| Age | Commit message (Collapse) | Author |
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Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
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storage related transformations on IR
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loop on shaders
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This reverts commit 2fe9ebaf118d690be8d0cb302529dd359d7c402b.
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This reverts commit 38a993510f64346649529b8fd2af6683bef05aa6.
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the way how global memory is handled
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from bindless texture accesses
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misc. fixes
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render support, do not delete textures with existing views created from them
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mipmaps on ASTC compressed textures
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tracking, other fixes
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Nintendo actually uses range from 1 to 12 for months (when original timezone code manage 0-11)
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* Fix ReactiveObject initial event not being propagated with boolean types.
This fix the logger configuration initial state being ignored.
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This fix keys not being loaded on the first run right after migration.
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