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A backup of the Ryujinx master git branch.
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Author
2020-04-25
Implement texture buffers (#1152)
gdkchan
2020-04-25
Log Ryujinx Version, OS Name, CPU Name and RAM size (#1102)
Xpl0itR
2020-04-25
Do temp constant copy for CompareAndSwap, other improvements to PreAllocator ...
gdkchan
2020-04-25
Implement Constant Color blends (#1119)
mageven
2020-04-25
SurfaceFlinger: fix SetPreallocatedBuffer correctness (#1153)
Thog
2020-04-23
ui: Make ExtractSection supports updates (#1150)
Thog
2020-04-23
Fix metadata.json JsonParsingException crash (#1062)
Xpl0itR
2020-04-23
Add support for dynamic docking/undocking (#1147)
Thog
2020-04-22
SurfaceFlinger: Invalid GraphicBuffer in SetPreallocatedBuffer (#1145)
Thog
2020-04-22
Remove leftover of debugging code for shader texture format (#1141)
gdkchan
2020-04-22
Initial conditional rendering support (#1012)
gdkchan
2020-04-22
Update .NET Core to 3.1, and update NuGet Packages (#1121)
Michael Kuklinski
2020-04-22
SurfaceFlinger v2 (#981)
Thog
2020-04-22
Implement SULD shader instruction (#1117)
gdkchan
2020-04-21
Suppress warnings from fields never used or never assigned (CS0169 and CS0649...
Cristallix
2020-04-20
Report more realistic GPU timestamps when FastGpuTime is enabled (#1139)
gdkchan
2020-04-20
Avoid temporaries when pre-allocating Store %x, imm8/16/32 (#1123)
Ficture Seven
2020-04-19
Implement GPU syncpoints (#980)
Thog
2020-04-17
Implement Depth Clamping (#1120)
mageven
2020-04-17
System Time Offset Implementation (#1101)
CJ Bok
2020-04-17
Improve V128 (#1097)
Ficture Seven
2020-04-16
Fix oversight in depth range initialization from PR #1093 (#1112)
mageven
2020-04-15
Ensure account save data exists when launching an extracted game (#1108)
Alex Barney
2020-04-15
Fix negation of HADD2 constant buffer source (#1116)
gdkchan
2020-04-12
Implement update loader and log loaded application info (#1023)
Xpl0itR
2020-04-12
Print the result name in SetTerminateResult if possible (#1105)
Alex Barney
2020-04-09
Optimize %x ^ %x = 0 (#1094)
Ficture Seven
2020-04-07
Use libhac for loading NSO and KIP (#1047)
Elise
2020-04-07
Simple GPU fixes (#1093)
mageven
2020-04-04
Use the jump table for HighCq tail continues. (#1088)
riperiperi
2020-04-03
libhac: use ApplicationControlProperty instead of Nacp (#1073)
Thog
2020-04-03
Revert SwKbd Applet ReadStruct and fix IApplet's ReadStruct to catch (#1087)
mageven
2020-04-03
Better IPA shader instruction implementation (#1082)
gdkchan
2020-04-03
HID SharedMem Rework (#1003)
mageven
2020-04-02
Remove output interpolation qualifier (#1070)
gdkchan
2020-03-31
fix tooltip (#1080)
Xpl0itR
2020-03-31
Set default width and height based on monitor resolution (#1046)
Xpl0itR
2020-03-31
Add warning with an option to disable for settings that impact performance (#...
Xpl0itR
2020-03-31
Make max anisotropy configurable (#1043)
Xpl0itR
2020-03-30
Retrigger CI
Thog
2020-03-30
Implement FCMP shader instruction (#1067)
gdkchan
2020-03-30
Support constant attributes (with a value of zero) (#1066)
gdkchan
2020-03-30
Reduce requirements for running homebrew (#1053)
Thog
2020-03-29
Index constant buffer vec4s using ternary expressions. (#1015)
riperiperi
2020-03-29
Workaround for AMD and Intel view format bug (#1050)
gdkchan
2020-03-29
Escape key now brings up a dialog to confirm you want to stop emulation (#1044)
Elise
2020-03-29
Move the OpActivator to OpCodeTable class for improve performance (#1001)
Chenj168
2020-03-29
Discord Rich Presence update (#1029)
Xpl0itR
2020-03-29
Implement GPU scissors (#1058)
gdkchan
2020-03-26
Implement NOP and stub DEPBAR shader instructions (#1041)
Elise
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