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AgeCommit message (Expand)Author
2020-11-07Synchronize Rasterizer State before Clear (#1680)riperiperi
2020-11-06Only report that GPU commands are available when the queue is not empty. (#1656)riperiperi
2020-11-06Update game compatibility list info in README.md (#1675)EmulationFanatic
2020-11-06Loaders: Log extra NSO informations (#1661)Ac_K
2020-11-06updater: Ignore first commandline argument when passing commandline to update...Mary
2020-11-06Support single precision contants for double precision operations (#1673)gdkchan
2020-11-06Do not align sizes for buffer texture targets. (#1671)riperiperi
2020-11-06Correct BPP of buffer to texture copies (#1670)gdkchan
2020-11-05Separate zeta from color formats (#1647)gdkchan
2020-11-04Fix LiveInterval.Split (#1660)FICTURE7
2020-11-02Add seamless cubemap flag in sampler parameters. (#1658)riperiperi
2020-11-02Support res scale on images, correctly blacklist for SUST, move logic out of ...riperiperi
2020-11-01Support 3D BC4 and BC5 compressed textures (#1655)gdkchan
2020-11-01Fix compressed to non-compressed texture copy size (#1649)gdkchan
2020-11-01Remove unused texture and sampler pool invalidation code (#1648)gdkchan
2020-10-29Preserve command line arguments when updater restarts Ryujinx (#1643)CeruleanSky
2020-10-29Scale texture resolution before sending to backend (#1646)gdkchan
2020-10-28Add scaling for Texture2DArray when using TexelFetch. (#1645)riperiperi
2020-10-28Avoid sampler conflicts on bindless samplers with the same name (#1642)gdkchan
2020-10-28Motion Fixes (#1589)emmauss
2020-10-26Fix vertex buffer handle null check (#1638)gdkchan
2020-10-25Fix transform feedback errors caused by host pause/resume and multiple uses (...gdkchan
2020-10-25Improve the speed of redundant ASTC texture data updates (#1636)gdkchan
2020-10-25Implement CAL and RET shader instructions (#1618)gdkchan
2020-10-25Fix shader image load/store array index register (#1637)gdkchan
2020-10-21Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)gdkchan
2020-10-21Add missing null check on image binding (#1632)gdkchan
2020-10-20Fix image binding format (#1625)gdkchan
2020-10-20Ensure storage is set for Buffer Textures when binding an Image. (#1627)riperiperi
2020-10-17Fix gl_in being used with built-in variables that are not per-vertex (#1624)gdkchan
2020-10-16Memory Read/Write Tracking using Region Handles (#1272)riperiperi
2020-10-13Fix LOP3 (cbuf) shader instruction encoding (#1616)gdkchan
2020-10-14Replace Host FPS with GPU command queue load ("Fifo %") (#1585)riperiperi
2020-10-13Add Umaal & Vabd_I, Vabdl_I, Vaddl_I, Vhadd, Vqshrn, Vshll inst.s (slow paths...LDj3SNuD
2020-10-13Fix incorrect GPU GL blend func values (#1612)gdkchan
2020-10-13Fix output component register on pixel shaders (#1613)gdkchan
2020-10-12Fix error when dual source blend is used (#1610)gdkchan
2020-10-12Implement LEA.HI shader instruction (#1609)gdkchan
2020-10-12Add support for shader constant buffer slot indexing (#1608)gdkchan
2020-10-11Fix H264 output frame size when decoding videos of different sizes (#1606)gdkchan
2020-10-10surfaceflinger: Disable async buffer (#1603)Mary
2020-10-10Rollback the CreateExitDialog function that was lost with auto updaterThog
2020-10-10Show confirmation dialog when attempting to close while a game is loaded (#1582)Xpl0itR
2020-10-10Fix exiting emulator with multi programs (#1590)Mary
2020-10-03Improve BRX target detection heuristics (#1591)gdkchan
2020-10-02Supper 2D array ASTC compressed texture formats decoding (#1593)gdkchan
2020-10-01Touch README (#1592)jduncanator
2020-10-01Fix GetStream implementation (#1588)Mary
2020-09-30Remove old, unused CPU optimization (#1586)gdkchan
2020-09-29Add Motion controls (#1363)emmauss