aboutsummaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2020-11-18loaders: Fix possible parsing errors of informations on some NSO (#1724)Ac_K
2020-11-17Simplify depth test state updates (#1695)gdkchan
2020-11-17Fix buffer to texture copy with remap enabled (#1721)gdkchan
2020-11-17Specify the X64 version of .NET 5, and change the build command to be the rig...EmulationFanatic
2020-11-17shader cache: Fix Linux boot issues (#1709)Mary
2020-11-17shader cache: Fix possible race causing crashes on manifest at startup (#1718)Mary
2020-11-17shader cache: Fix invalid virtual address clean up (#1717)Mary
2020-11-16Propagate zeta format properly (#1716)gdkchan
2020-11-15am: Fix VR enabled by default (#1715)Ac_K
2020-11-15am/lbl/hid/pctl: Enabled VR Rendering (#1688)Ac_K
2020-11-15ui diag: Add missing error message for ApplicationNotFound (#1693)Mary
2020-11-15Standardize to camel-case: option to check for updates on launch (#1698)EmulationFanatic
2020-11-15Don't warn when debug feature is enabled in debug mode (#1707)Xpl0itR
2020-11-15infra: Migrate to .NET 5 (#1694)Mary
2020-11-13IPSwitch: Quick fix to patch sets toggling (#1668)mageven
2020-11-13SettingsWindow: Add an Apply button (#1562)Sera
2020-11-13Use "Screen Scissor" as size hint for render targets (#1703)riperiperi
2020-11-13Salieri: shader cache (#1701)Mary
2020-11-12Update performance mode when docked mode changes. (#1696)riperiperi
2020-11-10Do not report unmapped pages as dirty (#1672)gdkchan
2020-11-09Size hints for copy regions and viewport dimensions to avoid data loss (#1686)riperiperi
2020-11-10Implement ATOM shader instruction (#1687)gdkchan
2020-11-09Simplify logic for bindless texture handling (#1667)gdkchan
2020-11-08apm/am: Refactoring/Unstub services (#1662)Ac_K
2020-11-08Use explicit buffer and texture bindings on shaders (#1666)gdkchan
2020-11-07Synchronize Rasterizer State before Clear (#1680)riperiperi
2020-11-06Only report that GPU commands are available when the queue is not empty. (#1656)riperiperi
2020-11-06Update game compatibility list info in README.md (#1675)EmulationFanatic
2020-11-06Loaders: Log extra NSO informations (#1661)Ac_K
2020-11-06updater: Ignore first commandline argument when passing commandline to update...Mary
2020-11-06Support single precision contants for double precision operations (#1673)gdkchan
2020-11-06Do not align sizes for buffer texture targets. (#1671)riperiperi
2020-11-06Correct BPP of buffer to texture copies (#1670)gdkchan
2020-11-05Separate zeta from color formats (#1647)gdkchan
2020-11-04Fix LiveInterval.Split (#1660)FICTURE7
2020-11-02Add seamless cubemap flag in sampler parameters. (#1658)riperiperi
2020-11-02Support res scale on images, correctly blacklist for SUST, move logic out of ...riperiperi
2020-11-01Support 3D BC4 and BC5 compressed textures (#1655)gdkchan
2020-11-01Fix compressed to non-compressed texture copy size (#1649)gdkchan
2020-11-01Remove unused texture and sampler pool invalidation code (#1648)gdkchan
2020-10-29Preserve command line arguments when updater restarts Ryujinx (#1643)CeruleanSky
2020-10-29Scale texture resolution before sending to backend (#1646)gdkchan
2020-10-28Add scaling for Texture2DArray when using TexelFetch. (#1645)riperiperi
2020-10-28Avoid sampler conflicts on bindless samplers with the same name (#1642)gdkchan
2020-10-28Motion Fixes (#1589)emmauss
2020-10-26Fix vertex buffer handle null check (#1638)gdkchan
2020-10-25Fix transform feedback errors caused by host pause/resume and multiple uses (...gdkchan
2020-10-25Improve the speed of redundant ASTC texture data updates (#1636)gdkchan
2020-10-25Implement CAL and RET shader instructions (#1618)gdkchan
2020-10-25Fix shader image load/store array index register (#1637)gdkchan