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| author | CeruleanSky <CeruleanSky@users.noreply.github.com> | 2020-10-29 18:07:10 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-10-29 23:07:10 +0100 |
| commit | b5a760bde92df53714907d65cb7826ecb9b00d6a (patch) | |
| tree | 1e8ac9e54f88bae23c422469e15045cdd581e532 | |
| parent | 423da5cc911bf7545746ad4fd184eff42f32dd9b (diff) | |
Preserve command line arguments when updater restarts Ryujinx (#1643)
Command line arguements are not preserved by the updater, and this causes an issue when the updater restarts Ryujinx in portable mode as it will create/use/modify its default directory instead.
This simple pull addresses the first part of #1594
As far as the second part of the issue, where the updater perhaps overzealously deletes everything but log files and folders, which causes problems in portable installs with a user subfolder or something else inside the Ryujinx folder.
Perhaps an UpdateList.txt containing a list of files that the updater deletes is included in the ryujinx.zip/tar.gz/etc and placed in the upacked directory for the updater to use upon the next upgrade.
The build system can run something like `forfiles /s /m *.txt /c "cmd /c echo @relpath"` or the correct command for the OS and include it in the distribution, or it could be generated by the updater itself.
| -rw-r--r-- | Ryujinx/Updater/UpdateDialog.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Ryujinx/Updater/UpdateDialog.cs b/Ryujinx/Updater/UpdateDialog.cs index 5420baf2..768479d9 100644 --- a/Ryujinx/Updater/UpdateDialog.cs +++ b/Ryujinx/Updater/UpdateDialog.cs @@ -45,6 +45,7 @@ namespace Ryujinx.Ui { string ryuName = RuntimeInformation.IsOSPlatform(OSPlatform.Windows) ? "Ryujinx.exe" : "Ryujinx"; string ryuExe = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ryuName); + string ryuArg = String.Join(" ", Environment.GetCommandLineArgs()); if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) { @@ -52,7 +53,7 @@ namespace Ryujinx.Ui unixFileInfo.FileAccessPermissions |= FileAccessPermissions.UserExecute; } - Process.Start(ryuExe); + Process.Start(ryuExe, ryuArg); Environment.Exit(0); } |
