts in RyuFS/system
* Use File.Exits instead of relying ona try/catch and change system resource exception format a bit
* Make sure that font sum doesn't exceed 17MB
Also rename font data dictionary for coherence.
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Vector) instructions; add 24 Tests. Most saturation instructions now on ASoftFallback. (#314)
* Update AOpCodeTable.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdArithmetic.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdHelper.cs
* Update ASoftFallback.cs
* Update AInstEmitSimdHelper.cs
* Update ASoftFallback.cs
* Update AInstEmitSimdHelper.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update ASoftFallback.cs
* Update AInstEmitSimdHelper.cs
* Opt. (retest).
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(#322)
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Add Npdm parsing into Ryujinx.HLE
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* add A2B10G10R10 TextureFormat
* return correct PixelFormat & PixelType
* return correct texture size
* return correct Bytes Per Pixel
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* Implement 5.0.0 IPC
* Align ControlWithContext
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* Skip repeated cache tests between same sync
* Skip some checks for regions where just one resource is resident
* Dehardcode residency page size
* Some cleanup
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* Use integer math for touch screen
* Sleep polling thread
* Rework host input
* Add fullscreen with F11 or Alt+Enter
* Address feedback
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* Blit framebuffer without shaders
* De-hardcode native size values
* Adapt to dehardcoded framebuffers and address feedback
* Remove framebuffer rebinding
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* Link BCAT:U & BCAT:A & BCAT:M & BCAT:S
* delete unneeded using
* delete unneeded spaces
* delete unneeded using
* Add comment (1/2)
* Add comment (2/2)
* delete unneeded using
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Fix typo
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* Implement AppletOE UnlockExit
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* Directly send host address to buffer data
* Cleanup OGLShader
* Directly copy vertex and index data too
* Revert shader bind "cache"
* Address feedback
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NRO after sessions dispose (#293)
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thanks to @Cyuubi
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* Implement Geometry shaders
* Add EmitVertex() and EndPrimitive()
* Read output geometry data from header
* Stub Vmad
* Add Iadd_I32
* Stub Mov_S (S2R)
* Stub Isberd
* Change vertex index to gpr39 in Abuf
* Add stub messages for consistency
* Do not print input block when there is no attributes
* Use GL_ARB_enhanced_layouts
* Skip geometry shaders when there's no GL_ARB_enhanced_layouts
* Address feedback
* Address feedback
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* Attempt to support deswizzle of sparse tiled textures
* Use correct frame buffer and viewport sizes, started to clean up the copy engine
* Correct texture width alignment
* Use Scale/Translate registers to calculate viewport rect
* Allow texture copy between frame buffers
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* Implement SvcWaitForAddress 0x34
Currently needed by Sonic Mania Plus
* Fix mistake
* read-decrement-write locked
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Fixed little mistake on the debug string.
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* Implement GetCurrentIpAddress()
...and stub GetCurrentNetworkProfile()
* Update IGeneralService.cs
* Actually implement it properly this time...
* <snip>
* Made some requested changes
* Added requested changes.
* Added more requested changes.
* oof
* Local > Address
* Cyuubumped
* Change PrintInfo > PrintDebug
* Revert change
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* Update AOpCodeTable.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdMove.cs
* Update AInstEmitSimdCmp.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
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* add BF10GF11RF11 TextureFormat
* return correct PixelFormat & PixelType
* return correct texture size
* return correct Bytes Per Pixel
* correct PixelType
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* add Z24S8 TextureFormat
* return correct PixelFormat & PixelType
* return correct texture size
* return correct Bytes Per Pixel
* Correct PixelType
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* implement ifilesys:cleandirectoryrecursively
* clean up Ifilesystem
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* Add IADDI32, IADD and SEL shader instructions
* Add LOP shader instruction and fix LOP32I pass_b
* Add ISET shader instruction
* Add IADD3 shader instruction
* Address feedback
* Fixup OperA in Iadd_I32
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This commit implements the argv config key in Ryujinx (by creating a temporary copy of the homebrew executable in the sdmc VFS) to make it possible
to load libnx's "romfs" files.
This commit also call Os.Dispose in Ns.OnFinish to dispose all resources when exiting
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* Implement BC6H_SF16 & BC6H_UF16
* correct coding style (1/5)
* correct coding style (2/5)
* correct coding style (3/5)
* correct coding style (4/5)
* correct coding style (5/5)
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* Add config key to dump shaders in local directory
* Address feedback
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