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Ryujinx
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A backup of the Ryujinx master git branch.
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Author
2020-11-15
infra: Migrate to .NET 5 (#1694)
Mary
2020-11-13
IPSwitch: Quick fix to patch sets toggling (#1668)
mageven
2020-11-13
SettingsWindow: Add an Apply button (#1562)
Sera
2020-11-13
Use "Screen Scissor" as size hint for render targets (#1703)
riperiperi
2020-11-13
Salieri: shader cache (#1701)
Mary
2020-11-12
Update performance mode when docked mode changes. (#1696)
riperiperi
2020-11-10
Do not report unmapped pages as dirty (#1672)
gdkchan
2020-11-09
Size hints for copy regions and viewport dimensions to avoid data loss (#1686)
riperiperi
2020-11-10
Implement ATOM shader instruction (#1687)
gdkchan
2020-11-09
Simplify logic for bindless texture handling (#1667)
gdkchan
2020-11-08
apm/am: Refactoring/Unstub services (#1662)
Ac_K
2020-11-08
Use explicit buffer and texture bindings on shaders (#1666)
gdkchan
2020-11-07
Synchronize Rasterizer State before Clear (#1680)
riperiperi
2020-11-06
Only report that GPU commands are available when the queue is not empty. (#1656)
riperiperi
2020-11-06
Update game compatibility list info in README.md (#1675)
EmulationFanatic
2020-11-06
Loaders: Log extra NSO informations (#1661)
Ac_K
2020-11-06
updater: Ignore first commandline argument when passing commandline to update...
Mary
2020-11-06
Support single precision contants for double precision operations (#1673)
gdkchan
2020-11-06
Do not align sizes for buffer texture targets. (#1671)
riperiperi
2020-11-06
Correct BPP of buffer to texture copies (#1670)
gdkchan
2020-11-05
Separate zeta from color formats (#1647)
gdkchan
2020-11-04
Fix LiveInterval.Split (#1660)
FICTURE7
2020-11-02
Add seamless cubemap flag in sampler parameters. (#1658)
riperiperi
2020-11-02
Support res scale on images, correctly blacklist for SUST, move logic out of ...
riperiperi
2020-11-01
Support 3D BC4 and BC5 compressed textures (#1655)
gdkchan
2020-11-01
Fix compressed to non-compressed texture copy size (#1649)
gdkchan
2020-11-01
Remove unused texture and sampler pool invalidation code (#1648)
gdkchan
2020-10-29
Preserve command line arguments when updater restarts Ryujinx (#1643)
CeruleanSky
2020-10-29
Scale texture resolution before sending to backend (#1646)
gdkchan
2020-10-28
Add scaling for Texture2DArray when using TexelFetch. (#1645)
riperiperi
2020-10-28
Avoid sampler conflicts on bindless samplers with the same name (#1642)
gdkchan
2020-10-28
Motion Fixes (#1589)
emmauss
2020-10-26
Fix vertex buffer handle null check (#1638)
gdkchan
2020-10-25
Fix transform feedback errors caused by host pause/resume and multiple uses (...
gdkchan
2020-10-25
Improve the speed of redundant ASTC texture data updates (#1636)
gdkchan
2020-10-25
Implement CAL and RET shader instructions (#1618)
gdkchan
2020-10-25
Fix shader image load/store array index register (#1637)
gdkchan
2020-10-21
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
gdkchan
2020-10-21
Add missing null check on image binding (#1632)
gdkchan
2020-10-20
Fix image binding format (#1625)
gdkchan
2020-10-20
Ensure storage is set for Buffer Textures when binding an Image. (#1627)
riperiperi
2020-10-17
Fix gl_in being used with built-in variables that are not per-vertex (#1624)
gdkchan
2020-10-16
Memory Read/Write Tracking using Region Handles (#1272)
riperiperi
2020-10-13
Fix LOP3 (cbuf) shader instruction encoding (#1616)
gdkchan
2020-10-14
Replace Host FPS with GPU command queue load ("Fifo %") (#1585)
riperiperi
2020-10-13
Add Umaal & Vabd_I, Vabdl_I, Vaddl_I, Vhadd, Vqshrn, Vshll inst.s (slow paths...
LDj3SNuD
2020-10-13
Fix incorrect GPU GL blend func values (#1612)
gdkchan
2020-10-13
Fix output component register on pixel shaders (#1613)
gdkchan
2020-10-12
Fix error when dual source blend is used (#1610)
gdkchan
2020-10-12
Implement LEA.HI shader instruction (#1609)
gdkchan
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