| Age | Commit message (Collapse) | Author |
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* ns/nim: Stub eShop related calls
As we aren't able to process purchase on the eShop throught the emulator, I have:
- Stub IPurchaseEventManager::SetDefaultDeliveryTarget (with RE check).
- Implement IPurchaseEventManager::GetPurchasedEventReadableHandle (with RE check).
As we can't do any eShop async call throught the emulator, I have:
- Stub IShopServiceAccessServerInterface::CreateServerInterface
- Stub IShopServiceAccessServer::CreateAccessorInterface
- Stub IShopServiceAccessor::IShopServiceAsync
Close #1084 and #1322
* fix handle copy
* Fix align
* Fix readonly event
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* audin: Implement IAudioInManager ListAudioIns
This implement some calls of IAudioInManager:
- ListAudioIns
- ListAudioInsAuto
- ListAudioInsAutoFiltered
Accordingly to RE.
Close #1056
* Fix count
* Comment condition
* Fix comment
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* Implement BGRA texture support
* Missing AppendLine
* Remove empty lines
* Address PR feedback
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* Remove GPU MemoryAccessor
* Update outdated XML doc
* Update more outdated stuff
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* Refactor NativeContext
* Fix bugs
* Use correct counts
* Check index using register count constants
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Removes the timeout when deleting files from the local file system
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* Add new structures from official docs, start migrating GPFifo
* Finish migration to new GPFifo processor
* Implement fast constant buffer data upload
* Migrate to new GPFifo class
* XML docs
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This implement GetIndirectLayerImageRequiredMemoryInfo call from vi service, accordingly to RE.
Thanks to Thog and gdkchan for helping me to understand some GPU things.
Close #942
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* Add multiple calls to am service
This implement/stub some am calls:
- SetAutoSleepDisabled
- IsAutoSleepDisabled
- SetAlbumImageTakenNotificationEnabled
- EnableApplicationCrashReport
- GetPreviousProgramIndex
- NeedsToExitProcess
- RequestForAppletToGetForeground
- GetIndirectLayerConsumerHandle
All checked by RE.
Additionnaly to that, there is some cleanup here and there.
Fix #1387, #1324, #1165, #1163, #1065
* Fix casting
* Thread safe assign
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* Better timezone labels in System TimeZone
Replace with GtkEntry with auto-complete
Also removed async task as now loading is fast
Address Thog's comments
self-nit: Remove string alias
Address AcK's comments
* Improve parsing
* Optimize and fix string matching
Address jD's comments
* Also, make abbreviations searchable
* Optimize EntryCompletion's MatchFunc
* nit: Result.IsFailure()
* Fix potential crash on opening Settings window w/o FW installed
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* Detect available audio backends in the gui on a separate thread and
hardcode dummy backend in the dropdown and select it by default
* Use a Task rather than a Thread
* Modify UI on UI thread
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* Fix GL_INVALID_VALUE on glPointSize calls
* Implement more of Point primitive state
* Use existing Origin enum
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This fix a missing part of #1397, making HLE ipc session being disposed
when needed.
THis is needed for upcoming wip changes.
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* Fix session service disposal and improve transfer memory implementation
* Remove useless assignment
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* Added some 32 bits instructions:
* VBIC
* VTST
* VSRA
* Incremented the PTC
* Add tests and fix implementation
* Fixed VBIC immediate opcode mapping
* Hey hey!
* Nit.
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: LDj3SNuD <dvitiello@gmail.com>
Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>
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* Fix Vabs_V & Vneg_V (S8, S16, S32 & F32); add Tests.
* Update Ptc.cs
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* Implement session count decrement when the handle is closed
* Remove unused field
* Implement SendSyncRequestWithUserBuffer, SendAsyncRequestWithUserBuffer and ReplyAndReceiveWithUserBuffer syscalls
* Nits
* Fix swapped copy dst/src
* Add missing pointer buffer descriptor write on reply
* Fix IPC unaligned buffer copy and restoring client attributes on reply
* Oops
* Fix SetIpcMappingPermission
* Fix unaligned copy bugs
* Free memory used for temporary IPC buffers
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* Initial transform feedback support
* Some nits and fixes
* Update ReportCounterType and Write method
* Can't change shader or TFB bindings while TFB is active
* Fix geometry shader input names with new naming
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* Add Fmax/minv_V & S/Ushl_S Inst.s with Tests. Fix Maxps/d & Minps/d double zero sign handling. Allows better handling of NaNs.
* Optimized EmitSse2VectorIsNaNOpF() for multiple uses per opF.
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variants. (#1328)
* Add CRC32 A32 instructions.
* Fix CRC32 instructions.
* Add CRC intrinsic and fast path.
Loop is currently unrolled, will look into adding temp vars after tests are added.
* Begin work on Crc tests
* Fix SSE4.2 path for CRC32C, finialize tests.
* Remove unused IR path.
* Fix spacing between prefix checks.
* This should be Src.
* PTC Version
* OpCodeTable Order
* Integer check improvement. Value and Crc can be either 32 or 64 size.
* This wasn't necessary...
* If size is 3, value type must be I64.
* Fix same src+dest handling for non crc intrinsics.
* Pre-fix (ha) issue with vex encodings
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* Fix Node Uses/Assignments
* Bump PPTC Version Number
Co-authored-by: jduncanator <1518948+jduncanator@users.noreply.github.com>
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* Fix folding of ConvertI64ToI32 imm64
* Increment PTC internal version
* Clean up
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* Initial NVDEC and VIC implementation
* Update FFmpeg.AutoGen to 4.3.0
* Add nvdec dependencies for Windows
* Unify some VP9 structures
* Rename VP9 structure fields
* Improvements to Video API
* XML docs for Common.Memory
* Remove now unused or redundant overloads from MemoryAccessor
* NVDEC UV surface read/write scalar paths
* Add FIXME comments about hacky things/stuff that will need to be fixed in the future
* Cleaned up VP9 memory allocation
* Remove some debug logs
* Rename some VP9 structs
* Remove unused struct
* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore
* Name AsyncWorkQueue threads to make debugging easier
* Make Vp9PictureInfo a ref struct
* LayoutConverter no longer needs the depth argument (broken by rebase)
* Pooling of VP9 buffers, plus fix a memory leak on VP9
* Really wish VS could rename projects properly...
* Address feedback
* Remove using
* Catch OperationCanceledException
* Add licensing informations
* Add THIRDPARTY.md to release too
Co-authored-by: Thog <me@thog.eu>
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* Mask shift constants on x86 backendd
* Version bump
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* Fold ZeroExtend8/16/32 imm32/64
* Increment PTC version
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* Fold ConvertI64ToI32 imm64
* Increment PTC version
* Bump PPTC InternalVersion
Co-authored-by: jduncanator <1518948+jduncanator@users.noreply.github.com>
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* Implement Logical Operation registers and functionality.
* Address Feedback 1
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* Implement Modding Support
* Executables: Rewrite to use contiguous mem and Spans
* Reorder ExeFs, Npdm, ControlData and SaveData calls
After discussion with gdkchan, it was decided it's best to call
LoadExeFs after all other loads are done as it starts the guest process.
* Build RomFs manually instead of Layering FS
Layered FS approach has considerable latency when building the final
romfs. So, we manually replace files in a single romfs instance.
* Add RomFs modding via storage file
* Fix and cleanup MemPatch
* Add dynamically loaded NRO patching
* Support exefs file replacement
* Rewrite ModLoader to use mods-search architecture
* Disable PPTC when exefs patches are detected
Disable PPTC on exefs replacements too
* Rewrite ModLoader, again
* Increased maintainability and matches Atmosphere closely
* Creates base mods structure if it doesn't exist
* Add Exefs partition replacement
* IPSwitch: Fix nsobid parsing
* Move mod logs to new LogClass
* Allow custom suffixes to title dirs again
* Address nits
* Add a per-App "Open Mods Directory" context menu item
Creates the path if not present.
* Normalize tooltips verbiage
* Use LocalStorage and remove unused namespaces
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* Fix PPTC on Windows 7.
* Address gdkchan comment.
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* Initial implementation of Render Target Scaling
Works with most games I have. No GUI option right now, it is hardcoded.
Missing handling for texelFetch operation.
* Realtime Configuration, refactoring.
* texelFetch scaling on fragment shader (WIP)
* Improve Shader-Side changes.
* Fix potential crash when no color/depth bound
* Workaround random uses of textures in compute.
This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything.
* Fix scales oscillating when changing between non-native scales.
* Scaled textures on compute, cleanup, lazier uniform update.
* Cleanup.
* Fix stupidity
* Address Thog Feedback.
* Cover most of GDK's feedback (two comments remain)
* Fix bad rename
* Move IsDepthStencil to FormatExtensions, add docs.
* Fix default config, square texture detection.
* Three final fixes:
- Nearest copy when texture is integer format.
- Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error)
- Discount small textures.
* Remove scale threshold.
Not needed right now - we'll see if we run into problems.
* All CPU modification blacklists scale.
* Fix comment.
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* prepo: Update implementation for 10.x changes
On 10.x, Nintendo changed yet another time the prepo SaveReport &
SaveReportWithUser command ids.
This PR add support for command 10104 & 10105 and update naming of the
old variants to match switchbrew.
* Fix misalign and remove a ToString
* Address jD's comment
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* Fix compilation warnings and use new LibHac APIs for executable loading
* Migrate NSO loader to the new reader and fix kip loader
* Fix CS0162 restore
* Remove extra return lines
* Address Moose's comment
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* Only reload list when game dirs are changed
* do not reload game list when game is loaded
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* Implement audio backend configuration option
* Use OpenAL by default
* Increment version number in config.json
and add 30px to the height of the settings window
* nits
* capitalise audio backend names
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