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AgeCommit message (Expand)Author
2020-04-25Implement texture buffers (#1152)gdkchan
2020-04-25Log Ryujinx Version, OS Name, CPU Name and RAM size (#1102)Xpl0itR
2020-04-25Do temp constant copy for CompareAndSwap, other improvements to PreAllocator ...gdkchan
2020-04-25Implement Constant Color blends (#1119)mageven
2020-04-25SurfaceFlinger: fix SetPreallocatedBuffer correctness (#1153)Thog
2020-04-23ui: Make ExtractSection supports updates (#1150)Thog
2020-04-23Fix metadata.json JsonParsingException crash (#1062)Xpl0itR
2020-04-23Add support for dynamic docking/undocking (#1147)Thog
2020-04-22SurfaceFlinger: Invalid GraphicBuffer in SetPreallocatedBuffer (#1145)Thog
2020-04-22Remove leftover of debugging code for shader texture format (#1141)gdkchan
2020-04-22Initial conditional rendering support (#1012)gdkchan
2020-04-22Update .NET Core to 3.1, and update NuGet Packages (#1121)Michael Kuklinski
2020-04-22SurfaceFlinger v2 (#981)Thog
2020-04-22Implement SULD shader instruction (#1117)gdkchan
2020-04-21Suppress warnings from fields never used or never assigned (CS0169 and CS0649...Cristallix
2020-04-20Report more realistic GPU timestamps when FastGpuTime is enabled (#1139)gdkchan
2020-04-20Avoid temporaries when pre-allocating Store %x, imm8/16/32 (#1123)Ficture Seven
2020-04-19Implement GPU syncpoints (#980)Thog
2020-04-17Implement Depth Clamping (#1120)mageven
2020-04-17System Time Offset Implementation (#1101)CJ Bok
2020-04-17Improve V128 (#1097)Ficture Seven
2020-04-16Fix oversight in depth range initialization from PR #1093 (#1112)mageven
2020-04-15Ensure account save data exists when launching an extracted game (#1108)Alex Barney
2020-04-15Fix negation of HADD2 constant buffer source (#1116)gdkchan
2020-04-12Implement update loader and log loaded application info (#1023)Xpl0itR
2020-04-12Print the result name in SetTerminateResult if possible (#1105)Alex Barney
2020-04-09Optimize %x ^ %x = 0 (#1094)Ficture Seven
2020-04-07Use libhac for loading NSO and KIP (#1047)Elise
2020-04-07Simple GPU fixes (#1093)mageven
2020-04-04Use the jump table for HighCq tail continues. (#1088)riperiperi
2020-04-03libhac: use ApplicationControlProperty instead of Nacp (#1073)Thog
2020-04-03Revert SwKbd Applet ReadStruct and fix IApplet's ReadStruct to catch (#1087)mageven
2020-04-03Better IPA shader instruction implementation (#1082)gdkchan
2020-04-03HID SharedMem Rework (#1003)mageven
2020-04-02Remove output interpolation qualifier (#1070)gdkchan
2020-03-31fix tooltip (#1080)Xpl0itR
2020-03-31Set default width and height based on monitor resolution (#1046)Xpl0itR
2020-03-31Add warning with an option to disable for settings that impact performance (#...Xpl0itR
2020-03-31Make max anisotropy configurable (#1043)Xpl0itR
2020-03-30Retrigger CIThog
2020-03-30Implement FCMP shader instruction (#1067)gdkchan
2020-03-30Support constant attributes (with a value of zero) (#1066)gdkchan
2020-03-30Reduce requirements for running homebrew (#1053)Thog
2020-03-29Index constant buffer vec4s using ternary expressions. (#1015)riperiperi
2020-03-29Workaround for AMD and Intel view format bug (#1050)gdkchan
2020-03-29Escape key now brings up a dialog to confirm you want to stop emulation (#1044)Elise
2020-03-29Move the OpActivator to OpCodeTable class for improve performance (#1001)Chenj168
2020-03-29Discord Rich Presence update (#1029)Xpl0itR
2020-03-29Implement GPU scissors (#1058)gdkchan
2020-03-26Implement NOP and stub DEPBAR shader instructions (#1041)Elise