| Age | Commit message (Expand) | Author |
| 2020-01-09 | Use dispatch params shared memory size when available | gdkchan |
| 2020-01-09 | Use maximum shared memory size supported by hardware | gdkchan |
| 2020-01-09 | Fix draw indexed flag not being cleared for instanced draws, also avoid state... | gdkchan |
| 2020-01-09 | Support 3D ASTC textures (using 2D blocks) | gdkchan |
| 2020-01-09 | Support bindless texture gather shader instruction | gdkchan |
| 2020-01-09 | Support depth clip mode and disable shader fast math optimization on NVIDIA a... | gdkchan |
| 2020-01-09 | Fix wrong maximum id on sampler pool in some cases | gdkchan |
| 2020-01-09 | Support shared color mask, implement more shader instructions | gdkchan |
| 2020-01-09 | Initial support for the guest OpenGL driver (NVIDIA and Nouveau) | gdkchan |
| 2020-01-09 | Add a pass to turn global memory access into storage access, and do all stora... | gdk |
| 2020-01-09 | Fix texture 0 not being bound for compute | gdk |
| 2020-01-09 | Partial support for branch with CC, and fix a edge case of branch out of loop... | gdk |
| 2020-01-09 | Simplified F2I shader instruction codegen | gdk |
| 2020-01-09 | Implement HSET2 shader instruction and fix errors uncovered by Rodrigo tests | gdk |
| 2020-01-09 | Fix shader code comparison method | gdk |
| 2020-01-09 | Optimize RangeList by not doing an allocation on every call to the Find methods | gdk |
| 2020-01-09 | Add PSET shader instruction | gdk |
| 2020-01-09 | Revert "Simplify shader uniform buffer access codegen" | gdk |
| 2020-01-09 | Simplify shader uniform buffer access codegen | gdk |
| 2020-01-09 | Improved and simplified window texture presentation | gdk |
| 2020-01-09 | Small optimizations on texture and sampler pool invalidation | gdk |
| 2020-01-09 | Correct ordering of compute buffer bind | gdk |
| 2020-01-09 | Share texture pool cache between graphics and compute | gdk |
| 2020-01-09 | Separate sub-channel state | gdk |
| 2020-01-09 | Remove TranslatorConfig struct | gdk |
| 2020-01-09 | Add R2P shader instruction | gdk |
| 2020-01-09 | Make the shader translator more error resilient (part 2) | gdk |
| 2020-01-09 | Make the shader translator more error resilient | gdk |
| 2020-01-09 | Add missing check for BRX, do not add a out of bounds block to the queue | gdk |
| 2020-01-09 | Invalidate shaders when they are modified | gdk |
| 2020-01-09 | Add partial support for the BRX shader instruction | gdk |
| 2020-01-09 | Fix image units bindings and shader dump in the presence of NOPs | gdk |
| 2020-01-09 | Revert "Check for ASTC support on the list of supported compressed formats" | gdk |
| 2020-01-09 | Check for ASTC support on the list of supported compressed formats | gdk |
| 2020-01-09 | Fix regression on load/store local (wrong type) | gdk |
| 2020-01-09 | Do not throw for invalid ASTC compressed textures | gdk |
| 2020-01-09 | Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing t... | gdk |
| 2020-01-09 | Use a more efficient range list on the buffer manager | gdk |
| 2020-01-09 | Remove some unused constants and other code | gdk |
| 2020-01-09 | Add partial support for array of samplers, and add pass to identify them from... | gdk |
| 2020-01-09 | Support window resizing | gdk |
| 2020-01-09 | Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc... | gdk |
| 2020-01-09 | Support copy of slices to 3D textures, remove old 3D render target layered re... | gdk |
| 2020-01-09 | Add shader support for the round mode on the F2F instruction, support mipmaps... | gdk |
| 2020-01-09 | Fix shader FMUL32I instruction saturation | gdk |
| 2020-01-09 | Flush buffers on copies | gdk |
| 2020-01-09 | Add per-source type memory change tracking, simplified state change tracking,... | gdk |
| 2020-01-09 | Initial support for image stores, support texture sample on compute | gdk |
| 2020-01-09 | Fix incorrect saturation on HADD2 and HMUL2 shader instructions | gdk |
| 2020-01-09 | Fix BC6 Signed/Unsigned float texture formats | gdk |